Slinger v huskarl?

This doesn’t always provide accurate testing of real game situations though, because you have situations where you have units made out of a castle vs units made not out of a castle. it leads to unreal game experiences because 10 of one unit has roughly the same cost as 10 of another, but its much easier and faster to mass up the non castle unit.

but for non castle units, completely agree with you.

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The scenario provides you knowledge or “the feeling” of how strong some units are vs others.

It’s up to you to decide if the cost are worth it. Upgrades, production buildings, other counters, go to unit and countless other variabilities.
But to do that you need to know what you are risking and paying to potentially get.

So you use scenario to quickly measure it.
OP stated a direct question I trust that he knows what he has to pay / risk to get these units.

You’re just saying obvious things @MatCauthon3


Thanks man. Was in a tg match vs goths and otw to Castle age when i suddenly realised that singers might not be so greattvs the inevitable flood so asked here quickly. In the end didn’t risk the singers. And it seems i could have risked them at least with micro. But then again his ally had mangudai so possibly better that i didn’t risk singer’s…

Im surprised the slingers did so well with micro in imperial. Really tough game for goths then… Huskarls net 10 extra hp and higher dmg even if everything else cancels out from aging up. But still not good enough to fight kiting singers it seems…

Kamayuks only work if you can force fights with large numbers. So I’d consider them a late game option. Slingers usually perform better since you need less numbers and can add eagles to raid or cut of reinforcements .Slingers you can mass pretty early and with ballistics and their high accuracy (this is what makes them better than hc vs goths) you won’t miss many shots. It’s one of the best units vs goths, even the Hurkarl’s high pierce armor doesn’t prevent it from dying quickly.


Huskarls get a +3 attack bonus vs Eagles, so Eagles are not a counter to Huskarls. That Jonoil guy has an answer to everything on the forums, usually totally wrong, and this is another example.


Mayan eagles CAN TRADE with Huskarls but Aztec and Incas are useless


You actually reinforced my point, thanks. Because Mayans don’t get slingers and this thread is about Inca Slingers vs Goths Huskarls.


Not related to the experiment, but what’s that HUD mod called?

HC are fine, I think you just need to gather a meat shield around them.

No, liereyy sad that hand cannons are trash and they need buffs

A lot of people would beg to differ… And coincidentally most of the gunpowder civs are bottom tier… Italians, porto and turks… Heck even Spanish aren’t top tier…

People crying about Knights, eagles, onagers, goth flood, not once ever heard someone remotely concerned about HC except for the incredibly risky and situational turk fast imp. So just by inference we can realise HC suck goat balls.


This is not related to HC.

HC is perfectly fine doing what they are suposed to do: kill infantry. They even stand up against cavalry line once massed.

It is. Because the HC is so badly outperformed by the Arbalest, it hurts civs that specialize in it.

This is wrong.


so do 10 other units, HCs don’t even do that right because they take so long to mass up and the infantry can just swarm over you; HCs are also frail. Also no ballistics, low accuracy long reload time means they can’t really counter infantry on open maps.
The meatshield argument also doesn’t hold up, arbs with Hussars are also effective, even better at killing pikes because accuracy, fire rate and ballistics (yeah broken record)


@JonOli12 @JoJo9942

Seems like we aint playing the same game 11 bb. :smile:

yeah dude you must be playing on a future patch because HCs on my game are still expensive, hard to mass units and their only impressive stat is that 17 ranged damage


I think they play the right game. You will never mass Hand Cannons in early imp because of Chemistry while you can mass Archers even in the Feudal Age. Archers can kill every infantry expect Eagles and Huskarls, most likely you will lose against the American civs and Goths because Eagles are much more expensive than Hand Cannons and Goths will easily overspam your Hand Cannons and you will need meatshield.


I made a thread about that.
I have made a smooth UI as a mod


I guess we are. On AoE2 DE, HCs are so bad, Infantry can actually overwhelm them.