[UI/UX] Main Menu and Mod Manager update should be priority before any new content

Before any more new content, I kindly request the devs to take a look on how incomplete the main menu is. It is very laggy until now. It has been a major topic since then but I would like to reiterate on how important it is to have a quality experience navigating on the variety of content the game offers.

Quick Play has to offer something different to Ranked mode meanwhile Battle Royale mode has to go, nobody plays that mode. Searching for games in the Lobby need QoL improvements as well. Clan System is currently useless. Leaderboards is slow to load.

The thread below has been forgotten for almost a while now;

Meanwhile there’s another major problem regarding the Mod manager. This feature has never been updated since the launch of the game. The Mod manager is currently filled with tons of krakenmeister civ mods and other low quality mods. These low quality mods make it hard for players searching for useable mods especially in the graphics category.

When you reinstall the game, you can’t unsubscribe to the mods since it needs to redownload the mods first. This is a huge burden on players subscribed to over 100 mods, I’m referring to players who love custom campaigns and custom UI including myself. It takes hours even at high speed internet to redownload the mods. I also hope for a better sorting and categorizing of installed mods.

There are also alot of mods that keep redownloading even after unsubscribing to those mods. One example is Tower Defense - the Canyon Monastery, I think this mod is some sort of malware. Even after removing it from the json file of mods, it keeps coming back.

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I believe and sincerely ask the devs to reconsider implementing a major update patch filled with quality of life improvements and bug fixes for both the Main menu and the Mod Manager.

How about you guys especially to people who love mods, looking forward to your experiences and feedback.

5 Likes

Things that need be done:

Change the main menu in general, best is they revert it back how it was on release, simple and with good overview.

Change the mod manager how you suggested.

REMOVE all of the civ builder entires, and make it impossible to continue adding such kind of mods.

Around 450/500 pages of mods are normal mods, the rest, around 10.000 “mods” are just civ builder data and ui changes, without picture, without description, with no downloads and no effort. The most are for sure just for personal use, but because sotl advertised the mod and showed in the instructions for publishing the mod and the creator of that page IS UNABLE to include a json file that keeps the mod local or non public, destroys the mod section, good i subscribed already to all mods that i need sad I can’t keep track of new mods added, for the reason on the daily flood of this trash entires.

4 Likes

The new main menu can stay but give players the option of classic menu. The mod manager needs to be fixed totally and all entries must be approved first before being available in the mod manager. I can volunteer to be a mod manager if needed.

1 Like

The current menu with black boxes is laggy for me.
The first one was faster and less buggy. It’d be great if we could get the old menu back, at least as something optional.

If you haven’t try installing AnneHK’s “classic menu” mod
But it’d be nice if it was official

1 Like

I disagree with this, assuming you are talking about the old menu with the shields. I have played the game for longer, but I didn’t get DE until the current menu UI, and I definitely think it looks better than the shields. It would be fine as an option, but I think that they shouldn’t go back to the old one as a mandatory.

I don’t think that this should be done totally. I think that the civ builders need their own category, and never appear in any other categories. Anything mislabeled and reported should have the category changed, be unshared, or be deleted. I don’t think they should delete all the current ones, but they should unshare them, and if people actually care and want to use it they can tag it properly and reshare.

REMOVE all of the civ builder entires, and make it impossible to continue adding such kind of mods.
Around 450/500 pages of mods are normal mods, the rest, around 10.000 “mods” are just civ builder data and ui changes, without picture, without description, with no downloads and no effort. The most are for sure just for personal use, but because sotl advertised the mod and showed in the instructions for publishing the mod and the creator of that page IS UNABLE to include a json file that keeps the mod local or non public, destroys the mod section, good i subscribed already to all mods that i need sad I can’t keep track of new mods added, for the reason on the daily flood of this trash entires.

THIS TBH.
I’m getting tired of seeing all the custom civ mods cluttered in almost every category when I browse for campaigns/minor game performance improvers.

2 Likes

And more because each data file update breaks the data mods. Here exist now a lot of threads about this civ builder and in reddit too in the past, i ask me when someone of the team recognize this and do something about.
Remove the entires and do a blacklist to avoid future entries of that kind.

2 Likes