but the wc inca can train many more dogs and the damage of the wc inca can be more than 80 per hit, it can have more than 6 speed, it has an aura, a bonus against cavalry, it can train chasquis, which can receive shipments and He also has two special attacks.
You can send the card twice if you send it in Age 4 once and then in Imperial a second time. So you get 30 % melee resist and 20 % range resist Tercios late gameā¦
Improving them even more is also to give them a historical flavor, so that they become the cornerstone that the tercios were, the true protagonists, and turn them into a key unit of the European civ focused on strong pikes.
The shooting attack shouldnāt unbalance them too much either and would be behind a card.
The rods are good vs compositions of skirm/dragoon, but in many cases they are somewhat weak and little used.
Peruvian dogs need a buff, I totally agree.
Spanish dogs are fine, despite all the nerfs, but I said to improve the Spanish explorer card of age I and enhance the use of the logistician with this card and obtain a powerful synergy with the Reconquista card bc dogs are archaic inf.
Lol that seems like an oversight from when it was just a unit card.
Only 2 more than a spanish explorer though and it requires a card, they are also much weaker and gain much less stats with each age, lacking an age 4 shadow tech and instead requiring a second card to buff them. Theyāre incredibly weak units and inca also has less upgrade cards that effect them compared to spanish dogs that benefit from all the archaic upgrade cards.
Assuming the developers arenāt going to add more civilizations Iād like to make a few requests.
Instead of adding existing cards to revolutions, we should have the ability to customize decks, they could separate each variant of the revolutions so that each variant of the same revolution has access to different cards depending on each civilization, but keeping unique cards for each revolution.
Improve the AI of the game, especially that it can use revolutions effectively.
Being able to put a revolution as a maximum age limit.
Improve the map editor to a more intuitive one or one that explains how it works without the need to watch a thousand YouTube tutorials.
Add more in-game cosmetic options for civilizations, for example being able to change the architecture or color of the buildings, change the flag of our initial civilization or the appearance of some units.
There are quite a few new natives in the unknown map, and some new assets for the old natives. Are these under test for general updates in the future, or are they going to remain exclusively in unknown forever?
That can already be done. Thereās a trigger for that āPlayer: override civilization for flagā. You can also override soundsets, so, make Spanish speak British English, for example, or Civ name, so your Japanese civ is now called House of Phanar or something like that.
Maybe you canāt change the appearance of some units, but at least you can change the name a protounit.
I wouldnāt mind them adding the HomeCity buildings to the Scenario Editor, though.
That 10% was already there in imperial upgrade and now it needs a whole card slot for same stats ! meanwhile the whole army and eco upgrades are absolutely shipment dependent.