How is the mostly non-interactive wildlife/gaia, and other set dressing elements in AoE4? Quantity, appearance, animations, etc.
Things like whales, dolphins, birds (hawks, eagles, owls, crows, etc.), frogs/toads, wolves, dragonflies, fireflies, butterflies, tigers, monkeys, and other climate-, biome-, time of day-, season-, and altitude-appropriate creatures.
Set dressing, mostly, but nice touches that help show an attention to detail or nice level of polish.
I’d classify things like tombstones, ruins, artifacts, broken down carts, boulders, waterfalls, mist rainbows, random wind gusts, falling leaves, tumbleweeds, dust or leaf kickups, dust devils, water waves/effects, and the like in a similar category that I’m curious if they included or will include?
Would be neat to see a flock of starlings or some small bird briefly swirl/dance in the sky once every few matches, on average (in a flocking to and fro way you see them do in real life)
At any rate, I just never saw much of this type of thing in Tech Stress… very little to none, actually, and wonder if the final game had anything added?
Did the eagle(?) that was shown in the original AoE4 announcement trailers years ago (revealing the map as it flew over) ever come to fruition in any set dressing or gameplay way (e.g., spy on enemies)?
Thanks! Just curious. I haven’t been able to watch many gameplay vids yet