Civilization: Aztecs Protagonist: Axayacatl Enemy Civilization: Aztecs
The battle between Tenochtitlan and Tlatelolco, neighboring island cities on Lake Texcoco, which saw Tlatelolco resubjugated by Tenochtitlan, after 136 years of independence from them.
The last battle of the Inca Civil War, where the forces of Atahualpa captured Cuzco and dethroned his half-brother Huáscar. The Civil War would leave the Inca weakened and allow the Spaniards to more easily conquer them. Atahualpa would eventually end up captured and executed by the Spanish, just as he had captured and executed Huáscar.
During a series of conflicts known as the Beaver Wars, the Haudenosaunee and allied tribes seized control of the Ohio Country, driving out the Shawnee and Dakota people from the region, forcing them to resettle west of the Mississippi River.
Battle of Ueno (1868)
Civilization: Japanese Protagonist: Saigō Takamori (and Ōmura Masujirō in Co-Op) Enemy Civilization: Japanese
One of the decisive victories in the Boshin War and which led to the Fall of Edo to the forces of Emperor Meiji, paving the way to the Meiji Restoration.
The player would use a modified version of the Japanese Civilization that has a unique American Consulate alliance, giving them Consulate troops based on the U.S. Civilization’s units.
Siege of Plevna (1877)
Civilization: Romanians (and Russians in Co-Op) Protagonist: Mihail Cerchez (and Eduard Totleben in Co-Op) Enemy Civilization: Ottomans
A battle that not only led to the Liberation of Bulgaria and paved the road to Independence for Romania, but also delayed the Russians from reaching and taking Constantinople from the Ottomans, allowing the Ottoman empire to survive into the 20th century.
Civilization: Italians
Protagonist: - Pope Clement VII
Enemy Civilization: Spanish
This mission would be to enable the safe evacuation of the Pope during the attack on the Vatican. The player’s task would be to hold St. Peter’s Basilica until the successful evacuation of the Pope. The enemy would be the Spaniards civ using Landsknecht in addition.
I would very much like one about either the Spanish conquest of America or one about SouthAm independence wars. Maybe the joint Argentinian-Chilean Expedition to Peru. I’m too lazy to do one by myself, though
Honestly I’m hoping we get some Native or Asian ones. All the ones we got are either for African or European civs. And I’m counting the colonist civs as European.
In my case it would be the battle of the Maule River (1485) or Curalaba (1598) with Mapuche, Pavia (1525) with Italians and Lutzen (1632) with Swedes (I was going to add Vienna in 1683 with Germans but it is already in the game)…
I believe it would be better if the enemy were the German civ, since the attack was carried out by the Imperial army, with the addition of some Italian and Spanish regiments, ironically under the command of a Frenchman, the Constable de Borboun.
The composition of the attacking army would be:
Pikemen, Doppelsoldners and Landsknecht representing Imperial soldiers; Stradiots and pavisiers representing the Italian soldiers and finally… Cannonners and Lancers representing the Spanish soldiers.
The defending army: Pikemen, Pavisiers and Papal Halberdiers…
To be fair, I much would prefer proper Historical Battles to the Historical Maps model. Though again, I’d rather see some Native and Asian battles before we see more European or African ones.
Me too, but I consider that the historical maps have greater replayability in the long term… the story doesn’t change me too much… I configure the historical map as a historical battle and that’s it xd…
You mean USA and Mexico? And hypotetical HB-only Argentina, Brazil, Peru…?
We could always get a Mapuche HB, then. Something like this would be necessary for the Spanish
I think he means the fact that AoE3 was originally going to have medieval units and early musketeers in the discovery age.
As for a source: there’s cut content for a discovery age Musketeer skin, as well as the Making Of mini doc for AoE3 mentioning that they originally planned the discovery age to feature military units but they found that playtesters would just rush and end games in 5 minutes or so.