At the moment I’ve seen a lot of High elo player acheiving Castle Age with the Rus before 10:00 with no sweat and no vills on gold camp.
We’re all seeing Rus genocide Gaia to get a free feudal by producing from 2 to 5 scout through the hunting cabin.
I personnaly think Rus are OP but don’t call me a noob for my elo and hear me out.
(Side note all caps here is used here to catch your attention)
Here is the problem,
Since the Rus have a different playstyle with the hunt and the hunting cabin allowing them to produce scout AND Villager at the same time, it’s easy for them to get at least 200 gold by just playing their game.
It’s a big early advantage and it force their oppenent to at least waste 1 scout production IN THE TOWN CENTER to try to counter them. though it’s not very efficient anyway.
It mean that to SLOW the Rus you have to play their game at a disadvantage or to commit ressources to protect at least your own deer/sheeps.
Worst Rus now may rush Professional Scout to steal your deers! And there is nothing you can do about it except slowing you even more by spending resources to counter SCOUTS.
Unlike old-Delhi were it needed you to invest in a little seige army early to brute force in a well known location to destroy your oppenents forces and neutralize the point. Here you are obliged to counter mere scout stealing your best food revenue .
But don’t mistaken in order to counter the Rus it will force you to play differently AND ask you the same ressources as for Delhi’s scenario. Beside, unlike for Delhi it not part of your goal, it won’t work that much and when Rus are done it’s OVER.
Basically this is not really pleasant to play against, you can’t hope to effectively counter it efficiently and you’ll WASTE TIME and ressources for it. But you can’t afford to ignore it either. No matter what the Rus’s oppenent are in the loosing end here.
That’s why the Rus are so strong in early imo. Free gold + FORCING your oppenent to play differently in a disavantageous way.
I understand the Cabin + Scout gameplay, I know it is part of their identity and you can’t ask for it to change completly.
I still think we need to change it a little bit to allow the Rus’s oppenent to play Normally.
So the solution is balance (not buff nor nurf) and to balance something you need to understand MANY factors and i tried my best !
First: why so many scout ?
The scout can be made in the CABIN allowing the rus to hunt the wild animals through the map WITHOUT WASTING TIME producing them in the forum over villager. Like that the Rus don’t slow down their economy for the Bounty.
Also the more the Rus will make scout the QUICKER they’ll get their bounty reward bonuses. The bounty hunt basically ask you to get 500 Gold from hunt
Second: the cabin.
The cabin is a multi-purpose building. It will allow you to get scout and work also as a mill but DOUBLE THE COST in wood (100W).
In addition it can generate passively gold over time. Also the more tree around it when it was builded the more gold the cabin will generate gold with a kind of influence zone that will give a diminishing return effect on future cabin builded near it.
It force the Player to spread out widely the cabin to get that shiny gold. That gold is generated per minute AT FIRST. But the higher your bounty tier is the more gold generation will occurate per minute. 2x Tier1 to 3x Tier3
In combination with the Hunt gold reward it allow the Rus to AT LEAST got a Free Feudal without much effort and without sending any villagers on gold.
Imagine 3 cabin giving +15 Gold 3 times per minute it gave them 150Gold/minute with 0 VILLAGER golding mine and all the Rus have to do in Feudal is to get villager to wood and food.
Thirst: understanding the Golden Gate strength.
That Landmark by itself is REALLY strong but i don’t think it is really problematic by itslef. In order to think about balancing the early Rus economy we need to consider the whole “economic ecosystem” if i may say.
The Golden Gate (or GG) can allow 1 market transaction per minute at a +50% price advantage. Meaning you can exchange any 100 resources you’ll get 150 Gold or Ressources you paid for. Allowing to produce 1 knight and half each minute without any villager on gold.
And that permission to exchange is stackable to infinite as far as i know. This is really good but for the Rus it mean they don’t have to mine gold at all since 3 villager with no upgrade get a +25% efficency.
So Golden Gate strength is MORE significative with Rus.
Little note :
1 worker get 40resources per minute multiply by 3 you get 120. Every minute you can exchange 100 of it for gold you get 150 so 30 more ressources → 10 per villager 10=1/4 of 40. 1/4 of 100=25 so 25% more ressources from those 3 villager. As if you got 3 on gold with that much resources bonus without investing in the mining tech (=for free).
It’s a HUGE advantage when you take those three factor TOGETHER and it ask nothing special for the Rus player to do in their game plan.
- It’s as if the Civ ask you to produce scout in dark age you get free gold out of it.
- you obviously already need to make the building
- it’s your landmark and since the rest almost prevent you to mine gold it reinforce that aspect.
Now here is my suggestion !
Since Rus have multiple source to get Gold and the current hunting system is a NUISANCE to play against. I’d like to see tha aspect changed in a way that won’t nerf really the Rus but impel them to…how to describe it ? not hunt enemy deers just for gold.
–Here is the thing about it. for other civ stealing oppenent’s deer is just done to prevent your enemy to get food from it and it will cost you 275Gold plus some wood. The risk/reward isn’t really there.
But for the Rus currently they already HAD TO KILL THE DEER and have no strong bonus on a specific food source . So since the deer is already the best food income if they can bring all those deer in the base it’s double the reward by paying the tech the player get a really strong food income equivalent of a food tech for the next 5-10 minute. (also the tech is payed 1 minute after the GG got builded). It’s like double the reward –
I’d like to see those change then :
- The Bounty requirement to pass a Tier halfed or diminshed even more to accelerate the access to the next Tier
- The incapacity to get gold reward from hunting wildlife when Tier3 unlocked
- Since the Tier 3 will be acheived easier and quicker it may be wise to lower either the amount of gold generated by the cabin or the number of time it occur per minute thanks to the Bounty’s bonus (3 cabin at +15Gold plus Golden Gate = 300Gold/minute with no villager on gold and may make Rus early aggression stronger)
- Without preventing directly the player from hunting oppenent’s deer it will encourage to plan the hunting “do i kill oppenent’s deer first ? but if they already killed them i’ll waste time and allow them to seek for other huntgame…”
- It won’t prevent the Rus to get the bonus from getting Tier3 bonuses even if oppenents is trying to counter it.
- That Tier3 will come sooner and easier the cabin will become a more essential income revenue. Yes it may unbalance the current way to eco with the Rus but you won’t cry because you’ll have to invest some villager in Gold will you ?
I expect that you’ll do less cabin but they’ll be more efficient and the longer the game goes the more cabin you’ll build. - Less gold given for free in the early stage, i expect more given via the Tier3 bonus ovetime resulting by a stronger eco mid to late game
- Slower Age rush. Buh-bye 9minute Castle.
- The oppenent have less reason to counter the Rus hunt and by that may just have to kill their deer. Because Rus may have less reason to rush Pro scout faster than other civs.
- It allow easier balance change later for the gold income since all it’ll have to take is buff/nerf the cabin’s gold income or the amount of time it will occur per minute in the tier
It may seem as a nurf but it just make the Hunt less compeling give you more gold genereted from the cabin in exchange making them small relics to cultivate over the map.
I’m aiming for a change for the Rus objective so it allow the oppenent to play more like usual (as when they face other civs). I tried to change the source of early gold income not to diminish/augment it.
So I did not had to take the Golden Gate in consideration but it will be needed for any change in reality.
Please give me your oppinion, i’d like to have other point of view and opinion on the subject and my idea.