Welcome to the
longest post on Age of Empires Forum!
This is the result of contributions from at least
eight people so far.
This is an
open-door home. Everyone’s comments, opinion, criticism, suggestions, corrections are welcome in this Topic. Material about other civs is
very welcome here too; we don’t flag people.
Architecture & Civ Concept last major update
November 19th, 2021;
1. Top 10 Reasons it's the Most Unique Civ 2. Architecture Transformation 3. Full Civ Concept 4. Landmark Details
Recent updates: Turkish cavalry archer is renamed
Akinji now, Turkish horseman with raiding ability is renamed
Atli, “Janissary” is renamed
Yeniçeri (original Turkish term for “New Soldier”); introduction of
Humbara, the famous Ottoman Grenadier unique unit; Details about landmarks at the
end of OP; NEXT: the unique
Ghazi system of veterancy.
Top 10 Reasons why the Turks / Ottoman Empire concept is the
most unique, gameplay-changing civ concept on the Age of Empires Forum (further details on the full Civ Concept below):
8. versatile, evolving “Spartan” COMBO unit Yeniçeri (Janissary) in ages 2-4; heavy knight Spahi with massive, BRUTAL skull-crushing mace as weapon
10. the Ottoman Empire created 97% of Mega Bombards on Earth, invented the matchlock MUSKET that changed history, and was the WORLD’s most powerful empire at the end of AoE4 time
A much appreciated moderator in our Age of Empires Forum has submitted this strong proposition:
"I submit that the only way this conversation about how to choose future civs can be productive:
1. First try to agree on how the developers should be choosing civs – what factors should be considered and which factors should be more important than other factors. Some common factors raised:
Era : How much does the civ overlap in the timelines of the existing civs?
Location : Is the civ generally located near our existing civs without overlapping too much on their territory? Did the civ interact with existing civs in significant ways?
Historical Significance: How large of a footprint did the civ have with respect to (a) population, (b) geographical reach, (c) cultural/economic influence, (d) military success?
Availability : Historically, would the civ step on the toes of other civs? Is the civ referenced anywhere in the game or other official materials? Is the civ already in the game in some form, such as an alliance, smaller faction, or influence on an existing civ’s Units, Buildings, Techs, and themes?
Name recognition and brand : Does the civ have a well-known name that generates excitement? Does the civ have well-known branding of art, ARCHITUECTURE, and Units?
Campaign Consideration: Is there something about the civ that would lend it well towards a single player campaign?
Distinct Visuals : Would the civ be visually unique in its art, ARCHITECTURE and Units and otherwise lend itself to readability by players?
Playstyle and Design : Would the civ provide an opportunity to introduce enjoyable and fitting new ideas, Units, Buildings, and Techs into the game? Would the civ fit into the game with regards to playstyle, design, and strategy without stepping on the toes of other civs?
Practicality : Is there some reason the civ would be particularly easier or more difficult to develop?"
I believe the mod’s words are wise and thoughtful.
I would like to add an essential element,
INVENTIONS & INNOVATIONS. Especially military or dual-use inventions like the cool Byzantine Greek Fire, the clever Italian pavise, the Ottoman /Turkish surgical instruments (forceps, catheters, scalpels, pincers and lancets) used everywhere even today and the Great Bombard which transformed siege, the masterly Portuguese caravel and of course the Ottoman /Turkish matchlock musket from 1465 that changed the world forever.
I also recognize the particular importance of
PLAYSTYLE/ GAMEPLAY dynamics. The Mongols and the Rus have interesting gameplay features in AoE 4, and I like the Abbasid House of Wisdom and Chinese dynasty mechanism. In particular, the Turks / Ottoman Empire civ are the ONLY world civ to feature a
HYBRID transition from nomadic to settled Empire right in the heart of AoE 4 timeframe, and also the ONLY to feature an
ASYMMETRIC economy/military BALANCE. The unique gameplay possibilities are endless. See our CIV CONCEPT at the end.
