What would you like to see in Myth Retold?

What do you think about the following UI?


Thats a UI from Empire Earth that is modded to add players names, color, score and age just above the mini-map. A UI like that I would love.

It’s close to being amazing.
The ressources should ideally be in a block-shape, right next to the minimap and there should be a global queue (customizable to including villager training, military training and technology research status) above the ressources+minimap.

Damn I loved playing EE as a youngster!

I was one of the guys who asked to make the behemoth tusks bigger but I just realised by zooming in on footage that they chomp now with their big mouths with all their weight which is a pretty damn cool feature and animation!
I still think Nemean lion and battle boar should be slightly bigger - at least through their specific upgrade (which battle not for example still doesn’t have…) - and you really should also make them bigger cause you can be really proof of their designs. Especially the battle boar looks really really great now design wise (I would still just reduce the trunk slightly to make the tusk more prominent but otherwise what a beautiful model!)

  • a Socotra map type with unique visuals
  • one-hit kill abilities restored for Cyclops, Kraken and Medusa
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Hello everyone. I believe a great way to expand the game is to bring new minor Gods to each pantheon. Instead of 3 minor gods per era, it would be cool to have more!

Another point is to diversify each major God more like in the Greeks where Hades, Poseidom and Zeus have different heroes!

I truly believe that it is more important to give greater care to the civilizations that already exist and to polish them more and more.

Who else agrees with me? New civilizations are important, but it is equally important to add new layers of content and complexity to existing civilizations so that they have even more personality and the choice of minor gods is unique, impactful and diverse within the civilization itself and that these differences have a visual impact in the game :).

I truly believe that AOM retold fans have a bright future ahead of them.

I know I bang on like an old drum but YES, bring back those insta-kills. By no means game breaking, was awesome to watch and great immersion.
Speaking of Medusa, I’d like to see the petrifaction animation happen like it used to, where they steadily crumble or tip over rather than poof into a cloud

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Corpses and decay effect for dead units.

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Remove this nonsensical nerf to the max range of siege ships and arrow ships, I don’t want every water and hybrid maps being played in the exact same way as land maps when it comes to lategame.

This game should reward adaptability and strategic decisions instead of suffocating them, I don’t get this urge from these new studios to nerf or change some of the features that made this game so unique and fun to play with.

On a side note, why does centaur sound like a 14 years old boy now?
Hopefully it’s just another placeholder.

Yes, as long as they give players options it’s better…

Great, maybe I’ll leave it like that…although in any case it would be legacy AoM, since the original AoM also had the resources below…

Yes, they also reworked all the civs and then they will add the 2 new ones…

Not really…At most you have to see the map and the resources…but yes…

True, but AoE doesn’t have as many buildings as DE had, which were like 20 or 25 in later ages…PS: Post 1000 nice xd…

Yes, we need a DE trilogy of EE and EE 4…

They’ll be putting it in the next DLCs, when they add more African or Middle Eastern mythologies…

That’s already a question of balance…

Yes, that’s what the Gods Pack is for, to give more variability to the civs, but I’m afraid it will become pay to win…

That’s already a matter of performance…

That’s to make it more competitive…otherwise it can make the pros frustrated and leave the game…

In the originial game could rarely happen that a settlement is in water range and the other one isn’t, but now that settlements are somewhat less impactful and maps are almost always mirrored I don’t see a valid reason to nerf a feature that has been in the game for more than twenty years.

Also, I want to point out that in the original game you have to pay a very expensive cost to research the tech that increases the range and the damage against buildings of your siege ships, this tech wasn’t fast to research either.

Let’s hope Microsoft manages to purchase the Empire Earth IP from Rebellion as that’s sadly the only IP Activision sold after purchasing Sierra back in 2008.

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lol I guarantee EE3 will never see the light of day as a remake, and I doubt even EE2.

At least you can purchase the trillogy on GOG, tho I doubt you really want to get EE3 :smiley:

No one really want’s that anyway.
The original Empire Earth is what people love.
The 2nd and 3rd were made by totally different studios anyway.
The studio that made EE1 went on to make 2 games of their own but they both failed, partially because of pressure from publishers.

The original studio (Stainless Steel Studios) was founded by former Age of Empires 1 developers that wanted to make a more ambitions game instead of a similar scope game in the Middle Ages (Age of Kings).

No game ever since has tried to do something similar. Most RTS stick to a single Age only a few try to cover a small time period but none try to put the whole human history into one RTS game anymore.
Only turn based strategy games (Civilisation) still do that.

