Miniature looking buildings
Please, Give us Arrows that land and hit the ground and stay for a little like AOE 2. In campaign, arrows stick to targets for a little bit but multiplayer it doesnt. Please I miss arrows sticking to the ground so bad!
Arrow look so lifeless in this game compared to aoe 2. Please let arrows hit ground around target, Keep the damage and everything the same, but allow some of the arrows or all of them to hit around the ground too and stick,
Peppering the ground with arrows was my favorite thing in AOE 2.
Pleaseā¦ since the release of AoEIV, the Elephantsā melee attack animation has not yet been fixed.
The AoE2 has a very visible animation, but AoEIV still doesnāt.
From what Iāve seen, the cavalry has greatly improved the animation. However, to date, nothing has been done about the elephants.
I hope that in the next DLC, if they bring a new variant or civilization that has new elephants, it will be possible to fix and improve the elephantsā melee attack animation.
Please nerf villager torch range to 0.5 squares
This does not benefit the tower rush, the villagers should simply surround the outpost to attack with a torch
Since with each new map a victory per sacred site is impossible, modify it to make the sacred sites reset when they are all lost, otherwise it should simply pause its counter; increase the counter to 15 min if the current one seems short to you
Keep improving the AI! I witnessed to a 10+ hours long free for all game between Hardest AIs and they couldnāt finish itā¦ Only 2 players were defeated, one being Jeanne dāArc.
But if they donāt bring a new civ with elephants, they will ever fix it?
In my opinion, itās something easy to do
Because elephants donāt have a decent melee attack animation. It is often not possible to tell when the attack was made, because he just shakes his head in a gentle way, as if he were walking, but standing still. Itās bizarre to say the least.
Just make an animation similar to AoE2. Shake your head and ivory vigorously when executing the attack.
These elephants seem to be in a beta or alpha version in terms of body attack animationā¦ basically they are devoid of a decent animation.
Itās sad to see, it seems like it was done in a hurryā¦
But to answer your question:
There are two ways for developers to start solving this:
-
If more players complainā¦
There was a bad animation for the cavalry, regarding movement, however, as all civilizations have horses, the complaints were greater from players and the developers gave it a priority It deserves it and it was good that they fixed it. In the case of elephants, it is still a very uncommon unit at the moment. -
If they add new civilizations containing new elephants, which would come in some future DLC. It doesnāt make sense to pay for a DLC with an elephant all hard, looking like a toy hahahaha =D
There are many medieval civilizations that used elephantsā¦ just look at AoE2 and there are already a good number there.
AoE4 is still a new game, there are many DLCs to comeā¦
I think that in the next DLC there wonāt be any main civilization with elephantsā¦ but there is a chance that a variant will come for the Delhi Sultanate, but I donāt know if that would be enough for them to start improving the elephant animations.
I think it will take time, Iām not optimistic.
But I believe one day will come. =P
please just make lobby servers in general more stableā¦ please make the chat actually work in real timeā¦ for me its sometimes like i write a chat message and it comes through like 5min laterā¦
Iām going to argue for making sure ranged units arenāt over-killing so much. When I have Musofadi gunners with greater damage missing shots to Samurai shields that would have popped off from a branch falling on them (i.e. 1 damage versus 46), then I also have 5/10 FINISH lining up and shoot the exact same unit that the first 5 already killed and then get rushed & slaughtered by the Samuraiās 5 other friends that isnāt so much fun. I only started in AoE IV to play with a streamer & sometimes others if people wish to play.
But Iāve felt Iāve noticed this problem in both games (too hard to tell at the time), but also replays where itās very very apparent (or at least it might be the visuals I guess). If it is real though it needs to fall back onto AoE II types of code where the unit goes to shoot something else, but maybe do a Mini-reload timer so they donāt get bugged like archers or skirms & so on not shooting in AoE II. Once you do this/achieve it, then weāll rebalance archers a bit more overall/on a general scheme.
A feature Iād like the game to add is building rotation. I know itās probably not the most important thing, but I think I would enjoy the gameplay more with this feature. One thing I enjoy is that my base looks nice aesthetically and organized and I can only achieve that with the rotation of buildings.
Iād also like to see new civilizations in the future, such as Italians, Spanish, Hungarians, Aztecs, Poles, Persians, etc.
I would really like building rotation added too. It would make the base building so much more interesting.
- create an editorsā mode like in Age of Empire II
- be able to edit your scenario on a huge map, even bigger than the one in age of empire II
- set up coloured territories for each civilisation visible on the map by building a building to indicate that an area is under control.
- set up trade treaties, more advanced diplomacy, and casus belli to be able to attack a civilisation or conquer a territory without fighting, for example.
Lighting. Using temperature based colour to give biomes their appropriate mood would go a long way towards making the game look better. Many just look and feel cold, which is odd in desert biomes.
Revisiting some old biomes to update them would be good too. Biomes like Taiga Winter or Gobi desert feature very messy textures. The irony is that some textures look good, but there are too many being blended together at times. All in all, older biomes donāt look like their real life counterpart.
Adding a variety of fauna and animating horses, chickens that are frozen in your town. Maybe animating production buildings when they are producing (like maybe it lights up from within).
Tree overhaul. Too many of the same trees show up in every biome, making them all feel the same. Thereās also a stylistic clash between some of them, so I suggest putting some on the chopping block too for stylistic consistency.
Making foliage look less pixelated. AA doesnāt seem to work on a lot of the grass or plants, making the environment looks very grainy, which is unfortunate.
Giving appropriate stone wall assets to each civilization. These should not be expensive to make. The continental walls system looks bad and uninspiring.
Maybe adding some environmental effects. Like sand or snow being piled/applied on buildings. Or birds flying by, leaves blowing by, footsteps or units trampling on grass.
Redesign main menu. It looks like beta. Too many large panels, not enough breathing room for the background art and the globe thing feels tacky and sci-fi, not at all medieval.
Redesign tech tree. Itās difficult to read, information is spread all over the place, it lacks critical information about units or buildings, and should give a full stat block by hovering over the thing you want to learn about. Things like civilization starting resources should also be stated.
Redesign in-game UI. Looks and feels too modern, impersonal a d cold. Lacks charm of a medieval game.
A proper, full-on in-game scenario editor.
Enabling graphical mods in multiplayer games.
More camera options, or more zooming.
Iād like to see masteries added for all of the new civ varients. The masteries add such a fun way to learn the game, and itās what I enjoy most about learning a new civ.
I would like a LAN MODE for Local Multiplayer (network play).
There are still many people who play at home, with family or friends, having an internet network at home.
I donāt like the idea of being dependent solely on an official server, where one day it could be closed and the game never played again with friends or family. Or even with the threat of climate change or wars or crash, where the official server could go offline. Nobody knows the day of tomorrow.
In the past, AoE2 survived thanks to the community, due to several possible means of player, whether via LAN Network or IP. Thanks to this the game survived, because if it had depended on the official server, AoE2 would have died a long time ago.
I honestly canāt imagine if AoE4 will be alive in 10 years or 20 yearsā¦ but if it supports alternative media, like LAN, it would be a way to guarantee the future.
So please, when you can, add a LAN MODE.
It shouldnāt be difficult. In the past, many games already had this option as standard.
What do you think if you clarify the forum regulations,
As stated there, do not duplicate threads; So for example, if I revive a thread about the disappearance of the wild boar by Islamic civilizations, it is completely acceptable since it is Relic, he has not made any changes on the subject and it is surely because he put it as the last priority.
Thus it is acceptable to revive threads that have not been resolved; Please do not spoil the forum with ambiguous interpretation, thank you