But in this topic, I directly address a point submitted by the AoE Forum moderator that’s been paramount for AoE design since the first game of the franchise: ARCHITECTURE. The nomadic to settled empire transition in the above paragraph powered perhaps the most fascinating transformation in civ architecture of AoE 4 time.
This amazing transformation was totally missed in AoE 2 and AoE 3, that’s the kind of civ uniqueness that could make AoE 4 the best game in the series. Everyone is welcome to please add other civs’ architecture during AoE 4 timeframe in this Topic.
So let’s cut to the chase and see this extremely world-unique and defining transformation of Turks’ civ architecture style from age 1 to age 4 in AoE4 timeframe,
a journey from nomadic to increasingly complex Seljuk architecture that already went above and beyond Mongols, then world-unique Ottoman houses, palaces and mosques, finally ending with the glory of a true Empire:
Full Compilation of Concepts, Mechanics, Units, Techs, & Landmarks, all with HISTORICAL SUBSTANTIATION
First HYBRID civ on the franchise, starts nomadic but transforms into a settled Empire, with amazing world-unique architecture evolution
FIRST and ONLY civ Asymmetric in the fundamental balance between Economy and Military: Strong, unique military units/techs mathematically offset the lacklustre economy
WORLD-UNIQUE, sui generis gunpowder techs, guns and MEGA Bombards; sophisticated siege and sapping engineering
nomadic(all buildings mobile) with
2 scouts, but must analyze the map geography features and choose a location to totally transform into a
settled civin Age 2. The number of
possible gameplay paths and strategies is huge, a dramatic transformation of Age of Empires civ concept (for a look at architecture evolution, see the Architecture Transformation above).
Town Center continuously
spawnsvillagers, slower at first, but can pick up speed with Mosque improvements. This allows players to focus on
analyzing the mapearly in the game in order to devise a geographic strategy to
switch from nomadic civ to settled civin age 2, and also launch
raidsto catch up with civs with better economy (
Yeniçeri(Janissary): The Turkish army’s backbone is the Yeniçeri, a very unique unit, it’s an
evolving combo of a melee and ranged unitstogether. It carries a
huge, beastly curved sword/scimitarfor strong melee combat, but also has a ranged weapon that evolves with time: It starts age 2 as a tanky archer+infantry trained in the barracks, with a
composite bowand massive sword, and can be upgraded in age 3 to an early
hand cannonnerwith the same big sword. In age 4, the Yeniçeri can be upgraded to the Imperial Yeniçeri, still with the characteristic huge sword for melee, but now armed with the
matchlock musket, the revolutionary weapon invented in the Ottoman Empire in Edirne, today’s Turkey in
1465that rendered the hand cannon and arquebus obsolete and
changed warfare and world history forever, being the basic weapon of all European civs in AoE3. The Yeniçeri is so versatile it can sometimes replace all other infantry and archers in ages 2, 3 and 4 in a single unit line, making the Ottoman Empire even more unique civ
Sons of the Wolf: according to the absolutely essential, foundational
Legend of the Wolf, the Turks were
half-human, half-wolf offspringof a tortured, mutilated little boy who survived a historical village massacre by Chinese soldiers. As a civ bonus, the Turkish scout can
tame gaia wolveson the map.
Haram: Villagers can’t hunt boar, but hunt deer faster.
Turkish Migrations: Starts nomadic with 2 Scouts.
Seljuk Light Cavalry: Atli (Horseman) line upgrades
freeon age up, does extra melee damage against
villagers and traders.
Ghaznavid Jurisdiction: The Ghaznavid Empire, one of several Turkish empires in AoE 4 time, was the
first world empireto be built primarily around control of the
Silk Road bottlenecks. As a civ bonus, when a Turks / Ottoman Empire player
slays an enemy Tradercarrying gold, he
plunders the amount of gold profitthe trader was carrying. This interesting bonus pays respect to the history of the Ghaznavid and Seljuk sultans and fits in the unique trade-interfering character of the civ.
Rulers of the Mediterranean: can build Ottoman-unique speedy
Barbary Corsairsfaster (interestingly, the Ottoman Empire was the only AoE4-time civ on Earth to achieve superpower status both on land and the sea, even China or Delhi Sultanate did not achieve that).
