The Persians civ concept (Second version)

In the wake of the announcement of The Sultans Ascends DLC, I thought what I can be doing is bring the second version of my Persians civ concept from Reddit into the Discussion with the Age of Empires Forum with one difference I made here. So here it is:

The Persians are a civilization, representing the namesake civilization within modern-day Iran. In the late antiquity to the early middle ages, the Sasanian Empire ruled over Persia and other areas influenced by the Persians. However, after the Islamic conquest of Persia, the Sasanian Empire would ultimately collapse and be replaced by various medieval dynasties of Persia and the indigenous religion, Zoroastrianism would be severely declined due to the majority populus becoming Muslim after the conquest.

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  • Year span: 498-1587 CE
  • Civilization type: Caravanserais, Military Strength, Culture
  • Difficulty: 3/3

Bonuses:

  • Receives a free villager after a technology has been researched (doesn’t apply to age-ups) but villagers are created 15% slower at the Town Center.
  • Markets are available in the Dark Age.
  • Landmarks can garrison villagers with each garrison villager increasing the HP of the Landmark by 3% but if the Landmark is below its original HP and the villagers are no longer garrisoned, the Landmark stays with 1 HP.

Influence: Caravanserai System

How the Caravanserai System works: Markets built within the influence of the Caravanserai generate a certain number of resources. Each Market generates 25 of each resource. Madrasas are also affected by the Caravanserai if the Higher Education technology has been researched. Each Trader that’s created can help speed up the influence production by 2%.

Unique units:

  • Shah - Cavalry leader that gives nearby Landmarks and Caravanserais +40% resistance to attacks. Like the King and the Khan, it receives upgrades for free and is restricted to one build limit. It can switch between melee and ranged mode. Available at the Town Center starting in the Dark Age and as well as the Rayen Castle and Keep.

r/aoe4 - The Persians civ concept (Second Version)

An example portrait of a Shah

  • Dailamite Warrior - Medium melee infantry unit that is armed with a battle axe and javelin and can form a wall with their shield if Dailamite Formation is researched. Strong against other infantry units but weak against cavalry. Available at the Barracks starting in the Feudal Age.

r/aoe4 - The Persians civ concept (Second Version)

Dailamite Warrior depiction

  • Ispahbed - Medium melee cavalry unit that has an attack good against ranged infantry and light cavalry but weak against heavy cavalry and the Spearman. Available at the Stable starting in the Feudal Age.

r/aoe4 - The Persians civ concept (Second Version)

Modern recontruction of an Ispahbed

  • Zamburak - Unit that’s very similar to the Abbasid Camel Archer except that it wields the arquebus instead of the bow and arrow and as well as costs gold of the same amount (60) instead of wood. Available at the Archery Range starting in the Imperial Age.

r/aoe4 - The Persians civ concept (Second Version)

Zamburak portrait

r/aoe4 - The Persians civ concept (Second Version)

Zamburak portrait from AoE III: DE

Unique buildings:

  • Agiary - Religious building that can heal nearby units. The fire ability can be activated to speed up the healing process by 200% for 5 seconds. Relics can be placed into this building. Can be constructed in the Dark Age.

r/aoe4 - The Persians civ concept (Second Version)

  • Caravanserai - Economic building that make nearby traders resilient towards raids especially when the traders are taking a rest. Resources coming from the influence can be changed. Can be constructed in the Dark Age.

r/aoe4 - The Persians civ concept (Second Version)

Unique technologies:

  • Qanats - Docks are capable of storing stone. Available at the Dock starting in the Dark Age.
  • Dailamite Formation - Dailamite Warriors are given the ability to form a wall with their shield. Available at the Rayen Castle starting in the Feudal Age.
  • Dah-Bashi - The Rayen Castle spawns 10 random military units. Available at the Rayen Castle starting in the Castle Age.
  • Urbanism - Villagers take up 0.9 slot of the population instead of 1 slot while Villagers garrisoned in Landmarks no longer take up population slots. Available at the Town Center starting in the Feudal Age.
  • Kamandaran - Archers are 15% cheaper. Available at the Archery Range starting in the Feudal Age.
  • Pearls of the Persian Gulf - Fishing boats get extra gold every time they return with fishes, which is equal at 20% of the resources deposited. Available at the Dock starting in the Feudal Age.
  • Khorasan Road - Traders are 50% cheaper to create. Available at the Caravanserai starting in the Castle Age.
  • Mahouts - Elephant units move 25% faster. Available at the Stable starting in the Castle Age.
  • Eschatology - Religious units have increased conversion radius but take longer to convert. Available at the Mosque starting in the Castle Age.
  • Higher Education - Madrasas become affected by the influence. However, they generate less resources than Markets. Available at the Caravanserai starting in the Imperial Age.
  • Cultural Orientation - Caravanserais have +2 Influence range. Available at the Caravanserai starting in the Imperial Age.
  • Enhanced Weaponry - All existing non-gunpowder ranged infantry become Hand Cannoneers and gunpowder units have +1 attack. Available at the Blacksmith starting in the Imperial Age.
  • Clibanarii Fortitude - Cavalry have +2 melee armor and +2 ranged armor. Available at the Stable starting in the Imperial Age.
  • Sasanian Preservation - Relics can be stored into Landmarks. Available at the Madrasa.

