First of all, thanks to the developers for adding these new triggers in the scenario editor !
ColonelJayce you have been heard! (see his thread “Modify Protounit needs to be a top priority” in Discussion)
The last patch added four new triggers :
And it’s completely magical! It works !!! After 15 years of old Modify Protounit trigger (totally broken and inherited from age of mythology).
Look at Bob, my mighty musketeer:
(It’s a French musketeer, so the UI is in French indeed )
How did I do that? I simply used the new “Modify Protounit Action” Trigger
I was a bit stuck on the “Action” field, I have to fill it manually. Finally I found the list of action names in the files of the old game ( data/proto.xml ). But I can give you a few if you want to test without modder tips.
Some unit actions (click here)
Attention! If you modify an action in one formation mode, you must also change it in the other modes.
For example, if I only change the VolleyRangedAttack of Bob, if Bob goes into Stagger formation, the changes are no longer applied (you also have to change his StaggerRangedAttack).
I’m so happy with this change! I love the scenario editor, I love this game. Thank you ColonelJayce! Thank you developers!