Everything have you said it’s my POV not only about siege elephants
Im not sure if I understand this part, every civ have military cards that affect EVERY UNIT OF 1 TYPE (cav/inf combat…), indians cant buff natives or mercs by this way.
Wood isnt a problem, at least in treaty. They fail in coin economy, after fur trade run out they are dead.
I would switch dutch for portuguese, a useless one thanks to mughal architecture (a must to have)
I dont know how hard would be to add but I would remove their possibility to attack no atillery units, it’s very frustrating to missclick over an infantry/cav unit instead a layer of wall (a lot in treaty). Mortars dont need that micro while culvs arent countered by everything
I meant, that Indian military cards are way more critical and not as optional as Europeon. Indian cards make units from below average to normal, rather than buffing them up. Missing an Indian card is a greater loss, than in any other case. It takes 3 cards to make Elephants viable, 2 cards to make Camels near to average. 1 card to make Gurkha a normal skirm.
It sort of depends on playstyle, if u spamming barracks and mohouts/siege ele, then you would be short on wood too, else definitely short of Gold. I have gold or wood defficiency in most matches, but we both can agree there is an economic deficiancy that needs to be cured.
Haha , Yea you cant win without spamming barracks, cause you dont have mortars to destroy enemy infrastructure from far away , and the slow train time wastes ALOT of pop and time.
Pushing in through the enemy lines is very hard as India. As there are no units like: Swedish Lanskanet. Griot+Maigidi, Cannons/Mortars, Daimyo, Flag Ability, Opro, Doppel etc etc etc etc that can tear through the enemy
IMO 90% of India’s treaty problems could be fixed if they were given a way to produce units in groups of 10 instead of 5, if the Karni Mata aura boost was increased in area and strength by a significant amount in the later ages, and if the Siege Elephant’s light cavalry tag was removed.
Ideally, a way to produce Urumi slowly from one of the Wonders would be useful as well, but not as necessary.
Beyond that, their units are reliable and do what they’re supposed to, and their economy isn’t something to sneeze at; I’d personally rank it a solid B+ tier.
The armies that you can send as shipments are very costly in terms of export. and these armies are only available once. and these shipments costs 1000 years to become a reality, meanwhile they take pop space of the same.
Basically, u’ll be blocking 45 pop and at last minute u’ll see the Forward Shipment point being destroyed and the 15 gendarmes dropping at your own home. Export if worthless in “most” scenarios