Hello there,
First of all, thanks to the developers for adding these new triggers in the scenario editor !
ColonelJayce you have been heard! (see his thread “Modify Protounit needs to be a top priority” in Discussion)
The last patch added four new triggers :
And it’s completely magical! It works !!! After 15 years of old Modify Protounit trigger (totally broken and inherited from age of mythology).
Look at Bob, my mighty musketeer:
(It’s a French musketeer, so the UI is in French indeed )
How did I do that? I simply used the new “Modify Protounit Action” Trigger
I was a bit stuck on the “Action” field, I have to fill it manually. Finally I found the list of action names in the files of the old game ( data/proto.xml ). But I can give you a few if you want to test without modder tips.
Some unit actions (click here)
Musketeer:
BuildingAttack
DefendHandAttack
DefendRangedAttack
MeleeHandAttack
StaggerHandAttack
StaggerRangedAttack
VolleyHandAttack
VolleyRangedAttack
Pikeman
BuildingAttack
CoverBuildingAttack
CoverHandAttack
DefendHandAttack
MeleeHandAttack
Hussar
BuildingAttack
DefendHandAttack
GuardianAttack
MeleeHandAttack
TrampleHandAttack
Settler
BlunderbussAttack
BuildingAttack
ChopAttack
Build
Gather
Falconet
CannonAttack
Caravel
BroadsideAttack
Gather
RangedAttack
Explorer
Build
BuildingAttack
CrackshotAttack
HandAttack
Heal
SharpshooterAttack
SwashbucklerAttack
VolleyRangedAttack
Outpost
AntiShipAttack
CannonAttack
RangedAttack
.
Attention! If you modify an action in one formation mode, you must also change it in the other modes.
For example, if I only change the VolleyRangedAttack of Bob, if Bob goes into Stagger formation, the changes are no longer applied (you also have to change his StaggerRangedAttack).
I’m so happy with this change! I love the scenario editor, I love this game. Thank you ColonelJayce! Thank you developers!