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Sure, that’s true, although since we now have the village centers I don’t know how they would balance it better…

Yes, that’s sad… but Microsoft has plenty of money to buy back the IP…

I think they can do it, but they would have to make Rise of Nations style campaigns and include at least 3 more civs: Africa (a mixed civ of Egypt, Carthage, Mali, Bantu, Ethiopia and South Africa), South America (Chavin, Incas, Tupi and Mapuches) and North America (Olmecs, Mayans, Aztecs, Haudenosaunee and Lakotas)…

Yes, Stainless Steel Studios closed in 2006 after Rise and Fall: Civilizations at War and Mac Doc Software (who made EE1:Art of Supremacy, EE2 and EE3) were bought by Rockstar in 2008 and are now Rockstar Leeds and are one of the studios in charge of Rockstar games (Bully, GTA IV, RDR 1, Max Payne 3, GTA V, RDR 2 and GTA VI)… at least next year we will have Civilization VII…

sorry if i read this wrong but didn’t rise of nations tried something very similar? i know now its different gameplay wise thx to you but in my book its very similar dircetion wise. cause i still remember how cool i thought it was to start primitive and later have jets and nuclear bombs. - even nuclear bombs are obviously no fun thing at all.

It was a similar gameplay but with territories, EE1 was AoE 1-2 but with 15 ages from prehistory to space, EDotM was shorter from the Middle Ages to WWII, EE2 incorporated the concept of territories from Civilization and RoN, then EE3 was directly a mix between RoN, WC3 and AoE 3 and only 5 ages: Ancient, Medieval, Colonial, Modern and Future…

Yes but it’s almost as old and in some ways feels older since it’s still a 2D game while EE1 was already 3D and actually utilised that in some ways. Projectiles are actually physical objects that can hit terrain or walls instead of their targets.

Rise of Nations is kinda different in many ways though. Also only halve as many Ages.

Empire Earth 2 was kinda more ambitious and added a lot of new system, some clearly inspired by RoN but the core gameplay felt bad.

The units where the same though every age.
Light/Heavy Infantry
Light/Heavy Cavalry
Light/Heavy Siege
With the counter system always being the same and the pattern of units being replaced also staying the same though all the Ages.
Besides the 2nd Heavy Infantry all units upgraded every 2nd Age, while alternating between Heavy and Light Version being upgraded. Only the 2nd Heavy Infantry upgraded every 3 Ages.

Since the counter system stayed the same in every age that meant that Light Siege countered Cavalry since it later turned into Anti Tank guns while Cavalry turned into Tanks.
Robots were added in the last 2 Ages but they were also just tagged Heavy and Light Cavalry the same with Helicopters.
Not very interesting system.

Empire Earth 1 was very different. It often introduced entirely new units in new ages and removed some other unit lines.
No military unit survived though all Ages but some could be upgraded for a very long time. An Arquebus could be upgraded into a Robot Soldier in Space Age but the Spearman Line ended with Halberdier in Imperial Age.
Cavalry didn’t just turn into Tanks. And Tanks felt very different compared to Cavalry and actually had very strong armour instead of a of HP.

In the end EE1 was not really all that balanced and the difference between civilisations was very small.
EE2 improved that but also introduced very stupid things like Peru being able to train Cavalry since the Stone Age since there were no tech tree differences between Civilisations.

A new Empire Earth like game (Age of Empire Earth) with actual different civilisations and spanning the whole human history from the Stone Age until the Future would be pretty epic.

Well EE3 did the latter, but went overboard with the oversimplification (Conquest the World campaigns “a la RoN”)…instead of many civs, you have 3 major civs: Western (strong but expensive European units ranging from typical Bronze and Iron Age units to typical futuristic units like tanks and bipedal robots like those in EE1 or the GDI in CNC3); Middle Eastern (cavalry civ based on surprise and hit and run tactics, ranging from Egyptian-style camels from AoM to fututistic units taken from GLA and NOD from Command and Conquer Generals and CNC3 with a post-apocalyptic Mad Max look) and finally Far Eastern (infantry civ based on a lot of cheap units which is basically China from the Qin Dynasty to China from CNC Generals or even UFAR China from EE1 and they have Scarab like transports)…

I’m a Christian, but it would be really funny if there were an explicitly Catholic civilization in this game, because it would anger the Catholics and I’d find that entertaining.

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