But you would still keep the deck, that wouldn’t attract aoe2 players. The idea was to remove it altogether.
That is not the point we were discussing
I don’t know what you are talking about. Most civs in the anniversary patch got a handful of new cards. We requested a long time ago the Euro civs get some updates with new cards and mechanics and FE listened.
Stop acting like people are too dumb to figure out what a card does.
we can probably count the RTSes with more players on one hand knowing how its going
I know how the system works my friend hahaha XD
I love AOE3 the way that it is.
All I want for the game is to be played by more people
The goal is to give players more ways to play the game
I’m talking about new players.
But seriously, what we need from Microsoft is to ADVERTISE the game with social media content, videos, blog posts, and stuff like that!
The Red Bull Wololo AOE3 ban was a shame!
I think you first need to be clear about what you want. Do you want a simplified deck or to remove it completely? Eliterifleman said to remove it completely, but you are suggesting keeping a 25-card one. So what do you really want?
That’s actually something I can agree with you. And please, stop spamming that link. I don’t know what you are trying to achieve, are you trying to convince us aoe3 is a bad game after having played 17 years or something?
If you want a counterexample, Sandy Petersen himself said aoe3 is better than aoe2 and doesn’t understand why it never got more popular. So let’s put aside that argument from authority nonsense.
I understand Shelley, but yeah
The features that he and his team designed for AOE3 are the ones that make the game unique, but the AOE2 formula sadly won!
That’s why we have AOE2 remake (AOE4) and not AOE3 remake by the way!
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Adding a gamemode without Home Cities could be interesting.
It would really change the dynamic of the game.
But it would need some more adjustments. Some of the Home City Cards would need to become unique technologies in a new building.
It would make somewhat sense since there are European maps now, so every civilisation can play “at home” now.
Balancing that mode would be really hard though.
But even as an AoE3 fan having a “classic” mode might be nice.
Some people speaking as if there is ANY chance an AOE2 player would ever thinking of trying out and sticking to another RTS.
There is no such possibility, unless it is a carbon copy of AOE2.
Well, the reality is that if you want something to progress and be successful, you must put dedication and resources into it. If you pretend that something with potential doesn’t deserve it because “it’s too much work” and you are looking for an easy formula to achieve success, then probably that something will never be successful. And it’s not the product’s fault, it’s your fault for not putting effort into it
Returning to the subject of AoE3, I think that any project is valid, I don’t think that what can be done should be limited under the excuse of “no, it’s too much work for nothing”. AoE3 developers love what they do, and if they like something, they will do it with love. And we should be thankful, there are no games today made with love, now they are all made with the idea of making money.
I think that AoE2 Return to Rome will greatly encourage the competitive scene of AoE1, and not only in Vietnam, so I don’t see the project as a bad idea, why not do something similar with AoE3?
Whoever is afraid of dying should not seek to be born.
AOE1 ported into AOE2 is still AOE1. It’s the same civs and same units.
AOE3 without decks and trying to be an AOE2 is neither AOE2 nor AOE3.
Yes, what’s the big deal?
It’s something new, it’s going to attract players, isn’t that the point of this thread?
The big deal is it is not going to attract any AOE2 player to AOE3.
AOE1 ported to AOE2 will attract AOE1 players because it is still AOE1.
And AOE1 has the same but inferior engine as AOE2. AOE3 is an entirely different engine.
Unless you are reproducing AOE2 with all the same civs and units and counters (which is impossible because the basis are so different), there is no point for other AOE players to consider getting into it.
Even if you can, AOE2DE already runs well. Why would anyone bother?
Thats why I purposed the changes in the first place
Is not what the threads are about?
An alternate game mode will be a win-to-win for devs and maybe not current players and AOE2/4 veterans but newcomers to the AOE saga by the way!
Some of you are acting like the game is dying and thus needs one last drastic measure to keep the game afloat. I do not understand this.
It’s quite a stretch to go from suggesting a bit more marketing to a completely different game mode that no longer resembles anything that made AoE3DE a classic. And yes, it is a classic despite not having humongous numbers.
I’d rather have more content than have the devs bogged down with them trying to win over AoE2/4 players. A futile endeavor. And you have to ask yourself this- do you think that is what World’s Edge wants? How does this make sense from a business perspective?
So you put in a ton of work for this alternative game mode only for people to prefer that over AoE3 as it was intended to be? how does that help grow the game?
You attract more players by marketing and providing more content. It’s that simple folks.
And newcomers to the AoE series are not going to start out with AoE3 btw. Sure, AoEIV brought a new influx of players to THAT game but we have no way of knowing how many of them went on to check out the DEs.
Yeah, I agree with you on AOE1
Sadly, the current state of AOE1 is a disgrace and the devs should have delivered it to us with bug fixes and quality-of-life changes like we have in other titles!
I wish they had made 2DE first and then made 1DE based on that
Better would have been to bring some AOE2 features to AOE1 DE original 2018 release!
But unfortunately, this is the only title that is sort of dead now!
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There are ideas that when pondered in a vacuum seem like they could have promise, but when assessed in real-life conditions are far worse than doing nothing. Examples include ejection seats on helicopters, lead additives in gasoline, and new coke. Overhauling the game to create a balanced AOE3 mode that removes cards is among those. While the statement “nothing ventured, nothing gained” is true, but so is the inverse “nothing chanced, nothing lost”. Adding such a mode may seem like an opportunity, but in reality it would attract no additional AOE2 or AOE4 players, consume obscene amounts of dev hours (you are essentially creating an entirely new game) that could be used on things that would actually attract new players, would never be played by extant AOE3 players, and would drive these very same AOE3 players away, as well as dissuading the remaining legacy AOE3 players from moving to DE.
I wouldn’t call this change a progress, it’s more like a regression of the game mechanics. After all the expansions and QOL improvements, asking for a return to a prevanilla state is not something I support.
This game is anything but unsucessful. It’s like among the top 10 most played RTS. It may not be as popular as aoe2, but what’s the problem. Aoe2 has never been as successful as Starcraft, should we turn aoe2 into a starcraft clone as well?
Something I trully agree. I love their dedication to this game and it’s now the best it’s ever been and I hope they will continue doing this. However, renouncing the game’s essence and changing it to appeal players that hate this game is not what I would call “a labor of love to the game”
We still know very little about that DLC and even less about how it will impact aoe1 and 2.
But the thing there is no need to risk dying, the game is in a very good spot now.
Besides, remember that aoe4 also tried to appeal to the aoe2 players and despite heavy support from Microsoft and the hype train, this recent game is nowhere close to having the same playerbase a game from 1999 game has. Do you really think the “black sheep of the franchise” would fare better?