It seems that many people are indifferent to the Incas and have no interest in what design they have. So I would like to suggest what problems they have and how to solve them.
-
Livestock
The Incas nurtured llamas can act on behalf of the villagers at Community Plaza. I think it’s a good design, but the only livestock that can be active in CP is llama. I think it would be better if the Incas could not raise any livestock, but if all livestock could be active in CP. -
Priestess
Priestess is a unit that inherits the Priest of AOE2. But Priestess is much stronger than AOE2’s units, because it can take control of enemy units. When fighting the Incas, you should always remember this if your opponent has a priestess. However, attacking the Priestess will cause your units to miss the chance to attack the enemy. That said, it’s important to remember that if you ignore the Priestess, your unit can be owned by the Incas. They have high HP and have no tags, so they can also be used as tank units. -
Jungle archer
They are archer units, but too weak. Instead, they have dot damage. I’d like to argue that dot damage is an unsuitable factor for the game, and I would like to say that it’s better to allow them to use cards to have an additional multiplier and have a rate of fire to 1.5. Also, you must remove their dot damage. Developers don’t seem to be able to buff jungle archers because they have dot damage.
- Chimu runner
Just make it the same as the Coyote Runner. Non-snare doesn’t match the game at all and it’s OP.
- Bolas Warrior
The Bolas Warrior is probably designed to perform the same role as the Eagle Knight. However, they are heavy infantry, capable of range attack and have ranged snares. That’s weird. To make them really want to play the role of Eagle Knight, they need to change the tags and make them have only a multiplier for heavy cavalry. In order to make them take on the role of heavy infantry, they must give high ranged attack power like musketeers and powerful melee attacks to cavalry. If they want to play as heavy infantry, such as the Musketeer, they have to give them a new shock infantry that can take on the role of Eagle Knight for the Incas. Whatever role you grant, you must eliminate their ranged snare and area attacks.
The vague assignment of roles makes them lose their chance to play. As I remember they received only buff in the patch, but the Inca players using them are hard to find.
- Huaraca
Huaraca seems to have been designed as a siege unit. But rather, they don’t have anything they need.
First off, Huaraca’s siege range is too low. The range of 20 makes it easy to be shot by other units. Also, they consume 2 pop. That’s another factor that lowers their Evaluating. Bolas Warrior’s Area Damage must Be given to Huaraca.
- Maceman
Maceman feels like the Inca’s final weapon. However, because it can be trained in Kalinka, it is compared to the Aztec skull. Even if they have really strong abilities, we need to make sure that they are only trained in CP so that they can be convinced.
- Dock
Inca’s dock units are too few. However, they delegate all sea battles to Chincha. Perhaps that is why Chincha has stats that cannot be understood.
I am not asking you to make the European ship absolutely unbeatable. Their stats have to be reconsidered, and canoes to the Incas.
- Others
I don’t know what the Developers wants the Incas to look like to confront the other civilization, but once they have plagiarized many elements of other civilizations in too many ways. advanced TP available from the beginning and the TC boom available from the 2age makes it difficult to see if they are Portuguese or Inca. Also, unlike Portugal, they don’t need a lot of villagers to gather food. It also makes it easy for them to build many walls and carry out a strategy called turtles.
It doesn’t get any attention, but Inca has the potential to have a design that is not bad with a little touch. I wish they would make Aztecs invisible and no longer harass other civilizations with countless walls. What I want to tell them again is that just because they look different from the old ones doesn’t necessarily mean they’re useful, and if you don’t adjust the universal stats that the new ones have, they become OP or useless.