Welcome to the longest post
on Age of Empires Forum!
This is the result of contributions from at least eight people
so far.
This is an open-door
home. Everyone’s comments, opinion, criticism, suggestions, corrections are welcome in this Topic. Material about other civs is very welcome
here too; we don’t flag people.
Architecture & Civ Concept last major update November 19th, 2021
;
Order of contents in this original post:
1. Top 10 Reasons it's the Most Unique Civ
2. Architecture Transformation
3. Full Civ Concept
4. Landmark Details
Recent updates: Turkish cavalry archer is renamed Akinji
now, Turkish horseman with raiding ability is renamed Atli
, “Janissary” is renamed Yeniçeri
(original Turkish term for “New Soldier”); introduction of Humbara
, the famous Ottoman Grenadier unique unit; Details about landmarks at the end of OP
; NEXT: the unique Ghazi
system of veterancy.
.
.
Part 1: Top 10 Reasons why It’s the Most Unique Civ
Here’s the Top 10 Reasons
why the Turks / Ottoman Empire concept is the most unique, gameplay-changing
civ concept on the Age of Empires Forum (further details on the full Civ Concept below):
1. it’s the ONLY Hybrid (nomad+settled) civ in the history of the franchise
2. the ONLY asymmetric civ in terms of fundamental Economy-Military balance in Age of Empires EVER
3. it has the UNPRECEDENTED trade interference concept / Monopoly
4. when it SLAYS a Trader, it takes ALL the gold bytch was carrying
5. it has the BEASTLY, BRUTAL Great Bombard in its REAL historical size
6. it boosts the army with a badass army BAND, not a priest; a song for each situation
7. it can tame WOLVES based on the cool, unique, SAVAGE legend of origin of the Turks
8. versatile, evolving “Spartan” COMBO unit Yeniçeri (Janissary) in ages 2-4; heavy knight Spahi with massive, BRUTAL skull-crushing mace as weapon
9. it has a NEVER-SEEN-before Devshirme army recruitment method, and Ghazi veterancy system
10. the Ottoman Empire created 97% of Mega Bombards on Earth, invented the matchlock MUSKET that changed history, and was the WORLD’s most powerful empire at the end of AoE4 time
.
.
Part 2: The Awe-Inspiring Architecture Transformation
A much appreciated moderator in our Age of Empires Forum has submitted this strong proposition:
"I submit that the only way this conversation about how to choose future civs can be productive:
1. First try to agree on how the developers should be choosing civs – what factors should be considered and which factors should be more important than other factors. Some common factors raised:
Era : How much does the civ overlap in the timelines of the existing civs?
Location : Is the civ generally located near our existing civs without overlapping too much on their territory? Did the civ interact with existing civs in significant ways?
Historical Significance: How large of a footprint did the civ have with respect to (a) population, (b) geographical reach, (c) cultural/economic influence, (d) military success?
Availability : Historically, would the civ step on the toes of other civs? Is the civ referenced anywhere in the game or other official materials? Is the civ already in the game in some form, such as an alliance, smaller faction, or influence on an existing civ’s Units, Buildings, Techs, and themes?
Name recognition and brand : Does the civ have a well-known name that generates excitement? Does the civ have well-known branding of art, ARCHITUECTURE, and Units?
Campaign Consideration: Is there something about the civ that would lend it well towards a single player campaign?
Distinct Visuals : Would the civ be visually unique in its art, ARCHITECTURE and Units and otherwise lend itself to readability by players?
Playstyle and Design : Would the civ provide an opportunity to introduce enjoyable and fitting new ideas, Units, Buildings, and Techs into the game? Would the civ fit into the game with regards to playstyle, design, and strategy without stepping on the toes of other civs?
Practicality : Is there some reason the civ would be particularly easier or more difficult to develop?"
.
I believe the mod’s words are wise and thoughtful.
I would like to add an essential element, INVENTIONS & INNOVATIONS
. Especially military or dual-use inventions like the cool Byzantine Greek Fire, the clever Italian pavise, the Ottoman /Turkish surgical instruments (forceps, catheters, scalpels, pincers and lancets) used everywhere even today and the Great Bombard which transformed siege, the masterly Portuguese caravel and of course the Ottoman /Turkish matchlock musket from 1465 that changed the world forever.
I also recognize the particular importance of PLAYSTYLE/ GAMEPLAY
dynamics. The Mongols and the Rus have interesting gameplay features in AoE 4, and I like the Abbasid House of Wisdom and Chinese dynasty mechanism. In particular, the Turks / Ottoman Empire civ are the ONLY world civ to feature a HYBRID transition
from nomadic to settled Empire right in the heart of AoE 4 timeframe, and also the ONLY to feature an ASYMMETRIC economy/military BALANCE
. The unique gameplay possibilities are endless. See our CIV CONCEPT at the end.
