AOE3 has FAR more standardized unit postures for the same unit types.
Basically it is almost the Rise of Nations’ regional skin level. All musketeer units unique or not are limited to two or three postures (and they are very similar). And unit upgrades never change their poses.
For the examples you listed here, even the hoplite and the phalanx have different poses and they are by all means the same unit. And I wouldn’t think anyone would look at the bazooka, the fusilier and the pikeman separately and immediately conclude they are the same unit. Also the AT rifle sits on the ground while others kneel even though you call it “the same pose as everyone else”, while the “despite the melee ones” you are leaving out make up half of the list. You cannot leave out 50% and say “look they are clearly the same posture”.
For the “obviously ranged” light infantry you are intentionally leaving out the other ranged line (archer) and I don’t want to guess why. Not to mention every light infantry upgrade has a different pose. You cannot force them to become easily recognizable however you try to word it.
I would like to put the light horse, the carabineer, the knight, the cuirassier and the helicopter in one image and assert “look they are clearly the same unit type”. Of course they are not. But the image would not look much different from the true ones you listed here.
And the brazenly obvious double standard you are using.
Something AOE3 does - confusing. Cannot remember. Gimmicky.
Something other games do even more - I don’t need to remember.
No you do.
Rise of Nation has SIX entirely different regional skins for the exact same unit with exact same stats, literally. And two or three unique variants that also serve the same role, literally. According to yourself:
It should be a very bad design.
I don’t know how you can keep a straight face when saying “look they are clearly recognizable as the same unit” pointing at images like these.
Yes you don’t need to remember a sling, a javelin, an arquebus, a musket, a rifle, an automatic rifle, all held in different poses, serve the same role (while a bow and a crossbow do not).
And they are actually NOT the same unit type. The counter between light infantry and heavy infantry suddenly inverted after gunpowder.
But you have to remember the PISTOLERO! otherwise you’ll be wrecked in pvp.
Like before if you just said you think this or that aspect of the game needs improvement I would agree with you. But the specific points you are complaining and the “positive” examples you use make me question the direction you want the improvement to be, so I disagree.
BTW have you noticed the post is about graphical settings?
I wonder how you can keep using examples in the exact opposite way as they should like you’re being sarcastic.
AOE2 has simpler civ designs. Yes. It is easier to generalize between civs. Yes. I wouldn’t call it better or worse but it is the fact.
You: AOE2 has simpler and easier-to-remember unit counters.
???
Rise of Nations has even simpler civ designs. Yes. It has fewer unit types. Yes. I wouldn’t call it better or worse but it is the fact.
You: Rise of Nations has more straightforward unit poses.
???
Out of all things you choose this one to praise?
That’s what I’m particularly pissed about. You are twisting the nature of “every other game” into your reasoning, games you are not familiar with, games you never looked deeper into, games you know little about the details, to the degree that makes me womder if I have been playing a totally different game, and only nitpick on AOE3. Unfortunately I happen to have played Rise of Nations longer than AOE3 and I can’t say I know the game better than AOE3 but at least better than you do.
This is clearly a light infantry because it does not have the pikeman pose but the same pose as an arquebusier right?
This is clearly a light infantry because it does not have the fusilier pose but the same pose as a musketeer right?
They clearly have nothing to do with these guys right?
You can’t “but I don’t need to remember” this time. This is the only heavy infantry Spain has and is one of their major strengths.
Please. No. I hate saturated colors and enormous weapon to human ratio. That just looks ugly to me.
AoE4 has like 6 units (being sarcastic here, but its all archer spear horseman and knight) in the whole game and a few unique units which nobody trains. So maybe this way works here.
AoE3 has way more. But you can still look at units and tell what they are. However, a good tutorial for this is needed. And I hope they make one for this.
Yes, it’s the same engine (Bang Engine), in fact when AoE 3 came out they called it the “colonial version” of AoM, the only thing that AoM, unlike AoE 3, doesn’t have the Havoc physics of the latter, although maybe with Retold they have it…
???
To be honest I don’t understand what you are against.
It feels like you are opposing for the sake of opposing.
I just ask for a better units identification. And I just take this game for a example.
