Facts are facts and opinions are opinions. Just because you believe something is a fact does not make it so.
And you’re allowed to think that. But outright stating it is fact when we have literal factual proof otherwise just makes you dishonest at best and does not make it a fact at all
The factual proof is in the lable as well as the fact that the game mode was properly given its own area like other game modes in age 1. In age 2 it is still labeled however on a map to map basis. The grey area here is why, not whether or not it’s a separate mode or not, but why it was implemented the way it is in age 2 as to how it was implemented in age 1.
Other maps get labeled with stuff. Do they have seperate game modes? No. Do I see you pushing for seperate game modes for those maps? No. Hmm. Must be you’re just biased.
Age 1 is a different game. Just because age 1 has it one way has zero bearing on aoe2.
Or are you saying aoe2 should have a pop cap of 50?
Should aoe2 also remove castles? Gates?
For someone who is so set on using aoe1 as rhe example I don’t see you complaining about the many many differences between age 1 and age 2. Almost like you don’t care because you don’t really care thry are different games and only want to push your agenda and are willing to literally lie to continue if forward
Again false. Your entire premise was that age 2 didn’t have nomad as a seperate game mode to begin with because of scripting. We now know that is a blatant falsehood on your part.
So if the scripting isn’t the reason that nomad wasn’t a seperate game mode, why isn’t it? Can’t be scripts.
My words were as such more or less: I recognize that having maps with different starts can be fun and are good additions to the game, however for the ranked map pool it must be standardized and not contain so much difference in the starts as compared to the standard that 90-98% of random map scripts hold.
^ this is not exact word for word but is the general meaning. I am not currently in the mode for adding in additional mode suggestions. Nomad on the other hand is proven to be a separate mode already and it is being ignored. Would I eventually look into other starts that currently exist and suggest they be made into their own standard as the basis for a new mode? Perhaps, could be fun.
And you saying that the entire premise lies squarely in that it was due to lack of scripting is false. It is a possible explanation that has yet to be disproven as well as there are other explanations, another being that it doesn’t make sense on ‘all maps’ but still that does not disprove it being a separate game mode.
Your argument about removing castles and gates and such to make age 2 into age 1 is pointless and fluff.
Nomad as a game mode is not centralized to either age 1 nor age 2. It simply is what it is; a game mode.
If ecen Hyperrandom was available back in aoc days and allowed for a nomad script then your entire argument that it wasn’t possible because of bugs is just flat false.
Which means your argument for why it’s not already a seperate game mode (the devs couldn’t deal with the script errors) is false. Which means thr devs intended for nomad to be a regular map and not just a game mode.
You have been proven to be dishonest and are not having a faithful discussion in the slightest. Good bye.
And when, exactly, was nomad introduced?
Age of kings? Then your argument has fallen flat.
If in the conquerors, then perhaps you have some ground, but even then the code for multiple maps to suddenly be accepted on all random map scripts wasn’t developed. Why?
Age of Conquerors. But nice try. It wasn’t added in age of kings because of Chinese. Per sandy Peterson.
Except clearly it did exist. Hyperrandom existed during the aoc. So yes. You are wrong. You have been proven to say falsehoods to push an agenda, and your entire premise is a falsehood.
Goodbye.
Never the less it was not added to all maps and only on a map to map basis, hyper random containing it does not prove anything about whether or not it could be added to the same menu as death match and regicide - why was it added only on a map to map basis? Your argument does not push as far as to call me dishonest, and I find it terribly insulting that you’d go so far as to say I would do so intentionally.
Which just proves the devs wanted it to be a map type and not a game mode. If it was supposed to be a game mode it would have been added to all maps.
Your argument was that it couldn’t be added to other maps because of bugs. It even hyperrandom can support it without bugs then there is no reason other maps couldn’t. Which means nomad was perfectly acceptable to be added as a game mode. Which means they chose not too.
Because clearly the devs didn’t want it to be a game mode. And yes. You’ve been dishonest. You have repeatedly pushed OPINION AS FACT even when it has been pointed out that your OPINION IS JUST AN OPINION, and not even correct. So yes. When you continue pushing falsehoods as fact when you know they are false you are indeed being intentionally dishonest. Even when you didn’t know you were wrong you still knew that you could be wrong Because you had zero proof you were right and still pushed your opinion as fact without any real evidence.
And yet it is still labeled as nomad, and multiple maps are labeled as nomad that contain it aside from megarandom and hyper-random.
All of that disproves your assumption that the devs ‘didn’t want it in as a game mode’ .
And your blatant ignoring of this makes me wonder if you’re the one ignoring the facts to push your biased opinion about it being ‘just another map’.
Why isn’t budapest labeled for another mode?
Why isn’t fortress?
Why is Nomad?
What is nomad? A mode that was added in with the conqerors expansion, a mode that was brought over from age 1. A new mode in age 2.
Why was it only added in via a map to map basis? We don’t know, but for some reason we’ll just go around calling it ‘just another map’.
And in your words ‘added in the conquerors, per sandy’. What was added? Nomad. Why call it nomad and bring it in if it was just another map and give it the respect enough to bring it over even if only in a limited fashion? Because it’s a beloved game mode.
Your argument was that nomad wasn’t added as a separate game mode because that resulted in game breaking bugs. If there weren’t any such bugs, there’s no argument there at all.
You keep insisting that nomad is a separate game mode when it isn’t. As for AoE1, the nomad game mode in that was quite different from nomad in AoE2: you only started with one Villager, in the place where your Town Centre would normally be, and the resource distribution was the same as normal. They have the same name and a similar basic concept, but the execution is different.
no, you explain. where exactly do get that idea from? where in the game is it labeled? can you show me? because in my game when i go to maps i can choose between land maps, mixed maps, water maps, NOMAD MAPS(!!!), Migration maps, open maps and closed maps.
GAme modes to choose from: Random map, Empire wars, Regicide, King of the hill, Death match, BAttle royale, sudden death, Capture the Relic, defend the wonder and wonder race.
Actually the fact that you cant activate it as a gamemode on any map should prove that it isnt a gamemode… its a type of map. You can even play empire wars on nomad eventhough it eleminates the nomad part. it works.
you say that it cant be implemented on other maps because of bugs, but how is it then supposed to be a game mode? i can play all the other gamemodes on every map.
My argument is that nomad is a separate game mode that was added in on a map to map basis.
the execution is different from age 1, yes. and it required more specific programming to execute the new execution where as in age 1, as you say, it was much simpler. and in age 2 the game mode is further refined and even more obvious that it follows its own standardized build as a separate game mode.
@Nortomator those are new features specific to age 2 DE and are not to be taken as part of the argument here. even the map pictures with further ‘labels’ are not in previous iterations of the game and the names point to no difference between many of the maps regardless of style. However, Nomad is the prime exception with its own ‘name’ label that has been consistent through most maps.
@Nheltarion that’s utterly false.
it’s within the ‘Random map’ script section because it’s utilizing a random map script. It never the less is Nomad.