- I’m not lying, u can literally check by urself. 2) No, I won’t. AoE2 is an RTS game and it’s now trying to use the same ranked system other RTS games use, if those things were never an issue in other games I don’t see why a system like this couldn’t work in AoE2 after some adjustment. 3) I’m not saying there’s only one way, I’m saying that the reason most games use this kind of system is because it’s the one that works the best, it’s pretty much the same as metas.
This shouldn’t affect at all if u’re going to pick a civ or not.
In fact, I’d much rather be able to choose a civ after I see which map I’m going to play so I can adjust accordingly.
Do you even know how to read? I literally wrote “if they have a strong civ”. IF they play much better with a civ than others THEN they’d always choose their strong civ, if they don’t need a specific civ to play well then they can just go random or pick anything they feel like it, no matter what they’ll be playing with their best. Also, if someone’s hypocrite here it’s you, constantly saying how “everyone should be free to choose what they want” but there u are trying to make fun of someone because they might pick civs. Also ik rly well why people might wanna play random.
Yes. When I play a game I wanna win/lose because I played better than my opponent/my opponent played better than me, not because the map said “f*ck you” to one of us. Even the most balanced maps sometimes end up giving a rly good map to one player and a bad map for anoter, but those are still salvageable, but other maps end up giving even more advantage/disadvantage to one of the players.
Here’s a good example of something I saw in another post
At first I also thought to myself that other maps could be viable for ranked, but after seeing this now ik why most of the others aren’t.
They’re both RTS and I’m comparing ranked systems, which can all be similar to one another even if the games themselves play much differently. And even if SC2 has fixed maps they’re still choosen in the same way, the players can ban 3 maps and then the other ones are choosen at random. The main difference between AoE2 and SC2 is that AoE2 won’t need to refresh the map pool every season, since the maps are generated randomly, while in SC2 the map pool changes every so often so that people don’t get bored of playing the exact same maps all the time (that and they keep creating new tools for mapmaking, recently they added areas that slow characters when inside it, and some of the ladder maps have that now)
Ever heard of Fatslob? If maps are allowed to be choosen then he could potentially have an elo MUCH higher than viper himself, simply because he’s close to unbeatable when playing in the setup he always plays. Do u think it’s fair for players who play different to have a lower elo than someone who only plays a single map? Also this is not an “extreme hypothetical situation”, this is something that’s much closer to reality than you can think. I’m not saying people aren’t allowed to be good in something specific, I’m saying it’s unfair to call them better than pros just because of that. Blue Coffee is another one, so good at FFA diplo games to the point he even beat MBL himself.
Well yeah this is the one thing I think would not only please most, it would also be much more accurate with what each player is good at, and I feel like it’s better to have different elos so I could be gold in arabia but bronze in nomab for example, it’d reflect each player skill properly instead of just showing the average between all maps (which I admit is an issue, one could obliterate the other in BF but lose badly to the same player in arena, this is the kind of thing that could happen when there’s only 1 elo).
I feel like it depends more on the players than in the system itself. I feel like there are more maps out there that probably have competitive balance, but they just aren’t played enough for people to consider to play them competitively (like oasis, coastal, mediterranean, altho I can’t say for sure if they have generation issues). If those maps were to be added then players would need to actually play then often enough so they get noticed.