But in this topic, I directly address a point submitted by the AoE Forum moderator that’s been paramount for AoE design since the first game of the franchise: ARCHITECTURE. The nomadic to settled empire transition in the above paragraph powered perhaps the most fascinating transformation in civ architecture of AoE 4 time.
This amazing transformation was totally missed in AoE 2 and AoE 3, that’s the kind of civ uniqueness that could make AoE 4 the best game in the series. Everyone is welcome to please add other civs’ architecture during AoE 4 timeframe in this Topic.
So let’s cut to the chase and see this extremely world-unique and defining transformation of Turks’ civ architecture style from age 1 to age 4 in AoE4 timeframe, a journey from nomadic to increasingly complex Seljuk architecture that already went above and beyond Mongols, then world-unique Ottoman houses, palaces and mosques, finally ending with the glory of a true Empire
:
Age I Turkish Architecture
.
Age II Turkish Architecture
.
Age III Turkish Architecture
.
Age IV Turkish Architecture
.
Part 3: The TURKS/ OTTOMAN EMPIRE Civ in AoE 4 (Full Civ Concept)
Full Compilation of Concepts, Mechanics, Units, Techs, & Landmarks, all with HISTORICAL SUBSTANTIATION
.
General Concept
First HYBRID civ on the franchise, starts nomadic but transforms into a settled Empire, with amazing world-unique architecture evolution
FIRST and ONLY civ Asymmetric in the fundamental balance between Economy and Military: Strong, unique military units/techs mathematically offset the lacklustre economy
WORLD-UNIQUE, sui generis gunpowder techs, guns and MEGA Bombards; sophisticated siege and sapping engineering
Characteristics related to Silk Road MONOPOLY, never-seen-before TRADE INTERFERENCE concept
MULTIDYNASTIC design, with Ghaznavid, Seljuk and Ottoman elements
.
Unique Mechanics
-
Starts off
nomadic
(all buildings mobile) with2 scouts
, but must analyze the map geography features and choose a location to totally transform into asettled civ
in Age 2. The number ofpossible gameplay paths and strategies is huge
, a dramatic transformation of Age of Empires civ concept (for a look at architecture evolution, see the Architecture Transformation above). -
Town Center continuously
spawns
villagers, slower at first, but can pick up speed with Mosque improvements. This allows players to focus onanalyzing the map
early in the game in order to devise a geographic strategy toswitch from nomadic civ to settled civ
in age 2, and also launchraids
to catch up with civs with better economy (economy-military asymmetry
). -
Versatile, badass
combo
unitYeniçeri
(Janissary): The Turkish army’s backbone is the Yeniçeri, a very unique unit, it’s anevolving combo of a melee and ranged units
together. It carries ahuge, beastly curved sword/scimitar
for strong melee combat, but also has a ranged weapon that evolves with time: It starts age 2 as a tanky archer+infantry trained in the barracks, with acomposite bow
and massive sword, and can be upgraded in age 3 to an earlyhand cannonner
with the same big sword. In age 4, the Yeniçeri can be upgraded to the Imperial Yeniçeri, still with the characteristic huge sword for melee, but now armed with thematchlock musket
, the revolutionary weapon invented in the Ottoman Empire in Edirne, today’s Turkey in1465
that rendered the hand cannon and arquebus obsolete andchanged warfare and world history forever
, being the basic weapon of all European civs in AoE3. The Yeniçeri is so versatile it can sometimes replace all other infantry and archers in ages 2, 3 and 4 in a single unit line, making the Ottoman Empire even more unique civ
.
General Civilization Bonuses
-
Sons of the Wolf
: according to the absolutely essential, foundationalLegend of the Wolf
, the Turks werehalf-human, half-wolf offspring
of a tortured, mutilated little boy who survived a historical village massacre by Chinese soldiers. As a civ bonus, the Turkish scout cantame gaia wolves
on the map. -
Haram
: Villagers can’t hunt boar, but hunt deer faster. -
Turkish Migrations
: Starts nomadic with 2 Scouts. -
Seljuk Light Cavalry
: Atli (Horseman) line upgradesfree
on age up, does extra melee damage againstvillagers and traders
. -
Ghaznavid Jurisdiction
: The Ghaznavid Empire, one of several Turkish empires in AoE 4 time, was thefirst world empire
to be built primarily around control of theSilk Road bottlenecks
. As a civ bonus, when a Turks / Ottoman Empire playerslays an enemy Trader
carrying gold, heplunders the amount of gold profit
the trader was carrying. This interesting bonus pays respect to the history of the Ghaznavid and Seljuk sultans and fits in the unique trade-interfering character of the civ. -
Rulers of the Mediterranean
: can build Ottoman-unique speedyGalleys
andBarbary Corsairs
faster (interestingly, the Ottoman Empire was the only AoE4-time civ on Earth to achieve superpower status both on land and the sea, even China or Delhi Sultanate did not achieve that). -
Cannon Foundries
: the Turks / Ottoman Empire were most enthusiastic adopters of cannons, heavy guns and bombards; their Siege Workshop is called Cannon Foundry, and Turkish gunpowder artillery (Cannon, Abus Gun, Culverin and Great Bombards) has extra HP.