Cannon Foundries: the Turks / Ottoman Empire were most enthusiastic adopters of cannons, heavy guns and bombards; their Siege Workshop is called Cannon Foundry, and Turkish gunpowder artillery (Cannon, Abus Gun, Culverin and Great Bombards) has extra HP.
Devshirmeage 3 unique tech: a key element of the civ, the legendary, world-unique devshirme
recruitment systemaccepted children mostly from the minority subject peoples of the Ottoman Empire into a
life-long Spartan, not-allowed-to-feel-painelite army training of unswerving loyalty to the ‘Father’ Sultan, to become the core of the Ottoman army. In the beginning they were forced slaves of the Sultan, but with high pay, status and power, soon Christian families begged the Empire to take their children as a Janissary trainee. With Devshime tech, a
spawnsat the barracks each time an enemy
villager/trader is slayed, to model the Ottoman army recruitment system.
Surgical Instrumentsage 3 unique tech: the Ottoman Empire invented surgical instruments (forceps, catheters, scalpels, pincers and lancets) used everywhere in the world even today. With this tech researched,
Akinji, Atli and Spahi lines regeneratehealth.
Artilleryage 4 unique tech: Paying respect to the large-scale manufacturing and deployment of artillery by the Ottomans in history, Great Bombards have
increased rangewith Artillery.
Monopolyage 4 unique tech: another key element of the never-seen-before trade interference concept of the civ, the Turks’ ultimate unique tech in Age 4 is Monopoly. At the end of the AoE 4 timeframe, the Ottoman Empire was planet Earth’s superpower. The Ottomans established a near-monopoly on the global trade artery Silk Road for centuries, spurring the great navigations and the age of discovery that changed the world… Expensive Age 4 unique tech
Monopolygrants the Turks / Ottoman Empire player a
taxof 20% of all the adversary’s Trade Profit from then on. This unique tech concept is a
strategic innovation in Age of Empiresgameplay because it forces turtling adversaries to reconsider/recalibrate a full reliance on trade for late gold revenue. It’s like Abbasid camels making cavalry weaker, but on a more
macro, strategic aspect.
The Turks / Ottoman Empire civ starts the game with a mobile Town Center,
two scoutsand a very humble, poor
mobile Mosqueto improve villager spawning. Contrary to the Mongols, Turks need
Yurt(house) to support population.
Turks can build a stable and train the fast but weak
Early Akinjiin age 1, upgrading instantly to
Akinjiin age 2. All Turk Akinji have bonus damage against villagers and traders.
The Age 2 landmarks are the
Alp Arslan Mausoleumto pay homage to the all-time badass sultan and the
Twin Minaret Mosque, both
Turks can train the
Akinji(cavalry archer) and the
Imam(see Tolerance) in Age 2.
Seljuk Raidingage 2 unique tech: being adept, first-rate raiders in history, Akinji can
Mehter: (recognized by UNESCO of the United Nations as the
oldest army band in the world, either a unit or temporary boost?) the iconic Turkish army band boosts troop speed and attack with energizing, inspiring powerful music (see videos of Mehter on this Topic above!).The Mehter army band songs include
Attack Song(for battle or storming fortress)
Marching Song(extra speed)
Defend Bravely Song(near landmarks)
Raiding Song(extra line of sight for cavalry)
Heroic Song(extra armor)
- The Age 3 landmarks are the green-stone
Rumi Mausoleumin Konya dedicated to one of humankind’s giant poets and philosophers, the Islamic “
Poet of Love” Rumi (most popular poet in the USA still in 2021); and the romantic, soaring
Galata Tower, one of the history’s oldest, tallest, most iconic stone towers, from where the world’s first paraglider flight jumped off.
In addition to the Trebuchet, the Turks /Ottoman Empire civ gets the
Great Bombardin Age 3. The awesome,
beastly, iconic, world-unique historical Great Bombard from
1451is much larger (monster-sized), more expensive with more HP than a normal Bombard; it moves and fires very
slowly, but with more attack, AED and range.
