historically the mangudai pretty much wrecked everything they came in contact with, so based on historical accuracy, the mangudai is doing what it should.
11, if you want to take the game by history the game will never be a game. Remove Mesos blacksmith, siege, docks, etc. BTW this is not the topic for discuss Mangudai.
Check: The Brokengudai!
Says the guy who wants to change the mameluke based on history. Which is what we are pointing out to you.
Is the mameluke historically accurate? No.
But it’s a heck of a lot more fun rhen yet another generic melee cavalry unit.
Yeah but my suggestion was Graphic suggestion not balance one.
Taking a ranged unit and making it melee is more rhen graphics
How many times I said this?!
Well, if nothing will work, just reduce the gold cost of Mameluke and TT. Or you know what? Make it a horseman throw scimitars not Camel guy at least 11.
You want graphic things?
Also
We have regional architecture instead of unique civ architecture, although I have made a post about that in another thread as to how you could make every civ have unique architecture while remaining within the regional architecture boundaries.
Beserk has horns on its helmet which in reality, Vikings didn’t really wear horns on their helmets in battle.
The list could go on
What I heard is him saying that it was his fault that he created “most of the super units”, while laughing at the fact that real Mamelukes don’t actually throw their scimitars. It wasn’t about game balance or anything like that.
If it still has an anti-cavalry bonus please keep it a camel. There are enough unit interactions new players have to memorize. Camel=anti-cavalry cavalry is one of the good visual indications we have left (although the Berber Camel Archer is already walking the line there).
At least it has big bonus attack against CA units and an anti CA CA unit.
It’s Equalizer alright.
Mameluke speed is a bad idea, at their current rate they can already take favorable trades with micro against Camels, and making them even faster will turn camels into a losing matchup. Which, in case we weren’t all keeping count, is the designed counter to the Mameluke.
Another hiperbolic post to which people has disagreed and still you keep repeating the same claims again and again.
Please, csn we agree to disagree and close the topic? All your threads end the same way because obstinacy
I wouldn’t go as far as changing the mameluke stats or mechanics, but I would apreciate if it looks more accurate. It can throw swords all day long, but there is no reason it couldn’t do it from a horse .
Same with woad rider, there is no reason it could have at least a gameson and a helmet, or knights using lances instead of swords…
Some ppl says that aoe4 looks “unrealistic”, but some units in this game are very cringy for me… of course thats because they are old units, the newer ones are very well designed (from an art and historical point of view)
The woad raider is based on the idea of the Picts, inhabitants of Scotland from the Roman era. They were noticeable for two things. The first thing being that they often wore no clothing at all, partucularly into battle, and instead painted intricate patterns on themselves with woad. The second thing was that they never fought in open battle against the Romans. They would always retreat, and then there would be an ambush of the Romans giving chase, or a raid on their camp. Hence the name, woad raiders.
Yes, they’re about a thousand years off in a historical context. The appearance of this unit in the AoE2 era is very odd. But the whole concept of the unit is very much about not wearing armor.
Factor in the movie Brave Heart movie (1995) had recently released at the time of Age of Empires 2’s release back in 1999. They wanted cool-looking warrior Celtic units. Brave Heart was still very fresh at the time.
If they were looking for historical accuracy. They might have picked a two-handed swordsmen unit like Gallowglass. Or some sort of heavy armored Pikemen Unit.
Mameluke should be high range cav archer like in real history. 55 W 85 G cost and 65,75 hp | 7,8 damage | 4,5 range | 1.4 speed | 1/0, 1/0 armor. Same frame delay as Mangudai and Camel Archer.
Mameluke was horse cavalry not horse archer. They were knight/Lancers class, but yeah they use archers from horse back but their major rule was a heavy cavalry.
Mamelukes used both cavalry archer and cavalry. Cavalry archer shouldn’t be unhistorical.
Well Saracens have FU CA so it fill the role. In general the Mameluke is good unit, but it need some buffs, like gold cost reduction and training time. One of the main and laughable problems with the Mameluke is that he have 3 armor classes; Mameluke armor class, Camel armor class, archer armor class, because of these classes, the Mameluke recieive many damages from many units.
And most every unit that does bonus damage to them is much slower then them.
