Of course… it’s because of the relationship between Atlantis and the mesocivs…
It looks like it’s just AoE 4, nothing from Retold…
Of course… it’s because of the relationship between Atlantis and the mesocivs…
It looks like it’s just AoE 4, nothing from Retold…
As expected… Oh well…
I didn’t mean similar to AoE II in terms of gameplay, but rather how good the support for it has been over the years since it was released. While AoM may be similar to AoE III due to both having asymmetrical civilizations, support for AoE III has not been on the same level.
Of course, that’s true… anyway, don’t worry because Retold will receive expansions like with AoE 3 DE, and if it sells very well, how will it happen, it will even receive expansions even faster because it would be from one civ a year…
I just came across this issue in EE but I’d love there to be loads more space for Saved Games but I’d imagine this is something you already have on your list anyway.
I’d like to not see a near one-to-one rehash of the first one. Unlike AoE2, I have little reason to want AoM simply updated with modern hardware in mind. I played AoM a lot and got the enjoyment out of it that I needed. There is so much mythology to pull from, it’d be sad if Myth Retold is the same Gods, same techs, same maps, same mythological creatures, and so on.
I’m ready for some drastic changes/updates with Myth Retold. Graphics included
I really hope we see this in 2024
Assuming we will be getting expansions and other new civilizations in game… I hope Retold has upgraded and changed the sounds of every unit, spells, and soundtracks in general. Though an option to change from classic to modern would satisfy both worlds.
If they don’t upgrade the sound then I think it would just be too inconsistent and awkward to have units that have 2001ish sounds versus 2024/2025 sounds.
That being said, I think the sound engineers should study and analyze the originals in and out before creating their own blend of new sound that would make everyone feel nostalgic, surprised, and happy.
Greeks having the possibility of Archimedes. Training/building anti-ship mirrors and steamcannons
This is a greek video doing a mythbuster on the siege of syracuse against the romans.
They show how effective the mirror is against wood and cloth.
And the steamcannons also are very realistic.
Judging by AoE2 and AoE4 complains, a good translation
AQ
New “Civilizations” (tech-trees)
Read more at:
https://meta-plays.com/forums/topic/4422-an-open-letter-to-aom-managersdevelopers-on-how-to-save-competitive-aom
Sample section of “On prioritization” (AQ Section).
(Open Letter version 1.19. Last edit: 1/4/24).
Part 1/4 - Basics
Image definitions:
In Age of Mythology, the Player’s attention would be flying all over the map. It is represented in yellow.
But, fortunately/unfortunately for Players, attention is not always fixed as it can be affected by a variety of factors:
Also, the size of a Player’s attention is relative to the amount of decisions they make.
E.g.: The more time a Player invests into multiple tasks, the smaller their attention could be.
In Age of Mythology, there are many variables for the Player to invest their attention into. This is represented in orange.
(Units are produced from buildings in intervals).
Part 2/4 - Inefficiency
But since Players have finite resources, they generally could only afford one unit per building.
And, if they want more of those units, Players must remember to call or revisit their buildings at those intervals.
Notice this costs the Player’s attention. This is represented in red as used time.
Macroing in a RTS game is like driving through a street with many cars and stoplights:
Translated into AoM:
However:
But, as a consequence:
Part 3/4 - Solution
The Titans (“AoT” - AoM’s expansion pack), introduced a new feature which auto-produces units: Autoqueue (AQ).
Notice the increase of player-attention from the extra time allowed by AQ.
With this quality-of-life feature, playing AoT games is like driving through streets with infinite green lights:
Translated into AoM:
And:
Players, then, are able to execute new tactics and explore different strategies at a rate they never could have before without AQ.
And, if the Player’s tactics/strategies are the best for their time/league/playerbase, it is a meta.
Therefore, AQ is good for the meta:
Part 4/4 - Legacy
AoT Players may liken games without AQ to this video:
The analogy:
Read more at:
https://meta-plays.com/forums/topic/4422-an-open-letter-to-aom-managersdevelopers-on-how-to-save-competitive-aom
This reads like the Age of Mythology version of that one Pepsi rebrand Power Point from way back when.
Yes, it is most likely that they will improve the QoL of AoM, adding the QoL that AoE 3 DE now has…
A scenario editor that wasn’t riddled with bugs and actually worked the way you’d hoped
Have you tried the AoE3DE editor?
Since AoMR will be made based on the same engine I assume it will be very similar.
Nope, don’t have the game sadly
Download it. It’s free.
I think the Editor is part of the Free version but not sure.
The Free version has limited content and a civilisation rotation.
More population
Replace the percentage-based defense values (e.g., 35% melee and 43% ranged) with linear defense values (e.g., 3 ranged defense and 6 melee defense).
I hope we can trade by ship
I completely forgot that AoM only has land trade.
Which is kinda strange considering AoE1 only had naval trade.
Probably because you trade with TC in AoM and TCs can’t be in the water.
But there are potential solutions for that problem.