My problem with it, beyond judt feeling unnecessary and better off making it a skin people can use being the right approach is that right now teuton paladins are the paladin thst wins 1v1 against other paladins (or ties lithuanians if they have 4 relics). With this change they lose, or tie if you increase attack speed to 1.9. And they are nerfed vs archers and pike line as well.
For a civ thst is middle of the road it feels like thr wrong direction to go. He also nerfs their castle age knight play, making them worse in castle age.
Vs archers, crusader knights and paladins are the same
How much they can tank yes. But they are slower to get to archers. (1.2 speed instead of 1.35) Which is a nerf.
Thatâs true, but considering that usually in 1v1 (besides arena) Teutons hardly make it to palas, Iâd consider it a buff
Well considering 1v1 have less palas then tg then it might be a plus but i think the speed deficit is still important
Itâs a cool idea to replace cavalier with crusade knight, but I doubt they will ever want to do this because the bonus armor works just fine and having access to paladins is still better overall. As for the TC change for Teutons, thatâs kinda too much. I do agree they need light cav upgrade however.
Why is it so hard to make people understand this?
And how about CA? 45 vs 40 is a huge nerf along with speed reduction. On top of that CA is already a big trouble for Teutons.
Defense-wise - the +tc range will help push back early cavalry archers from the farming eco or at least cost the enemy more micro of the archers which should help with economy which should help with putting out counters to the mounting enemy forces. It should help to offset the weakened late-game, that being said the addition of light cavalry would help vs archer types greatly.
Yeah you wouldnât get extra range in early castle age, its just not balanced.
It isnât a nerf if you compare it to what you normally are able to do on arabia as teutons, which is cavaliers (that can tank 28 shot from full up heavy cas).
Normal tcs already do that. Extra range on tcs would totally kill those kind of pushes, especially considering the lower range of cas compared to xbows. The reason teutons generally sucks against ca is because of their lack of mobility, but if you buff up the tcs that much the problem wonât exists simply because thereâs not an effective push against that. When going ca you accept your eco is gonna suck, but you are trading that off for a mobile unit that can exploit a greedy boom. The extra range makes the greedy boom literally the best option possible
If they gave teutons the extra range heal wants they would be hard to push and my guess is it wonât be implemented at all.
Theyâd istantly become S tier on arabia simply because their boom with extra tc range would be unpushable
The thing is, that is how @HealFortress normally plays, super defensive for the first part of the game, then builds a really weird army comp, and somehow steamrolls people. Hence the push for the range back. It was removed because it was broken, especially how people would start doing the Teutonic Douche and stuff, but by all means, Teutons can be broken again, just because it benefits how one person plays the game.
That ruins part of their identity as the one non-Meso civ that lacks light cav. Also, they donât really need it I donât reckon, because they already have buildings like castles with lots of LoS, they have conversion resistance as a bonus, and their army isnât really a raiding one, it tends to be a massive deathball that pushes really slowly, but it hard to stop.
I saw one his games that was casted by pooplord or how he is called, I donât remember it exactly.
@HealFortress is actually playing far below his potential, has way higher macro and even micro than his opponents and could easily reach like 1600 or even higher elo if he would play meta.
So itâs no wonder that a lot of his games play out like this, he is one of the classical underrated players because of his weird strat choices.
But thatâs fine. The game needs this kind of âparadise birdsâ. Thatâs entertainment :D.
Iâd argue that it was removed due to exactly the early-game deathstar tcs and not for any other reason as well as not nerfed or aged up due to limited patch times available so hence switched out for something safer rather than fixing and risking a bad balance change during the time where testing balance changes by the masses wasnât exactly what Iâd call common.
Now itâs back in a balanced(weak) state in the lithuanians and is due for a buff anyways - I see no reason as to why it wonât be brought back to the Teutons in its (weak) state before buffing of the lithuanian version.
If it takes a nerf to the farm discount than so be it
The problem is the only way to bring it back balanced is by locking it behind a castle technology.
Which basically makes it lithuanians unique tech.
Just because you are okay with nerfing their economy to get what you want doesnât mean otger teuton players want that.
We need proper red cross Templar(lancers) and Grey cloaked Hospitaller (mace maybe?) knights. In addition to the Teutonic Crusader knights.
As scenario editor units? Absolutely.
As skins people can use? Sure why not.
As units added to existing civs. No thanks
Tbh I would like to see some new generic units, or at least some regional units
Particularly for water, I think more variety could help