Unique Technologies
-
Devshirme
age 3 unique tech: a key element of the civ, the legendary, world-unique devshirmerecruitment system
accepted children mostly from the minority subject peoples of the Ottoman Empire into alife-long Spartan, not-allowed-to-feel-pain
elite army training of unswerving loyalty to the ‘Father’ Sultan, to become the core of the Ottoman army. In the beginning they were forced slaves of the Sultan, but with high pay, status and power, soon Christian families begged the Empire to take their children as a Janissary trainee. With Devshime tech, aYeniçeri
(Janissary)spawns
at the barracks each time an enemyvillager/trader is slayed
, to model the Ottoman army recruitment system. -
Surgical Instruments
age 3 unique tech: the Ottoman Empire invented surgical instruments (forceps, catheters, scalpels, pincers and lancets) used everywhere in the world even today. With this tech researched,Akinji, Atli and Spahi lines regenerate
health. -
Artillery
age 4 unique tech: Paying respect to the large-scale manufacturing and deployment of artillery by the Ottomans in history, Great Bombards haveincreased range
with Artillery. -
Monopoly
age 4 unique tech: another key element of the never-seen-before trade interference concept of the civ, the Turks’ ultimate unique tech in Age 4 is Monopoly. At the end of the AoE 4 timeframe, the Ottoman Empire was planet Earth’s superpower. The Ottomans established a near-monopoly on the global trade artery Silk Road for centuries, spurring the great navigations and the age of discovery that changed the world… Expensive Age 4 unique techMonopoly
grants the Turks / Ottoman Empire player atax
of 20% of all the adversary’s Trade Profit from then on. This unique tech concept is astrategic innovation in Age of Empires
gameplay because it forces turtling adversaries to reconsider/recalibrate a full reliance on trade for late gold revenue. It’s like Abbasid camels making cavalry weaker, but on a moremacro
, strategic aspect.
.
Dark Age
-
The Turks / Ottoman Empire civ starts the game with a mobile Town Center,
two scouts
and a very humble, poormobile Mosque
to improve villager spawning. Contrary to the Mongols, Turks needYurt
(house) to support population. -
Turks can build a stable and train the fast but weak
Early Akinji
in age 1, upgrading instantly toAkinji
in age 2. All Turk Akinji have bonus damage against villagers and traders. -
The Age 2 landmarks are the
Alp Arslan Mausoleum
to pay homage to the all-time badass sultan and theTwin Minaret Mosque
, bothSeljuk masterpieces
.
Feudal Age
-
Turks can train the
Akinji
(cavalry archer) and theImam
(see Tolerance) in Age 2. -
Seljuk Raiding
age 2 unique tech: being adept, first-rate raiders in history, Akinji cantorch
buildings. -
Mehter
: (recognized by UNESCO of the United Nations as theoldest army band in the world
, either a unit or temporary boost?) the iconic Turkish army band boosts troop speed and attack with energizing, inspiring powerful music (see videos of Mehter on this Topic above!).The Mehter army band songs include
-
Attack Song
(for battle or storming fortress) -
Marching Song
(extra speed) -
Defend Bravely Song
(near landmarks) -
Raiding Song
(extra line of sight for cavalry) -
Heroic Song
(extra armor)
- The Age 3 landmarks are the green-stone
Rumi Mausoleum
in Konya dedicated to one of humankind’s giant poets and philosophers, the Islamic “Poet of Love
” Rumi (most popular poet in the USA still in 2021); and the romantic, soaringGalata Tower
, one of the history’s oldest, tallest, most iconic stone towers, from where the world’s first paraglider flight jumped off.
