When Stormgate launches AOE4 must be in good shape to survive

I don’t know. To be honest pace isn’t the problem. Economic part is partly fun also, not for every civ but is okay.
The lack of dynamics in fight and the small roster of units is the problem.
One thing I truly don’t understand and if someone understand it, please tell me.
So you have archer, spearman, horseman, maa like every civ, they play totally the same + some have small bonuses, boring but I got it.

Now, there is priest for holy roman empire, imam for Abbasid and shaman for Mongols. How can you create a game and make them absolutely the same. Shaman have absolutely nothing in common with priest, like totally different in every single way.

Like every unit have options to be amazing and every civ to be unique but for me , the units are just dumped down, throwed it into the game and “Hey, here is the new Aoe, we didn’t read anything about history of weapons, religions, civilizations or how the wars are fought, but hey the game is the experience of the battlefield in the medieval times”

Yes, they could have made it more different according to the region as it happens in AoE 3, but all the civs feel very similar to each other, especially the European ones… Asian civs vary a little more, but not much more than that…

Yeah changing the pace wouldn’t be my first option to make the game more dynamic anyways. It would however be the simplest option for the devs to make the game more dynamic. Also the economic aspect of AoE4 is just super fine. I’ve mentioned AoE2’s economy because it serves as a good basis and AoE4 imo rightfully copied large parts of it. It should have copied some elements of SC2 too if it was up to me. I do not even want the pace of SC2 but it would be super easy to implement some micro elements that promote skill ceiling and at the same time do not end in super fast game deciding fights like bio vs banelings.

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I don’t know where the idea that SC is only for very fast people come from. For those “not very fast” but dont have much time to play games like me, I actually enjoy the shorter matches of SC2 than the 30-40 mins games of AoE 4. Late game fight in AoE 4 feel torturous tbh.

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Uh now I think the opposite.
Esports people will always find their next esports to esports with. No matter what that game is.
If stormgate turns out to be either:

  1. A far better esports game that entirely takes over the scene.
  2. Just another proof that esports RTS does not work anymore.

In any case it will result in AOE4 switching to a healthier direction.

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Well, in the second case, I hope they don’t keep trying to make AoE4 a big esport RTS, like they are doing now. Maybe they’ll double down on the efforts after realizing stormgate didn’t stomp them over.

So I hope the first thing happens, just for the sake of the AoE enjoyers who just want something that feels like AoE. (I’m talking about UI, game modes, single player content, graphics etc)

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I’m going to laugh, the game was a few months old, with the same attitude I would complain about ao2, that until now you should pray for your rival to give up if you still haven’t killed all the villagers, and lately, they eliminated viper for a technology that It turns all the villagers into military units and Hera won the tournament with the same technology, and then says that they must eliminate it haha

It is actually very common for them to fail.
You can have best team on the job, still they need right direction.
Those “E-Sport” shenanigans make a game priory to function, not to fun.

And that’s why they always flop. That’s how we got Dawn of War 3, Universe At War, C&C4TT

lemme add grey goo to that mix

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You do realize MOBAs are dead genre?

Well there is a very clear patter, if RTS is made with PvP focus and simple it flops,

if RTS is made for single-player and complex, it makes money.

Just in context, check their recent RTS The Great War: Western Front™,
Petroglyph for years struggled to make a PvP shenanigan game,
now with their single player focused WW1 RTS, they have the best steam rated RTS of year 2023.

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I think that the video related to the springald meta if I remember correctly. Also I have no idea why exactly hera left AoE4 which could indeed be a lack of micro. However, overall the top AoE2 players seem to be defensive playstyle enjoyers who mainly play aggressive in certain game situations when they can gain an advantage. On SC2 I’d say its quite different. There’s defensive and offensive powerhouses.

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It’s quite similar to the peak of RTS esports…one or two games dominating the scene for many years. Every other game that tried to get in failed both in becoming a esports and being a good game themselves.

Don’t understand why peaple trying so hard to oppose e-sport and casu. You need both, that simple, SC2 are great for e-sport and casu (campaign in SC2 are amazing, AI are amazing etc…) AOE4 missed in both.

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Because a lot of developers, I’d say most of them, especially in RTS, have proved they are not capable of appealing to both. There are so many RTS that have “esports” written on their faces and end up failing in all aspects.
Blizzard when it was still good was actually the outlier.

From a casual player’s perspective, a less successful game with a dead esports scene but rich enough contents is worth picking up. A lackluster esports-focused game with a dead esports scene is nothing,

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A video from almost a year and a half ago totally outdated compared to the current balance.

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POG
Disclaimer: doubt i should waist time to answer but:

It’s like claiming “Search engines are dead”.
Google take 90% of the market and outperform everyone. Does it mean “searching is dead”?

DOTA + LOL - splitted the market.
what the hell goes in people brains to say that auditory of 500k === dead genre.
just what?

Imagine Dota will shut down tomorrow. In 2weeks we recieve 10 “revived projects” to feed hungry 500k players.
Dota win by QoLs and “idea” that’s it.
it’s almost impossible to catch up with Dota.

just no words… to claim that genre is dead with current 500k players.

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FOUND ONE!!!

thx

super true.
but you do not need PvE or campaigns to have “huge number of casuals”.

It’s true that Dota was born from w3 with History.
But what about LoL?

It can be both ways, but certainly not “only PvE content”.

hots have HUGE PvE content of 4 games. And where is HoTs now? Throw a red rag and millions will run to new diablo… but HoTs is crying in the corner with all PvE and stories they have.

PS aoe4 without campaigns will be defected… but not campaigns is the issue… the multiplayer is the issue.

and stormgate surely can follow steps of LOL or Dota with multiplayer focus.

pps about dota for casuals

W3 helped a lot. Helped to sell idea to Valve.
Dota2 break the roots… and people were playing in Dota2 not in w3.

so what? Stormgate can not repeat it? It’s just QoL for PvP game.
in the first place Dota is about gameplay with amazing mechanics(buyback-towers | lining)

either you super old or exception or never played Dota.
EVERY child at least once thought about being pro-esportsman.

Dota community is extremely rude… why? cause the WANT TO WIN.
Relaxed casuals do not survive in Dota.

sum up: you mixing QoL as PvE content. It’s not. It’s just QoL.

You can’t compare MOBAs like LoL or DotA to RTSs. That is the biggest mistake developers have been making: the RTS fanbase and the MOBA fanbase have a very small overlap. There’s more overlap between RTS players and RPG players and 80% of the playerbase refuses to play a single multiplayer game. So no, you can’t expect that an RTS will survive with a Multiplayer focus.

(1) The Next Major RTS Will Fail. This Is Why. - YouTube

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