Landmarks:

  • Bam Citadel - Landmark that acts as a Market and allows the Caravanserai to exchange the drop-off resources for a different kind of resource. Based on the Arg-e Bam.

r/aoe4 - The Persians civ concept (Second Version)

  • Rayen Castle - Landmark that acts as a Blacksmith and houses the Dailamite Formation technology and the Dah-Bashi technology. The Shah can be created there at 50% faster training speed but costs 50% more resources to create. Based on the building of the same name.

r/aoe4 - The Persians civ concept (Second Version)

  • Network Mosque - Landmark that acts as a Mosque. Let’s nearby religious buildings auto repair. Based on the Jameh Mosque of Nain.

  • Equestrian Necropolis - Landmark that can auto train horse units but at a slower training time. The units being the Horseman, Lancer, Horse Archer, and Ispahbed. Based on the Two-Panel Equestrian Relief in Naqsh-e Rostam.

r/aoe4 - The Persians civ concept (Second Version)

  • Qabus Tower - Landmark that houses certain unique technologies that are 50% cheaper but have 50% slower research rate. The technologies that can be created at the Qabus Tower are Cultural Orientation, Enchanced Weaponry, Clibanarii Fortitude, and Sasanian Preservation. Based on the tower in Gonbad-e Qabus.

r/aoe4 - The Persians civ concept (Second Version)

  • Golestan Palace - Landmark that acts as a Town Center. The Shah can be garrioned to give it the ability to heal nearby villagers and traders. Based on the building of the same name.

r/aoe4 - The Persians civ concept (Second Version)

Wonder: Shapur Khast

r/aoe4 - The Persians civ concept (Second Version)

Units that are expected to become shared units:

  • Horse Archer - Ranged cavalry that is to become shared among civilizations that historically used them.
  • War Elephant - Melee cavalry that is to become shared among civilizations that historically used them.
  • Camel Rider - Melee cavalry that is to become shared among civilizations that historically used them.

New shared unit expected to come into existence:

  • Elephant Archer - Ranged cavalry unit where the archer is atop of the elephant and is available to civilizations that historically used military elephants. Delhi Sultanate uses the Tower Elephant instead.

Architecture: Age I would use Sasanian style with Age II using Khorasani style, Age III using Razi style, and Age IV using Isfahani style.

Language: Middle Persian and would evolve into New Persian.

Proposed Stats for each unique unit:

[Shah]:

  • Cost: 125 Food and 125 Gold
  • Training time: 30 seconds
  • Maximum amount: 1
  • Hitpoints: 200 (Dark Age), 240 (Feudal Age), 280 (Castle Age), 360 (Imperial Age)
  • Melee armor: 1 (Dark Age), 2 (Feudal Age), 3 (Castle Age), 4 (Imperial Age)
  • Pierce armor: 1 (Dark Age), 2 (Feudal Age), 3 (Castle Age), 4 (Imperial Age)
  • Speed: 1.68 tiles/second

[Dailamite Warrior]

  • Cost: 80 Food and 45 Gold
  • Training time: 20 seconds
  • Hitpoints: 115 (Regular), 130 (Veteran), 145 (Elite)
  • Melee Attack: 8 (Regular), 10 (Veteran), 12 (Elite)
  • Fire Attack: 13 (Regular), 16 (Veteran), 20 (Elite)
  • Rate of fire: 1.50 seconds (Battle Axe), 2.00 seconds (Torch), 2.50 seconds (Javelin)
  • Melee armor: 0
  • Pierce armor: 2 (Regular), 3 (Veteran), 4 (Elite)

[Ispahbed]

  • Cost: 110 Food and 55 Gold
  • Training time: 30 seconds
  • Hitpoints: 145 (Regular), 190 (Veteran), 225 (Elite)
  • Melee Attack: 15 (Regular), 19 (Veteran), 24 (Elite)
  • Attack bonus: +5 vs Siege (Torch)
  • Rate of fire: 1.48 seconds
  • Melee armor: 2 (Regular), 3 (Veteran), 4 (Elite)
  • Pierce armor: 2 (Regular), 3 (Veteran), 4 (Elite)
  • Speed: 1.70 tiles/second
  • Upgrade cost: 100 Food and 250 Gold (Veteran), 300 Food and 700 Gold (Elite)
  • Upgrade time: 30 seconds (Veteran), 60 seconds (Elite)

[Zamburak]

  • Cost: 180 Food and 60 Gold
  • Training time: 35 seconds
  • Hitpoints: 200
  • Pierce Attack: 35
  • Rate of Fire: 1.62 seconds
  • Range: 4
  • Melee armor: 0
  • Pierce armor: 0
  • Speed: 1.62 tiles/second
7 Likes

I thought Persia was part of the Abbasid Dynasty but I may be wrong. Aren’t they the same? If so we already have Persia.