Castle Age
-
In addition to the Trebuchet, the Turks /Ottoman Empire civ gets the
Great Bombard
in Age 3. The awesome,beastly
, iconic, world-unique historical Great Bombard from1451
is much larger (monster-sized), more expensive with more HP than a normal Bombard; it moves and fires veryslowly
, but with more attack, AED and range. -
The Yeniçeri can have the ranged weapon upgraded from composite bow to
hand cannon
in Age 3 (from Yeniçeri to Veteran Yeniçeri). Akinji upgrades to Veteran Akinji. -
Tolerance
Age 3 unique tech: reflecting then-unmatched Ottoman acceptance of all ethnicities and religions in the medieval Empire,Imam
s can convert enemy villagers without a relic after researching Tolerance. -
Turks / Ottoman Empire gets the iconic, dignified, tanky heavy Ottoman knight
Spahi
with a brutal skull-crushingmace
that dealsAED
as a weapon in age 3. Spahi does not have ‘cavalry charge’ attack. -
The
Tophane
(“Bombard Yard”), theworld’s largest cannon foundry
from1468
in Istanbul, is an Age 4 landmark to produce Imperial Bombards with extra HP (see the amazing Tophane in the Architecture Transformation above) -
The other Age 4 landmark is the
Topkapi
(“Gate of the Bombards”) Palace from1465
, the home of the Ottoman Sultan, quite simply, theworld's LARGEST palace
when built, which boosts overall army production.
Imperial Age
-
Yeniçeri can have their ranged weapon upgraded from
hand cannon
tomatchlock musket
(from Veteran to Imperial Yeniçeri),Atli
,Spahi
,Akinji
and the beastlyGreat Bombard
are also upgradable to Imperial, the Imperial Great Bombard can utterly OBLITERATE a stone wall and its adjacent segments in a couple of bombardments. -
The Ottoman Empire gets the
Humbara
(Grenadier) unique unit in age 4; Humbara was thefirst organized and specialized grenadier and mortar corps in the world
. -
The
Monopoly
unique tech brings about a major strategic transformation of the game (read details anout this important unique tech in civ bonus above). -
The
Wonder
of the Ottoman Empire civ is thecolossal
, exquisite universal masterpiece, theBlue Mosque
in Istanbul.
End of Civ Concept
.
.
Part 4: Turks / Ottoman Empire Landmarks
1.
Our Suggestion for Wonder of the Ottoman Empire/Turks civ:
The BLUE MOSQUE
Built in 1609 (AoE 4 goes up to ~1650) by Sultan Ahmed I with funds from the imperial treasury after a bloody and costly 15-year war with powerhouse Persia while fighting most of Europe at the same time, this enormous and colossal architectual masterpiece of humankind has 20,000 priceless blue-themed Iznik porcelain tiles inside (Iznik is the largest and oldest porcelain manufacturing and design center outside of China).
The Blue Mosque is in the Eternal City Istanbul and is one of the most visited tourist sites in the world today.
2.
A Landmark Idea for a REAL AoE4-Time EMPIRE:
The Ottoman Empire’s TOPHANE (Tophane-i Amire, or “BOMBARD YARD” in Istanbul from 1489).
Real-history world’s largest cannon foundry and ONLY one specialized in manufacturing the Ottoman Empire’s uniquely iconic Great Bombards, for producing these monster-sized Mega Bombards in Age 4 for the AoE 4 Ottoman Empire DLC civ.
.
I feel it’s unbelievably cool, one-and-only place with a powerful vibe, sounds of huge bombards thundering, the voice of a true Empire echoing in the air. Sui generis architecture… it can still be visited in ISTANBUL today.
A living AoE4-worthy landmark with an imperial vibe. I’ve visited it myself.
3.
A timeless green-stone Landmark with a soul:
The Mausoleum of RUMI, the eternal “Poet of Love” of humankind
Even today, in 2021, Rumi (Mevlana in Turkish) is still the most popular poet in places as far away as the USA, Kazakhstan, South Africa, and Australia
The Mausoleum of Rumi is our Ottoman Empire DLC civ age 3 Landmark suggestion; Location: KONYA, Turkiye It’s visited by millions of tourists, as it’s the authentic home of the whirling DERVISHES, with daily performances; In our AoE4 DLC suggestion, this landmark can train SUFI IMAM, a more powerful version of the Imam with TRANSCENDENCE (temporary invulnerability) & better, relic-less conversion skills
, adding a transformative new tactical dimension to Age of Empires.
.
.
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Everyone welcome to contribute other prospective civs’ architecture and/or related civ concept material anytime.
I’m particularly interested in other serious (like the Ottoman Empire/ Turks) AoE 4 candidate civs such as Persians, Inca, Mali, Byzantines, Japan.
Let’s join hands to help, support and inspire Age of Empires to be even better.
Best regards to all,