Don’t you think it’s easier to tell the difference between a squatting person and a standing person?
It is like if a game has some nice feature, why not add these feature to another game?
Maybe AoE3 can make it better?
I really don’t understand why a reply like this make you so pissed off.
By the way I have played over 3000+ RoN multiplayer games when GameSpy still alive. I doubt if you really know more about this game than I do…
From you who is throwing all these under a discussion of graphical settings?
Your example ruins your point.
If you say AOE3 can have better UI, more standardized animations (though already) - okay.
But you are pointing at the light infantry line of Rise of Nations and say “look it’s clearly the same unit type, and I don’t need to remember they have different weapons”, while AOE3 already has far more standardized pose than this (which unit of AOE3 changes animation with every upgrade?)
It makes me really wonder what part of the “better feature” you want to add to the game. Does not look like it’ll end up being the same thing I understand.
And you “don’t need to remember all the armor type based counters” or “don’t need to remember the weapons of the light infantry”.
Then the development team probably transferred most of the manpower of AoE3 to the AoM department I guess?
I think AoM will probably be more fun for me than AoE3. If I remember correctly. It doesn’t have too many units. The identification degree of mythical creatures and cold weapon units is much higher than hot weapon units in AoE3. I think this game is probably more suitable for people with visual impairment like me.
Same weapon. Same pose. Clearly the same unit role.
WHAT?
You can identify 30+ different mythical creatures all with totally different animations and special ability.
But you cannot identify a guy with a pistol and a guy with a musket.
And shock infantry and pikemen you whine most about are clearly “hot weapons”.
I plead you. Go to “every other game”. Don’t ####### ###rself in this blasphemous orphan game that noble pvp players despise anymore. It is not made for pvp nobles. That will give everyone a better time.
BTW have you noticed the post is about graphical settings?
I don’t think I need your permission to make suggestions in a game forum.
說真的我覺得你就是一個死纏爛打,一直玩文字遊戲的神經病,我實在不需要浪費時間理你…
BTW have you noticed the post is about graphical settings?
那你不要回,讓這串沉下去就好了嘛。一直離題的說別人離題,你不覺得你很可笑嗎?
遊戲要怎麼做,是開發人員決定的,你一直纏著我幹嘛?
我又不是製作團隊,怎麼感覺我每po 一個留言,
你就要主動湊上來找麻煩啊?你是有問題嗎?
whats wrong, imo nothing, but given after all this time you can’t tell apart units as evidently different as dragoon and cuirassier there’s no pleasing you regardless of what change is made
feel free to respond in whatever language you see fit, just makes you look incapable of standing ground in an arguement
edit: using aoe4 as example of it being done well is also a straight up joke, i mean that game has way fewer units to work with, and yet everything looks the same and some of it being actively misleading
That’s right…the team that developed 3 DE (led by Tilanus) is now in charge of developing AoM Retold; that’s why I don’t expect patches for the first one that often… And about the units, especially the unique units, there are many, counting, naval, human, heroic and mythical units are between 200 and 250 (between 30 and 50 per mythology), but since there are few mythologies (there are only 5: Greeks, Egyptians , Nordic, Atlantean and Chinese), are easier to learn… But don’t be afraid, AoM is a masterpiece… it’s the only game in the series where everyone agrees that it’s a great game with no differences between those who play AoE 2 and 3 (since it’s obviously in the middle of both games)… And regarding visual problems, I have myopia in my right eye and astigmatism in my left eye and I have no problem differentiating the units…
Yes, the topic of recognizing units is a long topic of debate in AoE 3, don’t worry…
Yes, it could also be because there aren’t many games in the colonial era of AoE 3.
The op literally said that, it isn’t any interpretation or anything like that.
I thought that was already in the past, but as I can see this thread has once again devolved into the topic of how to alter aoe3 mechanics and features to make it be like other games for some weird reason, which by the way has literally nothing to do with the topic of the thread, since the op was just talking about terrain and foliage in DE, not ranting about aoe3.
well, Kuoting can’t help it but make any thread about his personal problem with the game (not saying all areas of aoe3 readibility are perfect, but this guy doesn’t know what the hell he even wants, nothing will cut it for him)