- new campaign (maybe for each civilization
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- anti-cheat only work on multiplayer games(make it a switch/button, ypu have to turn it on when play multiplayer) but not work in single player games, it keep kick me out.
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Main problem I see in adding tamils and georgians is the official campaigns would need to be edited.
A generic bantu would be ok but actual empires/kingdoms would be much better with a new building set.
new skins:
I can think about new pikes for Meso, Spaniards and Chinese
New arbalests for africans and Meso
New Cavalry for Persians
Also the yurtas of mongols instead of houses being permanent.
My list
-> 15 new civs
-> more technologies, units and real world maps
-> new renaissance age (like in Portuguese mode)
I think It would take 2 minutes to change the civilization in the scenario editor and replace Elephants Archers with Urumi or another UU.
I like your list, but Sioux are out of the time and exactly: more civs=better game
maybe some replace for Sioux in America’s ?
Mississippians
Pueblos
Tarascans
Toltecs
Zapotecs
Tlaxcalans
Muiscas
Chimus
Caribs
Honestly we just need way better MOD/AI support. It’s a shame that the work Scripter did is still better than whatever we have in AOE2DE, which was originally a team of modders.
No. If you give every civ Steppe Lancers and even Huns, whats the use of them then ? Steppe Lancers for all civs with some steppe identity.
SL for Huns, Magyars, Bulgarians, Turks, Persians, Chinese, Slavs
So we have suddenly almost as much Steppe Lancer civs as camel civs. Makes no sense
Hi everyone!
I think that a great contribution for everyone could be the development of the game statistics. Since it has never changed. The game could introduce new interesting statistics, for example: a heat map.
A heat map where the player can see where on the map they have killed or lost troops. It could be very very interesting. Also, the heat map can be mixed with many variables.
Thanks for continuing to develop the game!
Yes, a civ with all generic tech and all generic units (no unique units or tech) and no bonuses.
I would like to see decaying skeletons come back into AoE2. Currently, AoE2 DE does not have decaying-skeletons bodies from death units…instead there is a “sinking body” animation that does not look appealing.
I would like to see more units/sprites added to the Editor. A Wooden Castle (Bailey), a European Norman Lancer cavalry unit (not the Frankish Knight sprite), Mounted Hospitaller/Templar knights, a Pope unit with a mitre (not the generic monk sprite), regional monks, queens and merchants, a Camel Caravan unit.
Individual Campaigns for the Chinese (possibly based on the Tang Dynasty), Magyars, Koreans, Persians and Turks.
Hey,
I would like to see the following :
Unit description in RoN (Which is informative)
I am not able to add more than one photo to show snaps from AoE2, because new account. I hope I make sense.
What do you think about this!?
Thank you!
Visible Corpses mod stops the sinking. Maybe this will suit you
But we already have the All Techs option.
Region unit skins for base units from archery range, barracks and stable, and monks as well as ships and trade carts (incas could use lama, middle East could use camels)
All of these should be modular and optional, so we can pick the ones we want.
This would be a huge upgrade for many in my opinion and would varant a dlc price of 8€ in my opinion, atleast I woild be willing to pay that much if they decided to make it.
Curreny mods can’t do this, since the units have the same I’d and can’t have different skins for different civs. But the mongol houses event showed that it is actually possible to do for the devs.
I would like if all ships would get their sinking animations updated to new cool versions, not only some of them