I think the devs need to add damage multiplier information to the Compendium. Without it we can’t easily tell the true damage a unit does.
Raising the housing limit with each new TC constructed would be nice. It seems a bit weird to me that you’re likely to reach the housing limit before you claim all the Settlements on the map.
I can get used to seeing the resources on the right, but I won’t tolerate the hotkeys.
Understandable if you’re coming from AoE 4. As I’m used to AoE 2 and 3, I don’t see myself in a moment where I want to use (x2) keys as my setup works without it ^^
They are also for the errors that I have reported
I just bought the Xbox version. I’d like to see a creative mode / sandbox and customizable campaigns where we could select things like the number of enemy factions, frequency of attacks, etc.
Can we get rank divisions and borders? Like:
Bronze
Silver
Gold
Platinum
Diamond
Masters
Grand Masters
I think this would give people more of an incentive to play ranked, making queues faster.
Speaking of faster queues, even in peak number of players the game still takes at least a minute to find a game. It’s a little frustrating, specially for people that come from SC2.
The ability to look at the tech trees or social features, (or do aything) during queue time would be amazing as well.
I’d really like it if each non-Greek civ could get their own unique Regent model. Kind of surprised that was missed, given that the citadels were reworked for each civ.
I think the Greeks should get a new model too and this one should be used for Misenus so he can finally be in the game.
I would like to see the difficulty levels rework/expansion for the campaign:
(thread) Suggestion - rework the difficulty system for the campaign missions to include Extreme and Legendary, and include both the legacy AI and the new AI for various difficulty levels
I like the feature where you can define the viewing direction of your troops by keeping the right mouse button pressed. I would love to see that implemented. AoE4 has it and I really like it. It might be a small thing, but I consider it quite useful, because by letting them face the direction where you expect the enemy, you can easily prevent enemies from attacking your ranged units first when they are attacked while you are not focusing on your troops at the moment.
Quick match 4v4 / 5v5 and 6v6. An Elo rating even for the unranked ones. Ability to see an opponent’s rating in an unranked match (at least so I know if they are at my level)
Minimap, ressources, idle villagers, global queue all in bot left corner would be amazing!
Also new preset hotkey layout which plays arround attackmove being on button “a” instead of space.
While not mythically accurate, either that or a Giant Robot are too iconic not to add.
They could at least be cheat units if they do add Japan as a culture.
Yes, probably the new DLCs will bring new cheats for the game…