What do you think would bring more players to age of empires 3 de?

If you ask me, the only good way to atract aoe2 players is by making more campaigns. There is a large part of the aoe2 community that loves them and they’ve never jumped to aoe3 because this game offers far less content in that regard.

Campaigns could also be used to teach new players about the mechanics of the game, like many other games do.

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I agree with you on bringing new campaigns to the game!

Never understood why they did not make truly historical campaigns but fictional “based on historical stuff” (talking about the vanilla release and The Warchiefs Expansion)

AOE3 needs more SP content and CO OP Campaigns like AOE2 not only historical battles and historical maps!

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I think I’ve said in a different thread, but a mode were you pick a civ and chose between a random assortment of cards to make a deck, kind of like Arena in Hearthstone, would be a fun experience, imo. This way we could see more underplayed cards being used.

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There’s really, really not.

AoE2 is just way more well known than 3. Of course they refer to it more. People are more familiar with it.

That’s it.

It’s not some conspiracy to hurt AoE3. That doesn’t even make any sense, what’s the motive?

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Chapter 1: they didn’t do it
Chapter 2: they did it but it is justified
Chapter 3: you guys are too sensitive

Does a mere mention of a less popular game ruin the advertising entirely?

It may not be a conspiracy. It is pure negligence and despise. They didn’t put any effort into learning a bit about one of the games of the series not even reading the wiki (like the well known cannon galleon from AOE3), or consider its players as part of the playerbase. If it is fully justified then I’d suggest those who do the promotions not sound like they are celebrating the entire franchise next time. It makes me throw up.

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Huh?

I’m just pointing out it’s silly to say they are trying to hurt AoE3 to somehow (how, really how?) help AoE4.

When they’re talking about AoE4 and comparing it to 2 their audience is mostly NOT AoE3 players, because most people don’t play AoE3, most people are not familiar with AoE3. They’re just comparing to things that more people are familiar with. I’ve seen very few of these comparisons anyway outside of players in forums making them. Only a few sentences in interviews here and there really.

It’s not some attempt to sabotage AoE3. That doesn’t even make any sense at all. Why would they sabotage their own game, a game they’ve continued to support and release content for that they obviously would want people to buy.

You can argue all you want they should promote AoE3 more, I don’t know. I have no idea what their return on marketing is for any of the games. I have no idea if putting it in Redbull would have been worth it or not. I’m all for it, would be cool.

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Devs, I’m asking you again!
Just make RedBull Wololo tournament great again by including AOE3 as well, please
:pleading_face:

So let’s change this sentence to:
“Units no longer hit buildings with their weapons like in AOE2, but throw torches like in AOE3

What would be the consequence?
It drives AOE2 players away?

The audience may be unaware, but “those who celebrate the franchise” should not.

And don’t just look at that sentence alone. There is one other statement in the immediate same interview that “there are even players who want the card system from AOE online (surprised)”

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Didn’t that come from Adam Isgreen?

Both are from the same interview iirc.

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I think the real issue is that they think any mention of AoE3 will drive AoE2 players away.

And they really wanted the AoE2 playerbase to like AoE4. Because its a big playerbase.

They hurt AoE3 because they fear that a big chunk of people won’t come to a game that takes features from AoE3. However these features are really good, so they quietly put it in, and don’t draw attention to the fact that these have been done before in a game that everyone calls the black sheep.

They may also fear backlash for supporting Aoe3 too much.

What is so difficult to understand?

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Because if the speaker knows AOE3 well enough, and does not avoid mentioning it, and thinks the opinion of AOE3 players matters, it is a natural logic to briefly mention it. It’s not likes these few characters on a website will cost you $1000 additional fee.

So at least one assumption is not correct. Either:

  1. They do not know about AOE3 well
  2. They intentionally avoided giving credits to AOE3, for whatever reason. Very likely to persuade people “AOE4 is as similar to AOE2 as possible with a few minor improvement and definitely nothing from the game you guys hate”.
  3. They think AOE3 players do not matter.

None of these sounds acceptable to me.

I think the basic methodology of doing things (if one really has to) is to try out the options that are least radical, require the least efforts and have most successful examples. Others (like overhauling the core mechanism of the game in a new mode) should be put way lower on the priorities list. Rarely have I seen a successful example.

Let’s put it this way: AOE3 has never exploited its full potential to attract players. It has been only less than three years since its revival. AOE2 as the already-popular game took 10 years. It wasn’t that popular when HD initially released.
Gameplay aside, let’s see what AOE3 is lacking compared to AOE2:

  1. Campaigns. Lots of them.
  2. A good and easy-to-use map editor, and fun assets (most of the none-regular game assets in the scenario editor are campaign cinematic, unlike AOE2).
  3. Fun and casual game modes (not touching the core gameplay). Regicide is still one map. Tycoon mode is an odd one that I don’t think would be popular from the very beginning. Empire wars are nice. Co-op campaigns and historical maps are really good ideas and should be further expanded.
  4. Better tutorials. It is especially important for a game with so many asymmetric civs.
  5. Advertising.

These are all rarely touched. In this 2+ years they took 6 months fixing bugs and optimizing, 1 year adding new civs (much more laborious than AOE2 ones), and 6 months enriching all civs to the new civs’ level (for free). It’s still too early to say all other attempts have failed because they haven’t even be tried yet. Now that the game is in a much more stable and matured state, I think it’s time to try them out.
The design of AOE3 deserves far better casual and sp contents. It ironically has much less than the “more esports friendly” ones which is a huge loss and a wrong direction.
Not every game needs to compete in the esports and online player number world. If there is a game that a lot of people return when there are new civs or new campaigns, and shelf it after a few hours, it is still commercially a good one.