The Yeniçeri can have the ranged weapon upgraded from composite bow to
hand cannonin Age 3 (from Yeniçeri to Veteran Yeniçeri). Akinji upgrades to Veteran Akinji.
ToleranceAge 3 unique tech: reflecting then-unmatched Ottoman acceptance of all ethnicities and religions in the medieval Empire,
Imams can convert enemy villagers without a relic after researching Tolerance.
Turks / Ottoman Empire gets the iconic, dignified, tanky heavy Ottoman knight
Spahiwith a brutal skull-crushing
AEDas a weapon in age 3. Spahi does not have ‘cavalry charge’ attack.
Tophane(“Bombard Yard”), the
world’s largest cannon foundryfrom
1468in Istanbul, is an Age 4 landmark to produce Imperial Bombards with extra HP (see the amazing Tophane in the Architecture Transformation above)
The other Age 4 landmark is the
Topkapi(“Gate of the Bombards”) Palace from
1465, the home of the Ottoman Sultan, quite simply, the
world's LARGEST palacewhen built, which boosts overall army production.
Yeniçeri can have their ranged weapon upgraded from
matchlock musket(from Veteran to Imperial Yeniçeri),
Akinjiand the beastly
Great Bombardare also upgradable to Imperial, the Imperial Great Bombard can utterly OBLITERATE a stone wall and its adjacent segments in a couple of bombardments.
The Ottoman Empire gets the
Humbara(Grenadier) unique unit in age 4; Humbara was the
first organized and specialized grenadier and mortar corps in the world.
Monopolyunique tech brings about a major strategic transformation of the game (read details anout this important unique tech in civ bonus above).
Wonderof the Ottoman Empire civ is the
colossal, exquisite universal masterpiece, the
Blue Mosquein Istanbul.
Our Suggestion for Wonder of the Ottoman Empire/Turks civ:
Built in 1609 (AoE 4 goes up to ~1650) by Sultan Ahmed I with funds from the imperial treasury after a bloody and costly 15-year war with powerhouse Persia while fighting most of Europe at the same time, this enormous and colossal architectual masterpiece of humankind has 20,000 priceless blue-themed Iznik porcelain tiles inside (Iznik is the largest and oldest porcelain manufacturing and design center outside of China).
The Blue Mosque is in the Eternal City Istanbul and is one of the most visited tourist sites in the world today.
A Landmark Idea for a REAL AoE4-Time EMPIRE:
Real-history world’s largest cannon foundry and ONLY one specialized in manufacturing the Ottoman Empire’s uniquely iconic Great Bombards, for producing these monster-sized Mega Bombards in Age 4 for the AoE 4 Ottoman Empire DLC civ.
I feel it’s unbelievably cool, one-and-only place with a powerful vibe, sounds of huge bombards thundering, the voice of a true Empire echoing in the air. Sui generis architecture… it can still be visited in ISTANBUL today.
A living AoE4-worthy landmark with an imperial vibe. I’ve visited it myself.
A timeless green-stone Landmark with a soul:
Even today, in 2021, Rumi (Mevlana in Turkish) is still the most popular poet in places as far away as the USA, Kazakhstan, South Africa, and Australia
The Mausoleum of Rumi is our Ottoman Empire DLC civ age 3 Landmark suggestion; Location: KONYA, Turkiye It’s visited by millions of tourists, as it’s the authentic home of the whirling DERVISHES, with daily performances; In our AoE4 DLC suggestion, this landmark can train SUFI IMAM, a more powerful version of the Imam with
TRANSCENDENCE (temporary invulnerability) & better, relic-less conversion skills, adding a transformative new tactical dimension to Age of Empires.
Everyone welcome to contribute other prospective civs’ architecture and/or related civ concept material anytime.
I’m particularly interested in other serious (like the Ottoman Empire/ Turks) AoE 4 candidate civs such as Persians, Inca, Mali, Byzantines, Japan.
Let’s join hands to help, support and inspire Age of Empires to be even better.
Best regards to all,