For a long time, the Brokengudai (Mangudai) was the most sick broken unit in the game, whatever you try once this unit get enough numbers you are dead, siege vs them of course is not even an option, last time the devs nerfed its speed but hahahaha yeah what a change, so I want to classify what make the Brokengudai sick more than anything.
IMHO, what make the Brokengudai as it is, is 2 things:
1-Their bonus vs siege.
2-The ROF (Which many people ignore how their ROF is deadly with their high attack).
By these 2 points, it will be the base to nerf this unit and here is my suggestion:
Mangudai bonus vs siege reduced from +3 to +2, and from +5 to +3 (Elite).
Mangudai rate of fire increased to 1.85 or 1.8 (was 1.7 due to the civ bonus which is 25% firing faster for CA). (Mangudai ROF is broken more than its bonus vs siege, it is a machine gun CA especially with the original civ bonus for CA and after you get thumb ring it will even shoot faster than anything). the Mangudai attacks faster than even Mongol Cavalry Archers. It is because Thumb Ring actually grants the Mangudai a more significant boost in fire rate .
Thumb ring make the normal CA shoot 11% faster, but it makes Mangudai fire 18% more faster!!! But with their original 25% bonus they are totally machine gun CA and not balanced at all, in total they fire 43% faster!! What the hell?!
Notes about Mangudai nerfs:
- One of the nerfs for Mangudai will be enough, if you take the nerf vs siege, then no need to its nerf for ROF; however, the ROF of the Mangudai is not something fine at all imo especially after thumb ring.
- If we took both of those nerfs for Mangudai then both of the cost and the training time need to be reduced to compensate those nerfs.