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Yes, Mapuches and Tupis or Brazil and Argentina…

If you do that, it wouldn’t be AoE3 anymore…lastly you could add an archaic mode (one new mode without decks and without gunpowder units with archaic units, for example only archers, crossbowmen, pikemen and halberdiers for Europeans, Native Americans without gunpowder or horses, Asians without artillery, Africans without gunpowder and it is not allowed to use Americans or Mexicans in that game)…

Yes, although you already have the historical maps for that (I know it’s not exactly the same, but it has better replayability in the long term)…

Yes, but they do it on purpose…they are afraid that aoe 4 will be ridiculed by aoe 3 or that aoe 2 players will shy away from the saga for promoting aoe 3…

Of course, here they pretend that between aoe 2 and aoe 4 there is nothing in between…

Of course…

That doesn’t sound bad…it sounds similar to what I proposed…

Sure, I couldn’t have said it better…

Maybe one is a mobs and the other is a rts…

Yes, that is, if you are a modern rts player like sc2, it is more likely that you will be better suited for aoe 3… I see that in the future many aoe 4 players who in turn come from sc2 will end up switching to aoe 3 and aoe 3 can exceed the average of 10k daily players…

Of course, in fact I joke that later they can make a dlc of aoe 3 for aoe 2 like the mod the next chapter xd…

In fact, it’s slightly increasing its player base from 3,500 players two months after the game came out to 9,000 players last weekend…

It is that it is an AoE game…why wouldn’t it be?..

[quote=“stephensundin, post:184, topic:223788”]
single-player campaign ############# [/quote]

That’s difficult… maybe more historical maps like those of KotM and historical battles would be nice…

Yes, I think we have to stop thinking about the RBW and just do our own…

Yes, it was because it was a very innovative game for its time…also if it was so bad and a “mistake” as they say, then why did they make AoEO as a version set in ancient times of AoE 3?..For me at that article they did damage control and that they were actually going to continue making games like AoE 3 in the future (example AoE 4 in World Wars)…

Yes,AoE 4 should have been in the 20th century…

Of course, and if they want they can play in Black Forest and Arena without natives if they want…

Yes, now we can only support AoE 4 by giving constructive criticism and then take advantage of the success of AoE 4 so that new players can try the other AoE and AoM…

Yes, and it’s a shame because it’s only needed doors and resource exchange to succeed…

They couldn’t since the plan was to launch it in order, plus they used AoE 1 DE to practice and then do 2 DE…

That’s true… if AoE 4 has a hard time with all the support Microsoft has behind it, with AoE 3 we’re served…

That’s true…more campaigns taking advantage of the European scenarios wouldn’t hurt either…

Yes, you still have the fire campaign, which is historical, the one in Japan and the one in India… but yes, that is a field in which AoE 3 falters a lot… although at least it has more campaigns than AoE 4… 8 campaigns of 8 missions vs 4 campaigns of 9 missions…

That is true, that is, they compare aoe 4 with aoe 2, at no time do they mention aoe 3…

That’s true, don’t be so paranoid… in July 2022 we got a tournament funded by Microsoft based on the latest expansion playing Italy and Malta in the European maps…

According to them, they are going to do this year’s RBW with 2 DE, 3 DE and 4, because last year’s was too much to have 4 games at once (aoe 1 DE, 2 DE and 4)… now whether to believe them or not, I don’t know

Sure, it’s like they want to hide aoe 3 anyway, but nevertheless continue to give it content…

That’s right, that makes a lot of noise…

Sure, but making campaigns takes a lot of time and resources and they still have to keep making dlcs for AoE 2 DE… I think that with more historical maps it’s fine…

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I’d make a bold assumption: the huge majority of casual players which the game industry would dream of attracting, do not really care about the core RTS gameplay that much. Decks or not? Not important. Unit counters? Not important. Balancing? Not important in the slightest. Give them a bunch of campaigns, fun modes they can play with friends, and a map editor where one can easily place a lot of units and fight, and they will be happy. (And advertise them for god’s sake)
A lot of people I know outside the RTS circle remember AOE2 for the campaigns and memes. Even for AOE4 the far more esports oriented game, most praises I see in the general public are the campaign documentaries, unique unit skins, and the ability to put units on walls which none of the pro players make use of.
Let’s look at Hogwarts Legacy. I would not call it a perfect game in the eyes of veteran ARPG or open world fans. I’ve seen criticisms like the combat are too repetitive, skill upgrades are too simplistic, side quests not interesting, etc. but it is a huge success.

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It is important because it’s something that is put into your face and you have to deal with it. It gives you a large pile to learn and you can immediately see it.

People are not stupid. But also not that smart.
If they face an enemy unit they want to know what they should use against it and what they shouldn’t
It’s frustrating to see your Hussars die to Dragoons because you don’t know the counters.

Also wrong. Nowadays people see social media. They see people constantly complaining about balance. This is all very bad PR.
Also people love to ask “what’s the strongest civilisation” and things like that.

I 100% agree with this though.

But how a bunch of those memes are based on strategies that casual players probably don’t use like using sheep to scout.

I think a perfect RTS puts equal effort into the most Casual and the most professional players.
You have to balance both interests and not focus on one of them to be truly successful.
And I think AoE2DE does that better then AoE3DE currently.

A huge majority of players do not jump into competitive multiplayer at all. That is the true silent majority.
Those who ask on the forums is already the “selected few”.

And if players can learn about the intricate builds in RPGs or the million options in civilizations or paradox games, I don’t know why they cannot learn about a much simpler system where you just click it and get what it describes.
Don’t look at the game with a competitive pvp brain.

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ye cuz it becomes strictly historical AOM

yes, and obviously without mythic units

When I was a kid I challenged myself to finish AoM with no Mythic units and it wasn’t that hard