Units with handattack:
- Unit attacks on command: unit doesn’t look for new targets, it chases the original target - OK
- Unit attacks without command: unit switches targets automatically - OK
Units with charged Gore/Whirlwindattack/Throw/Buckattack:
- Unit attacks on command: unit doesn’t look for new targets, it chases the original target - OK
- Unit attacks without command: unit doesn’t look for new targets, it chases the original target - It’s not OK. Unit with charged special attack starts to chase an unit without any rational reason.
Video link: AOM Charged special attacks without command work like this - YouTube
Note: units with Gore/Whirlwindattack/Throw can’t hit moving targets, but it’s another known bug.
Updated description:
Units with handattack:
- Unit attacks on command: unit doesn’t look for new targets, it chases the original target - OK
- Slower unit attacks faster unit without command: unit switches targets automatically - OK
- Faster unit attacks slower unit without command, it chases the original target - OK
Units with charged Gore/Whirlwindattack/Throw/Buckattack:
- Unit attacks on command: unit doesn’t look for new targets, it chases the original target - OK
- Faster unit attacks slower unit without command, it chases the original target - OK
- Slower unit attacks faster unit without command: unit doesn’t look for new targets, it chases the original target - It’s not OK.
Video link: AOM Charged special attacks without command work like this - YouTube
Note: units with Gore/Whirlwindattack/Throw can’t hit moving targets, but it’s another known bug.