Spain still the worst civ

This is usless in 1v1.

Usless in 1v1 and team game, -15% speed is to big

Usless in 1v1

The only good stuff is, now your inf upg card work on xbow. Again, no 400w is huge in early age 2. Also, no range shipement unit is big.

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Archaic inf is a terrible card in 1v1 which we are talking about right?

Listen to Amphiprion hes literally one of the best in the whole game and is by far the best spain player, if you dont take it from him youll take it from no one.

Which is why I think it should include Rodeleros (since Rods are archaic infantry). Crossbows are better than strelets and with this card you can pump them out faster than strelets.

Which is why I said it’s better in team games.

You have the outpost shipment which is pretty good, and since you get faster shipments you are fine with the 700 wood card.

I agree, and this is why Rods and Pikes should get a small buff (tbh melee units in general). And possibly add an 8 crossbow shipment.

Dude, were are just exchanging ideas. Just because he’s the best doesn’t mean I can’t talk with the guy.

But youre not exchanging ideas. Youre saying you disagree to facts

You need to check the definition of ideas. Facts? Really? Stop trying to kill the conversation dude. If you don’t like what I’m posting then simply don’t comment on them. I’m here to learn and discuss.

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" Spain is still pretty weak despite its small improvements ." Im sorry I would normally just not comment but this is the official forums where devs are looking to change/improve the game and youre essentially lobbying for terrible changes without any real experience in the game. Youve clearly said things like “Spain’s eco is the worst in the game. It would be nice to give them a boost with the Spanish Gold card in age 2.”, “every civ should have some sort of strategy in age 2 and 3 (since most of the action happens in both of these ages).”, “I’m arguing in favor of is that Spanish Gold should be lowered to age 2 because that’s Spain’s ONLY economic advantage right now.” “We need more people to support this discussion so the devs can read it and possibly change it.”. Now that I and others have started replying to your posts with factual evidence and a lot more experience youve changed your tone to “exchanging ideas”. And on top of that you dont want the person arguing against your ideas to post at all. In similar words to your own, if you dont have an understanding of aoe3 dont commit hard to balancing civs in certain ways 3 days into the game being out!

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I wanted to know his opinion on what I answered back to him. Though, if he says it wouldn’t work then I guess I’d have to take his word on it.

Not enough in my opinion. +1 in attack is not much of a buff.

To give the option of sending more vills since their eco is so poor. If the Brits have it, I don’t see a reason why Spain shouldn’t have it.

They are still hard to get on the field and of course the enemy can kill them. The missionary shipments would help in the early game.

I did not know that.

i LOVE SPAIN GETTING ALL THIS LOVE/HATE :slight_smile:

But in 1v1 water or 1v1 tp map spain is fine and can stay age 2 semi or ff and be fine against any “balanced” civ. The place SPain struggles is when its a non TP map or a small water eco map then Spain can’t capitalize on its civ bonus nor can find a viable way to boom since it has no inhert eco boost or decent eco cards until age 3.

Spain in team… sigh, Spain isn’t the best in teams BUT NOT THE WORSE EITHER… This is b/c SPain special units are too easily countered in team play; However if for whatever reason the team lets you get a huge carded arsnel upgraded Rods with unction??? oof all Calvary units beware! Yet Spain doesnt have the eco nominally to spam such a thing.

Here is a very ez fix for team; it wont strength spain’s eco but make spain gold a TEAM CARD yes; a TEAM card= 400g for spain and 100g for all teammates!!

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I really don’t know why you’re going hard against people that have a different opinion than your own.

I meant that in regard to their eco.

Key word here: POSSIBLY. At that time others said that it might be a good idea hence my statement. But now that others have cautioned against it, I’m discussing its pros and cons. In other words, a CONVERSATION.

You’re the one saying that I should stop commenting and just concede to other’s opinions.

These are OPINIONS which you clearly disagree on. And you just assume things about me. You really need to learn how to have a discussion with other people.

And if you think the devs are gonna change anything because of a couple of comments then I don’t know what to say. They are probably enjoying the fact that there are people that really enjoy the game and like having discussions about it.

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Hahaha love the enthusiasm!

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Probleme is, everything you said is wrong and you said it like if it was the truth ^^. Idk what to said at some point, archaic inf is bad in 1v1, regardless if rod are include (i mean, why not, but why?). Sending 300w i supperior because 300 w = a free rax (200w) + 100w, where archaic inf is like a second rax only for 2 units. And 300w is bad ^^.

Corslet is bad in 1v1, and prob worst in team where mobility matter a lot. The only situation where you can play with corslet is when you hit a very big timing and if your opponenet can’t dodge the fight, it never happend.

