The changes in this Pub for the upcoming Season 9 are really amazing, these changes to the siege weapons are great, the only thing I would ask for is that Manganel’s health was a little higher.
Yes, I agree with you, and I also think that the changes made to siege weapons are the best, and I see that this path is more than right!
Basically the hand cannoneers are now worse vs every other unit due to no +20% from chemistry but are now just as good and even slightly better than they were vs melee infantry as this tech allows them to kite melee infantry indefinitely.
almost 1/4 time to kill, not big diffrence?
I have been testing PuP for hours and I tell you what I have been experiencing.
Perhaps this patch is one of the most exciting I’ve seen, as the siege must fulfill its support role and it’s nice that the university has more pronounced and expensive upgrades, although the devs have to face some challenges:
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The critical mass issue of archers in Late Feudal.
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The Springald bug fix.
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The Chinese siege (NoB) does not change as the mangonel (there is autotarget still) and it still feels too strong. It doesn’t matter that it is stronger than the mangonel, but it fails more.
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The Role of MAA (because of its university upgrade) and crossbowmen in Late Game.
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The issue of upgrading archers in university, giving them +2 range. This makes civs with good archers very decisive, since the siege will have more problems to deal with them and they would also counter the crossbowman, HC and soft counter of MAA, leaving only the cavalry as counter (they would only have to be supported with anti cav).
The fact that the siege system is more similar to AoE2 (it is not the same in some aspects) is not necessarily bad nor does it make the game become AoE2, since there are still many differences between both games.
Some ask what can be done against GB and janissaries. Remember that the janissaries are worse against horsemen (less damage and receive bonus) and against archers and the GB does not hit the horseman as much. Other bombards is also a good solution.
If the devs manage to solve this problem, when the official patch comes out it will be a success.
I agree with everything you said.
Additionally, Beasty showed yesterday that the Otamans’ new horse Archer can be a problem, they are even countering Knights. In addition to the Grenadiers, who have also become quite strong.
I think ranged units do a good job against grenadiers, especially when they are splited.
No they will not be a problem rus horse archer counters knights too which is cheaper.
Springalds are bugged. They miss or don’t properly splash units that are moving and since the bonus is very melee infantry (units that are always moving??)
These are the biggest issues, especially English archers. Units shouldn’t have higher range than siege in the game. It will be oppressive. And Nobs en masse will also be oppressive with a proper front line.
It’s clear they don’t want MAA spam late game, because of their affordability compared to the cost of Xbows, and because they don’t want mass infantry guarding mass siege against Cav.
This might be a non-issue. There have been multiple showmatches and so far no one went for this.
If it was up to me, I would add a small minimum range to Janissaries, so that they can’t shoot in melee range, once Horsemen manage to surround them. That would fix a lot of issues, and make them the opposite of Spearmen: they can shoot from range, but they have a vulnerability.
Springald bug? I thought it was performing as expected, it shoots like new mangonel, no tracking. Works decently well against groups, you have to target the lead unit and it’ll hit the center mass.
Need at least 8 to be effective, which could use a buff.
Stop grasping for straws… its not even 20% of the original time lost??? 36/44.
It seems that the Ottoman Horse Archer shoots twice, therefore It has almost twice the damage of the Russian Horse Archer. In the Imperial age, it has a damage equivalent to hand cannoneers.
Two shoots means it will hit armor twice to armored units it will deal less damage then rus horse archer and they will cost more also has slower attack rate.You need vizier point to get them too.
Well, from what I’ve seen on a video about this, Elite Army Tactics no longer give +20% HP to infantry units and instead, gives +4 melee armor. The gold cost is ridiculously high from what I’ve seen (it’s 1200 gold now) and I would love it if the gold cost was reduced to 800.
Imp upgrades aee too cheap. If you can age up and research 2 elite upgrades and 1 to 2 university upgrades and keep producing units?? That means the decision making has been trivialized.
This is why they increase all university cost to force more decisions. And i think they did this partly to boost delhi imp.
Now nothing can counter Deli elephant at 16min
@_e_o_ka @ArdeiGras1576 Please be on your best behavior or action will be taken.
MAA must still have a role in Late Game.
Mass archers (with some spearman accompanying) would be a problem in Feudal because the only counter for a possible comeback is the Mangonel.
@ExtremeGarlic24 Spearmen in greater mass, because they are cheaper, are the elephant counter (it is true that bombards are weaker), it is best not to let Delhi have a mass of 25 elephants that cost a lot of resources.
It is also true that a mass of mangonels with the new upgrade + spearmen could be interesting to see.
I apologize, sometimes what that forum member says triggers me and I feel like telling it how it is. I’m curious how he’s still allowed to post, he doesn’t contribute to any conversation.
No seige needs no buffs only nerfs its the most annoying in this game