Website for Creating Civs!

Looking inside the file is quite funny, and interesting to me as well. This is for instance my first test project:

{“alias”:“Dutch”,“flag_palette”:[6,1,5,6,7,4,0,0],“tree”:[[13,17,21,74,545,539,331,125,83,128,440,441,546,448,283,38,36,359,358,93,473,77,75,5,6,7,24,4,550,280,422,1258,542,279,691,420,442,532,529,1103,527,1104],[12,45,49,50,68,70,72,79,82,84,87,101,103,104,109,199,209,276,562,584,598,621,792,155,117,487,236,235,234],[22,101,102,103,408,435,39,47,716,215,437,200,199,212,211,75,68,67,80,82,81,77,76,74,219,375,374,373,65,50,194,93,377,64,63,140,380,322,54,608,315,379,45,439,319,230,316,280,8,249,213,221,203,202,17,23,15,48,278,55,279,12,13,14]],“bonuses”:[[72,104,122,108,94],[20],[36],[16],[36]],“architecture”:2}

That’s it, that’s the whole civ. The most interesting thing this tells me is that it would be far from trivial to release a version of this that allows for custom bonuses, like say + or - X attack/movement speed/resource Y cost/etc for unit Z. That’s because the workings of the bonuses are not stored inside the civilization file. This file can only tell the program to read out bonus number N from whichever file has all the bonuses stored. So this script is really about as complete as the civ design process gets without making things significantly more complex.

The exception would be civ design for custom scenario’s, as you can make quite a few extra changes as part of the scenario trigger system.

3 Likes

I just figured we can do an OP elephant civ with an indian architecture set, just for fun

Choose between elephant archer or war elephant as UU.
Just combine first crusade one expensive UU, so you can receive 7 per free per each TC. And in castle age!

Add some elephant bonuses (elephants attack faster, elephants move faster) and boom bonuses (like: castle age cost less, receives stone upon ageing up and can make stone walls in dark age, free fortified wall, stone resources last more, castle provides 300 stone upon being build up)

  1. Turtle in dark age with stone walls.
  2. Go fast castle.
  3. Make a castle and 5 TCs as soon as possible.
  4. Enjoy your 35 elephant UUs with conversion resistance
  5. Profit

If you are afraid of halberdiers just make HCs or something, dude.
For more spicy flavour, add cuman mercenaries in imperial so your team receive 10 elite elephant UUs for free…

{“alias”:“Bohemians”,“flag_palette”:[9,8,8,7,2,5,6,8],“tree”:[[13,17,21,545,539,331,125,83,128,440,74,93,75,77,473,567,358,359,39,24,4,6,7,546,448,38,548,422,1258,588,550,280,542,279,1105,528,527,1104,529,1103,691,420,5],[12,45,49,50,68,70,72,79,82,84,87,101,103,104,109,199,209,276,562,584,598,621,792,155,117,487,234,235,236],[22,101,102,103,408,716,215,602,437,435,39,212,211,200,199,75,68,67,82,81,77,76,74,374,51,50,47,194,93,140,63,608,380,322,54,64,377,379,315,45,439,231,252,438,233,441,182,55,279,278,203,202,23,13,14,48]],“bonuses”:[[170,185,221,215,192],[],[],[],[]],“architecture”:1}

Not making it for balance, just making a meme civ
Saxons
Inf attack 33% faster
Infantry cost -20% -25% -30% -35%
Infantry +10% +15% +20% hp
Infantry +1 attack per age
Can build Krepost
Wheelbarrow/Handcart free
UU-Beserk
UTs–Pavise archerline, Condottiero, UU, +1/+1 armor
Garland Wars–Infantry +4 attack
Team bonus-Barracks work 20% faster

Elite Beserks final stats would be
Att-25 attack
hp-90
fire rate-1.34 (I think?)
Melee armor-6
Pierce armor-6
speed-1.05
cost-42 food 16 gold? I think.

eh, if i was to make an infantry civ
33% faster attack.
infantry cost less.
extra pierce armor
15% faster movement
and wheelbarrow/handcart for free.
unique unit i’m torn between either the huskarl, the berserk, or the kamayuk
for unique techs i’d give them bagains and chieftains.
for a team bonus - faster working
what this gives you is champs with 9/8 armor that are insanely cheap, attack 33% faster, and move at roughly 1.14 speed. they also have 17 attack but deal extra damage to cavalry.

3 Likes

Is Bagains better than Druzinha? Like imagine Kamayuks with blast damage

I’ll take the survival any day of the week. Against a normal paladin they are taking only 9 damage.

1 Like

I am distracted by the 25 attack with an incredible damage output. 18.66 per second

I mentioned Druzhina mostly because it affects all inf

damage without survival means nothing though.

2 Likes

{“alias”:“Sogdians”,“flag_palette”:[3,3,6,2,4,7,4,22],“tree”:[[13,17,21,74,545,539,331,125,83,128,440,4,24,7,6,39,474,75,77,93,358,359,448,546,441,38,283,329,330,1370,1372,1258,280,279,1105,422,550,1103,1104,529,527,442,532],[12,45,49,50,68,70,72,79,82,84,87,101,103,104,109,199,209,276,562,584,598,621,792,155,117,487,234,235],[22,101,102,103,408,437,436,215,602,435,39,211,212,199,200,201,67,68,81,82,74,76,65,374,50,322,54,380,194,93,140,63,608,51,47,379,321,315,319,441,252,438,233,8,280,213,249,55,182,278,202,203,23,48,15,17,14,13,279]],“bonuses”:[[],[],[],[],[]],“architecture”:11}

I cant open that for some reason despite being able to open my other civs

@KrakenLord9254 Yeah no problem! I love the website and think what you’ve done is amazing! One thing I think would be cool is a point system for the bonuses (like the points in the tech tree), but I guess the value of each bonus could vary widely depending on the tech tree and other bonuses the civ has, so I don’t know how practical it would be to implement.

They already have good survival. They beat one of your champions with the extra armor 1v1, thanks to the extra attack. I suppose you could switch out the +1 att per age for +1 pierce for age to make them beefier to archers

1 Like

Yeah, that’s more what the multiplayer drafting portion section of the website is for. It’s funny, the project was initially meant to be strictly multiplayer – it was even krakenmeister.com/civdrafter. The singleplayer was only added when I got some feedback and was somewhat of an afterthought. Turns out it’s what 99% of people use it for 11

Yeah that makes sense. That’s funny the custom civ creator was an an afterthought, I’ve wanted something like this for a long time now and I’m glad you decided to add it in 11

They would get wrecked by archers hard unless you swapped extra attack for the PA.

Btw it’s actually 24 attack not 25. The 1 damage per age doesn’t kick in until feudal. So you get 3 attack there. 4 from bs upgrades. 4 from garland wars. 13 base. Means 24 total.

Because you literally gave your civ 6 bonuses, which the standard is 5.