Also, when you said that xbow > strelet, strelet is one of the most cost efficient RI in the game where xbow is pretty mediocre.

And to finish, rodo are not bad at all. They are great for their job (melting cav), they are good at catching raid (because of snare), and they are very good in “go in” timing. Skirm/rodo/lancer is a very good mid game compo.

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Im sorry but you say everything like its gospel and everything you just said there was wrong. Ive never said you should stop, i just counter your ideas with reality. YOU actually said above, if i dont like what you wrote I shouldnt post. Youre actually arguing with people who have so much spain experience and refusing to take it, on top of talking like everything you say is the truth. I think I give up. Devs just let the esoc team balance please.

here ive literally just quoted things youve said and assumed nothing else. Youve resulted to strawman now…

I agree Spain is not weak now. Just a bit sad and disappointed that even though the dev had designed a very very good card which is suitable in history and also emphasize that feature of Spain in game, but with a tough restriction. I wish this card can be more common to Spain players.

Btw, this case is actually quite minor for balancing imo. Sweden is now a bigger problem now comparing to Spain.

The devs didnt actually design the card, ZOI actually did when he was in charge of ep balance. Getting to age 3 as spain is actually pretty easy if you do the correct build! Its a really fun civ to learn because of this, you should look up some builds if you arent sure how to take advantage of it! There are loads of recorded games on the esoc forums!

I played this game since 2006 and of cuz I know that Spain can easily get to age3 as I was a major. The point is the limitation of strategy.

Ah well spanish gold is not needed. Im a lot of match ups you cant send it so there are plenty of other builds to do too. Spanish gold is not a tech that needs to be taken advantage of in order to play spain, I think some people are missing that point (not necessarily you)

Among the European factions on a land map and not including stagecoach tps spain has the lowest economy by far. To compensare spain has strong age 1 potential with dogs to get good/great treasures; however since most maps aren’t Yukon like the dog isn’t super beneficial. Then when you consider the Asians all get 2 strong heros and alike makes spains dog advantage not a huge deal especially against critical strikes…

Spain exp civ is unique only in it’s implementation in that it reduce the total cost of exp need per shipment but effectively it would do the same thing if your civ boost the exp you get from building and kills…aztec, japan with wonder/spain consulate…again Spains ability isnt an advantage vs these other exp factions.

Well maybe spain has powerful shipments? In 1v1 yes they do! 7 rods age 2 5 lancers age3 spainish gold*. If spain controls TPs/has a significant shipment exp lead spain being able to send 2 cards vs most civs one card is good and strong!

Imo and in watching top players play the civ to victory id to play your strengths to cover your weaknesses. On tp maps try to atp and get 3 or more tps force your opinion to deal with those. Stagecoach asap if you can hold a 3+ line for a least 3 passes, for one the coach moves faster than the travios and the upgrade gives you exp for each tp you hold! 3 passes on a 3+ tp stage coach pays for itself.

Like I said earlier on a tp map spain can hangout in age 2 vs any balanced civ, spain struggles age 2 vs strong musk. The 15% hp for xbow isn’t significant enough and advance arsenal would only benefit 10% hp to archaic (and huss) units and the rest is for musk skirm which don’t really play into age 2 play vs strong musk opinions whoo don’t need an advanced arsnel shipment plus the resources to actually get the ups.

Overall after all this writing I believe spain is decent in 1v1 since most maps have real water eco potential and or tps. True spain players can curtail a deck to take advantage of every “balanced” civs weak points.
On tp land maps
Spain>= germ, Dutch, otto, Lakota, aztec, china*, French, ports.
On water
Spain is over all the above mentioned except ports and aztec.
Spain problems regardless of map are:

Iroq -who doesn’t matchup poorly vs them?
India- everything inidia has is stronger and or cost efficient. Rajput =Rod, but why bother when you have sepoy and zamburk? Sowars are cost efficient and once carded are exceptionally great anti infranty (40 melee 225hp? 80f 80g). And Gurkha legit plus heavy inf to :zzz:… Spain has to xbow pike hold then ff or risk a defensive naked ff, spain canNOT hang long term in age 2 vs India.
Japan– I’d argue this civ isn’t balanced… but if it is balanced Spains FF and rush aren’t the best vs this civ. A bow semi opening is viable but you have to pkay perfectly since Japan’s eco starts slowly but scales super fast mid game. Yumi are a problem ashigaru…and even nagi are serious threats 45 melee vs infantry is much better than huss.

Russia- is a fair MU and map dependent. I might give a slight edge to russia. But I think its a fair MU overall.

China- i know i listed china in the greater or equal list up above but that’s assuming you pressure them early and stop or slow down their ff. Otherwise chinas age 3 units and timing will beat anything spain can do…

That’s all I can think of? What did I miss?

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