For the most part, not really because the Abbasid Dynasty is the AoE4 counterpart and division of the Saracens from AoE2 due to the Abbasids being an Arab dynasty.

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What polities does this faction represent? Persia was mostly a subjugated land under other major empires during this time period - the Abbasids, the Turks, the Ilkhanate, the Timurids, etc. The Sassanids are very out of the picture by this time. No civ in AOE4 right now represents any time before the 8th century.

At best you could say that the Persians represent the Khwarazm Empire? But that empire didn’t last too long, and doesn’t exactly have the units you have listed there.

Khwazaram Empire would be represented and other empires ruled by Persians or heavily Persian would also be represented. Another example of an empire that would be represented are the Safavids.

2 Likes

This is further reason they should never had screwed with civ naming conventions. The Arabs or the Persians are perfectly great names. And there was no Abbassid people. The government was named after its ruler Abbas ibn Abd al. Muttalib (dude’s first name gave us the word Abbasid).

Then to make it even more awkward, not only was there never “the Abbasids” but there never was the “Abbasid Dynasty”. The name you are looking for is the Abbassid Caliphate. Last I checked, Caliphate is an actual word in the English language given to us by the Arabic language — a perfectly immersive word to describe this civ. (Pro tip, when building a civ, sew a generous handful of civ-specific, linguistically grounded words into the names of the civ and its units, buildings, and techs. It just takes a few well placed names to feel immersive. The devs can review AoEO for guidance.)

But rather than simply following a well trod path of earlier titles and letting the franchise design itself, I am pretty certain we are seeing the devs shying away/whitewashing the history and using a more vanilla word less likely to scare gentle westerners. So “Caliphate” is scrubbed from our sterile AoE4 world and replaced instead with a Eurocentric word to not rankle Muslim fearing weirdo players, despite the fact it’s totally unhistoric and made up boogeyman nonsense, thus the bizarre “Abbasid Dynasty” as if they are from France or England. Yuck. Details matter. They are everything. Just call them the Arabs or the Persians (but I think they may have been Arabs and not Persians).

The civ names in aoe4 are absolutely bonkers.

I think you are unleashing yourself a bit fast on this to be honest.
The abbasid are indeed an arabic dynasty (of caliphs) by definition as the next ruler directly descends from the previous one. I don’t think they really care about some weirdos otherwise we wouldn’t have a sultanate named as such (though a caliph also holds a religious role compared to a sultan but who knows that amongs the “muslim fearing weirdos”).
Also the abbasids lacks their caliphate from 1258 onward hence why it makes some sence to not call them a caliphate in game (they literally take it into account as they talk about it in the official website).

About the choice of civ in aoe honestly it was always messy
Like in aoe2 you got the celts a big umbrella term designating covering folks up to most of western europe and has nothing to do with the middle ages.
The Italian because the republic of venice are the same as other italian city state.
Or the burgundians aka the French in the HRE.
and many more strange civ naming choice (the teutons…)

And honestly that’s normal, they have to choose between political entities, actual civs and so on, you can’t be spot on with a game covering a 800 years+ era.
I find strange that people find this game not immersive with every civ getting his own unit skins, soundtrack (ok some are mid) and mainly the incredible dubbing with evolving languages and even quotes with some nice references and a system to put contextual voicelines.

On a side note I for sure would like to see some persians in one way or another OP’s concept is really cool.

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The Byzantine Empire existed before the 8th century, so why should it be brought into the game?

There will never be a Persian civ in Age of Empires IV because there was no Persia in the Middle Ages. It’s not historically accurate.

It takes one minute to check this in google.

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Hey you forgot to add the Sultanate of Rum :smiley:

Let’s have three “Roman” civilizations. Even fits with the name of the expansion!

Just to confirm, this post replies my last last one right? Since no quote used.

Interesting and very good concept of civilization, congratulations, greetings.

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Great design! Love the idea behind the Traders and its unique building.
Free vill from tech up is interesting.

Im the end i do think persia can work in AoE but its going to similarly to the chinese, represent is different “dynasties” ruling empires of the region.

But i think its a positive ting, it shows the rich culture and heritage aswell as how strong the Persian culture was to retain is unique culture despite it all

3 Likes