Some of the new civilizations included in this DLC could replace some less appropriate civilizations in previous campaigns and scenarios, or be added into them, so as to make those more interesting. Some of the scenarios in which they could be included are:
A. Pachacuti Campaign
Scenario No. 4: “The Falcon’s Tent”: The Colla neutral faction could be represented by the Mapuche instead of the Inca, since the Colla peoples were a native group of northern Chile right between the Inca and the Mapuche and arguably more similar in terms of culture to the Mapuche.
Scenario No. 5: “Like Father, Like Son”: The various Chimú enemy factions could be represented by the Muisca. Of course, the Muisca are not at all related to the Chimú, but they could be used to represent northern Andean civilizations in general. The Muisca did trade and might have had contact with the Barbacoan peoples, who were neighbours of the Chimú to the north.
B. Historical Battles
Vinland Saga Scenario: The enemy Skraeling faction (currently represented by the Celtic civilization) could be more accurately represented with the new South American native architecture set, especially the feudal era architecture set. They could be represented by either the Tupi or the Muisca. Neither the Muisca nor the Tupi had a direct connection to the ancient indigenous inhabitants of Greenland and Canada that the Norse found, but their new native South American architecture set in the feudal era could be a much better fit than the Western European Celtic architecture and civilization.
Dos Pilas Scenario: Since all the factions in this scenario are based on the Maya civilization, the “Local Villages” ally faction of the scenario could instead by represented by the Muisca, to add a bit of variety to the scenario. Moreover, the Mayans had various southern neighbours in Honduras, NIcaragua and Costa Rica, that belonged to the Chibchan language family and were culturally and liguistically related to the Muisca. We don’t know if they actually knew each other, but they lived very close by nonetheless.
C. Victors and Vanquished
Karlsefni Scenario: Again, the same as the Skraelings factions in the Vinlandsaga scenario, they could be better represented as either the Tupi or the Muisca.
Drake Scenario: The “Natives” faction of the scenario, which is spread across Northern South America, Central America, the Caribbean and Florida an dis currently represented by the Mayans, could instead be split into three factions, with the Mayans remaining in Central America, the Muisca appearing in Panama, Costa Rica and Northern South America (representening the various Chibchan-speaking peoples such as the Tairona and the Ette Ennaka) and the Tupi could appear in the Caribbean and Florida (representing the various Carib and Arawak peoples), as well as in the Guyana regions.
I think we could see the following factions/civilizations, included on the three new campaigns that will be introudced on this DLC:
El Dorado (c. 1480–1540):
Playable factions: Either the northern Muisca chiefdom of Hunza or the southern Muisca chiefdom of Bacatá
Ally–Neutral or Enemy factions: The lesser Muisca chiefdoms of Sogamoso, Tundama, Ubaté, Chía, Guatavita (whose chief was the subject of the legend of El Dorado)
Enemy factions: The Spanish conquistadors and colonists under Gonzalo Jiménez de Quesada and Sebastián de Belalcázar (represented by the Spanish) and the German colonists under Nikolaus Federmann from Klein-Venedig (reresented by the Teutons) who famously entered Muisca territories at almost the same time as the Spanish, but were later driven out.
Arariboia (c. 1520–1589):
Playable factions: Termiminó Tribe (the Tupi tribe that allied themselves with the Portuguese and who were led by Arariboia), the Portuguese allies of the Termiminó.
Ally–Neutral or Enemy factions: Various other Tupi tribes of coastal Brazil that could become allies of the Termiminó.
Enemy factions: The Tamoio Confederation, a grouping of several Tupi tribes under the leadership of Cunhambebe. They allied themselves with the French colonists of France Antarticque.
Lautaro (c. 1534–1557):
Playable factions: The Mapuche peoples under the leadership of Lautaro.
Ally–Neutral or Enemy factions: Various other neighbouring tribes and peoples, such as the Moluches or the Pehuenches
Enemy factions: The Inca invaders that attempted to conquer Mapuche territory from the north and the Spanish colonists who attempted to conquer Mapuche territory from the sea but also from the north after conquering the Inca themselves.
During DLC launch time, everyone stays excited. So semantics will be important. I guess I need to be extra careful and use more specific and clearer words.
Anyway, what about my predictions? Sad no one is talking about that. 11
Some more predictions -
Incas - Their cheaper food cost maybe replaced by a new bonus and Cheaper Champi Warrior and Slinger may go to a new civ - either Mapuche or Tupi.
Mapuche - Civ description says they rely on counter unit. So a skirm+spear+slinger bonus can be easily predicted.
Muisca - Civ description talks about their eco. And their UU specialty of healing after death of nearby units sounds like calling for not having final archer armor. So their slinger will either have extra range or attack or attack rate to compensate.
Tupi - Civ description is not clear for them. I guess their army will be cheap and weak. Maybe even not have FU Champi Warrior. This is why I think Inca’s food discount may be removed and Tupi will get even bigger discount on their military units.
I think it’s hard to make educated guesses if the devs give us so little to go on.
I think your guesses for the Inca are correct. They are basically the same bonuses they already have.
I am not sure about the other civs:
i would be surprised if only one of the UTs affects Slingers/Champi
the settlement bonuses have a lot of overlap with existing bonuses:
Mapuche. if it’s a generic bonus it’s the same as Spanish, if it’s just for settlments it’s very weak
Muisca. if it’s a generic bonus (reduced wood cost) it’s the same as Malians, if it’s just for settlements it’s the same as Japanese. Castle age UT could be intersting/powerful
Tupi. same as byzantines, UT same as Khmer.
especially for the settlement I expect that at least one civ will have theirs be generic. For some reason the devs have been reluctant to just have generic FU units.
All the new civs are getting two UUs, while the Incas are losing their second one so it can be shared with the new civs as a regional unit. What a fair world we’re living in.
We don’t know that for sure, but that’s what it looks like.
If that ends up being the case, I’d like to see a militia replacement for the Aztecs and Mayans—even a simple skin replacement using the standard militia-line stats would be great.