The models could look so great!
Wonderful approach
For people who like to read here is one for you:
Looking at AoE 2âs Poles, I wonder whether theyâll add things like the Folwark or the Obuch.
Yep, Iâve seen this before and I like the unit composition graphic in particular.
I hope, hope, hope that the Devs capture this rough composition nicely (vast and great cav, inferior infantry and the ability to ship in more limited foreign-style/Western Euro units to cover Pikes/Dragoons etc).
The Folwark is a system created in the AoE 3 time frame. The presence of this building in AoE 2 is very far-fetched. However, in AoE 3, building the Folwark is mandatory and necessary - this is in fact the only form of economy in the PLC.
We put the Golden Age mechanic mostly cuz the 19th century was the âdanish golden ageâ. I doubt that logic would apply to Age of Empires 3 overall, if that features ends up in the official civ Iâd consider the devs to be creatively bankrupt.
I had completely forgotten about the Gunboats, probs one of the most uh⊠known military elements of Denmark in the period, probs a safe bet theyâll be a part of the civ.
ah interessting! i always wondered why denmark had this mechanic ^^
I agree, especially with the notion that in AOE3âs timeframe every civ and their mothers had a Golden Age.
They should think out of the box with Denmark - for during the time frame, they were and still are serious Bacon exporter and huge pig farmers. Warfare (Second Schleswig War) pretty much fired-up large scale bacon exports as they upped their own production. Basically give them pigs and pig farms with some kind of interesting mechanic
Technically one could point to the post reformation period and the Florissant trade period as points of Danish golden ages. Though IMO they should at best just be represented by cards rather than as some sort of unique mechanic, there are other more interesting ideas for age ups as an example.
The ox export was significantly more important for most of the period, and later on âbutter exportâ. I do think livestock should be a part of the Danish economy but i think Cows should be the basis more than pigs.
Need a âTeam Bacon Exportsâ card.
Trickles of 0.35c and 0.5 food per second as an age 1 card.
That would by far be the worst card in the game if added, most trickle resources at around twice the rate.
As a team card though? Maybe it would need to be a little bit better, but itâs not too far behind Frugal Construction
Consider, however⊠we could have Danish Protest Pigs.
Maybe have the trickle generated through the Livestock Pen, sort of like Feitorias.
Also, make a âHolstein Cattleâ card, that allows for herdables to work on the Livestock Pen for gold and food.
Exaclty
That woudl be the way meant to be!
Thank you!
Folwark should be an economic building replacing the Mill, Estate and Livestock Pen for Poles civ. The livestock would be garrisoned in it. This building would provide some population slots. A Szlachcic near the Folwark would increase productivity. Fields would be built next to the building. Crop cultivation:
- Legumes - Food
- Cereals - Coins
- Straw - Wood
âThree-fieldâ
So i had actually been working on a preliminary design for Poles, i had the following ideas for Folwark:
Unique mechanics: folwarks and cossacks
Folwarks are the polish unique building, itâs effective to farm from the start of the game. Poland starts each game with 1 Folwark wagon and needs to ship more from the homecity to increase their capacity for folwarks but can replace them with villagers if they are destroyed. Folwarks only produce food.
Cossacks are unique units poland can gain access to through homecity cards, they are cheap for their stats and gain a small bounty for any enemy they kill or building they destroy, but Poland can only deploy a limited amount of each cossack types. There are 3 cossack types: ranged infantry, melee cav and cossack war wagon.
Quirks
Relatively poor infantry. Except for the musketeers anything else is below average pop for pop.
Winged hussars. Winged hussars have a lance charge attack that deals massive dmg to enemy infantry, after which the unit continues to fight in melee with a saber.
Lag of economic upgrades. Poland has relatively few economic upgrades in their homecity, esp. Towards food production so needs to instead increase their Folwark limit to make the most of their eco towards the late game.
[âŠ]
Homecity cards:
Fields of Poland (age 1): sends a folwark wagon and increase limit by 1
Fields of Lithuania (age 2): sends 2 folwark wagons and increase their limit by 2
TEAM Fields of Ukraine (age 3): every team member gains a folwark and increases the limit for Poland by 1.
TEAM baltic grain (age 2): food from trade posts is now doubled.
So essentially my idea is that Folwarks start effective to farm on but that you are limited on the number of them you can construct which then requires sending cards to increase this limit.
If I may object: building fields is annoying. If possible, how about it work like a rice paddy with wood as a toggle option.
Edit: sounds like a cool idea for the Folwarks, but the fields Hausa and Ethiopia get are one of the reasons I barely play them.
If we look at this from a practical perspective, they arenât going to rework the Royal Houses. What we will likely see is a renaming and the units will become very similar to but not identical to the native units. Think how when DE launched with Sweden, Hakkapelites were renamed as Harquebusiers, and the new Hakka was very similar to the merc unit.
Denmark/Oldenburg
-Royal hunters will not be moved to the Danes. Thatâs a unique vil and well suited to natives play. If they are included in the civ it would be something like âhuntsmanâ vs âRoyal Huntsmanâ like how we have cree vils
-Northern Musketeer. Generic name. Nothing needs to change since the musket line for the Danes can just be âMusketeerâ. Although it would be nice if the native variant got a more interesting name
-Techs to cards
âLeague of Armed Neutrality: Rename it to someone like Jaeger Corps or Huntsman Corp. Goes better with what the tech does, recruiting hunters to fight as sharpshooters. Leaves the league name for the church card or something that affects boats
âKalthoff Repeaters: References a small production line of early repeating guns. Only small batches were made. No need to change since it was never a major part of Denmarkâs military
âOresund Customs: alternative name would be Sound Dues. The reference could occur with both Danes and Oldenburg
Poland/Vasa
-Winged Hussar is an absolute requirement for Poles. Maybe a specialized home city only cav like Sipahi or Papal lancers. It should be available in Age 2 (you get like one in a shipment with a stable or something) since. The Vasa version should just be renamed, maybe to âtowarzyszâ or âhusariaâ
Techs to cards
-Koncerz: apparently the name of the polish hussars sword. The sword was the secondary weapon, so it can be left as is. If a similar card is desired for Poles, they can use âkopiaâ, the lance
-Golden Liberty: absolutely needs to be renamed. This could be an advanced politicians card for the Poles. The current tech should be renamed to Hanseatic league, and the current Hanseatic league should be renamed to something like âskattlagda torpâ, a policy that was implemented by Gustav Vasa
Poland/Jagellion
This one is much harder
Samartism is poorly named and could be changed to something now related and save the name for a card.
Folkwarks could be renamed âszlachtaâ, or serfdom associated with folwalks, allowing the user of the name elsewhere
Pancerni should be left as is it would make a cav civ too strong if it had a card for 0.1 armor in the home city.
Likpa tatars. Maybe rename to Tatarzy? These really should be in the Poles civ. Maybe a 3rd civ that gets the cav archer and the royal guard is Likpa.
We need to have realistic expectations of the DLC. It wonât be another KotM (which was stupid big). Itâs not going to add new revs for existing civ.
I mean it is a âRussianâ unit anyhow, there are much more obvious name choices for a unique danish musketeer than this extremely generic name.
I am honestly of a different opinion, the current tech does nothing interesting but the weapon has the potential of being an actually truly unique weapon to use in the game.