Not sure if this has been suggested before, but here ya go…
So far we have a few standard types of terrain and atmospheres.
The ones I can remember are:
- Earth → Can build on.
- Water → Can only build at cost, ships can pass trough.
- Trade route → Can’t build on, other than trading posts.
- Swamp ground → Can’t build on, but ships can pass through.
- Frozen ground or Loose earth terrain – > Can’t build on.
- Tundra storm (Only in Amelia campaign) → Damages units to death.
In AoE2-DE we got:
- Terrain elevation advantages → “It’s over Anakin! I have the high ground!”
- Cracked terrain → Buildings on it receive extra siege damage.
And in AoE4 we got:
- Thick forests → Can hide units for ambushes.
- Wall protections → Units, preferably archers, can climb up and gain defense plus range.
So, with all of those, which could be added to AoE3-DE, I was thinking of a few more:
- Thick snow, rocky mountains or muddy grounds → Slows every unit crossing it, maybe some artillery can’t move at all while on bombard mode (Many historical battles have been won by directing the enemy through unfavorable terrain).
- Tunnels (They are kinda existent in the campaigns already) → Only mining resources and a few tactical shortcut advantages lie here (Mostly for aesthetic in new maps).
- Scorched earth → Remnants of past battles, can’t build on.
Btw, a few of these WERE suggested a while ago, but on AoE2-DE, hence, the topic to this forum too.
As well as here.