Given the fact that the developers apparently read “all”, if not most, threads, let’s make this thread to give them a general idea of the current state of this amazing and captivating game, which has survived for decades, in order to further improve it. Of course, there may be many more things, which I am sure will be highlighted in the comments
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Move 3 kingdoms (Wu, Shu, Wei) and their respective campaigns to a chronicles-like tab. If not, at least rebrand them as civilisations in some way.
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Remove trainable heroes from ranked play and do not add them back in the future - including toggable special technologies like we see in heroes in new campaigns..
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Update some of the 1 time unique technologies, such as the first crusade (Sicilians) or the flemish revolution (Burgundians). There are tons of options, such as the first crusade would instead reduce the training time of units, or give charged attack to some units, or increase their attack/hitpoints etc. Flemish revolution could do something like that, too - but transforming villagers into flemish militia does not make sense at this point.
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Add regional units for original and European factions, as well as some factions (Huns) could receive existing regional units (Steppe lancer…) edit: e.g. unique ship for italians/spanish, or making caravel a regional unit for them.
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Add unique voice lines to Khitans and Jurchens, Ideally split Khitans into Khitans and Tanguts.
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Add a separate architectural set for 3K, as well as move e.g. Huns or Khitans to central asian architectural style, for example - there are way too many civilisations using east asian architecture, and only 2 civilisations that use central asian architecture.
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Finish up the current game with more campaigns (5 scenarios) for civilisations that currently have no dedicated campaign that properly showcases their strengths, and is not a tutorial campaign (William Wallace, Art of War) or a scenario within another campaign. These civilisations are: Chinese, Japanese, Turks, Vikings, Mayans, Koreans, Magyars, Slavs, Romans, Khitans, Jurchens and Celts. For Celts I think 2 more scenarios added to William Wallace campaign would suffice. But there is nothing really where Celts can be properly showcased in single player, apart from a very simple Falkirk).
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Keep giving us DLCs, but listen to the feedback. Don’t utilize the “customers do not know what they want” attitude - we do know what we want, and an experiment here and there is perfectly fine. But experiments all the time, while ignoring our requests, is not good at all. We all eagerly await African or American DLCs, too (Tlaxcalans, Zimbabweans… Mapuche).
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Add a ranked ladder for Return of Rome - return of rome is a nice concept - if it does not work out, it can always be removed, just like “battle royale” concept or, ranked empire wars and ranked deathmatch.
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Port existing campaigns in aoe1 to ror - a lot of negative feedback comes from the lack of original campaigns in return of rome. Modders have been able to port all of them within days, so that should not take much anyway. Additionally, new campaigns for existing Return of Rome civilisations would be very welcome, but preferably after the standard aoe2 civilisations get their own, dedicated ones.
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If the 2 aforementioned points work out well, more civilisations for Return of Rome could also be nice.
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Try not to add bonuses like “units generate food” or “building a dock adds food” There are tons of possibilities for unique technologies and civilisation bonuses, such as archers get +1/+2 attack in castle/imperial age, archers move faster (bonus and a unique tech), all archers get extra armor (melee, pierce, both - bonus or unique tech etc) wood lasts longer, stone lasts longer, gold miners generate stone along with gold, cavalry moves faster (unique tech), archers train faster, infantry moves faster (unique tech), x unit attacks faster/gets charged attack, ships move faster (unique tech) and so on so forth.
Suggestions from fellow aoe2 community members:
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More coop scenarios/campaigns added slowly, over time.
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We could get some new music in the future as well, and perhaps even architecture sets, if some of the existing ones get too convoluted.
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Water rework - make water important and fun to use - too many people ignore it nowadays (oysters?)
I hope that the community agrees for the most part. Of course, I will be more than happy to add any other points into this list, but don’t forget to like the post if you generally agree - it certainly helps if the devs see that:)