Upcoming Balance change

I suppose Bohemians will get the former Malian bonus. Not a fan of this change :confused:

2 Likes

Yeah, this one needs a (starting in Castle Age) badly. That way also the Castle Age UT could be changed into something that’s actually useful (as now the two basically overlap exactly…)

I think they’ll be near the best 10 Winrate civs

I think they might just get ALT+F4’d a lot lol

Yeah and they’re steppe lancers got buffed too, I really like the change hopefully it’s not op but I got my doubts haha

MODDING

  • Added new flags for Blast Attack Level attribute to control the blast damage style:
    • 4: Logistica style (5 damage to surrounding units)
    • 8: War Elephant style (50% of the unit’s attack)
    • 16: Battle Elephant style (25% of the unit’s attack)
    • 32: Lechitic Legacy style (33% of the unit’s attack)
    • 64: Reduces the blast damage with distance (works only for melee units)
  • Added new flag for Enable Smart Projectiles attribute:
    • 2: Missed projectiles deal 100% of their damage if they hit another target (instead of the default 50%).

It think that ā€œ32: Lechitic Legacyā€¦ā€ means that one of the Polish Unique Techs (most likely the Imperial UT) makes (Winged) Hussars (or Cavalry) deal trample or blast damage.

2 Likes

pls no hussar with Trample damage… that would be so broken lol

1 Like

Tbh it could maybe only affect cavalier.

Probably Poles are OP enough with better hussars and a farming bonus

great changes… but:

cumans -100 feels op, should be -75

sicillian cavalier are uncounterable, i would remove the conversion resistance again from first crusade. it was weird to begin with that the tech has 2 compeltely separate effects and it is also just a copy paste of teutons teambonus, just scrap it to make atleast monks a counter to sicilian knights.

elitie leitis didnt need a +2 damage compensation for losing blast furnace. there is a reason these dudes and their paladins with 4 relics need a nerf, they 3 shot halbs and win their direct counters too easily. just increase elite leits damage by +1 is enough

generally i am hyprd to see the further buffed handcannons

2 Likes

I don’t really like this change actually. It’s just ā€œlet’s do somethingā€. It’s apparent they just don’t have any plan how to fix HC. And that’s concerning to me.
HC needs a clear role, not a general buff.

Im actually excited, it should give cumans a little more early room for military or economic bonuses to defend their second town center boom, a mini game in which you gotta kill them or theyll spam you later. If they dont go the second tc option they might raid a little too much spamming stables but im not sure, should be interesting

This is probably the final blow to Janissaries 11. 50% less accuracy, 30% less damage to infantry and same HP as HC. What a meme unique unit. Let’s also move HCs to castle age, give them an elite upgrade in imperial and make it as half price as Elite Janissary so that there would be absolutely 0 reason to train a single janissary in the game.

Oh wait, there was still 8 range 11 even it never hits.

4 Likes

2 TC feudal boom into 3 stable knights in castle age is really strong in lower level. This might make it viable to also higher levels with some tight build.

1 Like

Yesterday I came up with buffing all gunpowder already existing anti ram bonus dmsgse that is mostly negated by siege dams anti bonus dmsgse armor. I wrote already at length about it there, but I think that could be a way to differentiate them from arbs in a meaningful way.

It would broaden their niche instead of just bzffubg theut anti infantry bonus as other suggested

I don’t think that’s a good idea. I’m against all kind of ranged units which can deal well with rams.
The purpose of rams should be to be the best fortress raiser with map control which they just can’t be if there are ranged counters. It’s that easy.

Also it would be a bit unfair if some civs get a very neet tool against halb siege whils most civs don’t have access to any good one. That would be very strange to add at this stage of development.

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They doing this on purpose man… 11

Sicilians Team bonus is even worse than Incas. So nerfed that it’s impressive

2 Likes

How do you Turn this on maybe.

Also good luck microing monks in imp.

They will take 7 hits from halb compared to 6 for Franks and Teutons Paladin. Yeah, sure you will be fine.

which two?

Will it? Considering winged Hussar have 8+4 =12 attack, +33% means only 4 extra attack against a 0 MA unit. Since all generic units will at least have 3MA, it is only 3 extra damage. For a trash unit it may sound big but we don’t know the bonuses or tech tree yet. Other trash of Poles can be awful. Also it can affect knight line only.

Extra conversion resistance came in out of nowhere. TBF I’ll just take away the 50% bonus damage reduction at this point.

Which they already have. You can’t buff an unit that is unavailable for almost half of the civs to a point that they start to feel like they are missing something.

Considering those cavaliers need an extra hit against halbs to kill them yes they will be fine

Halb fires 50% slower than cavalier. So you will need more Halb against Sicilians Cavalier than Franks or Teutons Paladin.