Aggressive stance, attack move and attack command issues

Game version:

  • Build: 46777
  • Platform: Steam
  • Operating system: Windows 10


Units do not always start attacking when conditions are properly met in order to do. That is:

  • Diplomacy set to “enemy”
  • Enemy withing line of sight/range
  • Manually commanding to attack specific targets


  • An axeman of mine did not automatically fight back when being under attack by another melee unit. Manually telling the axeman to defend himself did not change anything behavior-wise (similarly to farmers that suddenly stopped working on their farms and were manually commanded to resume, yet they didn’t).
  • A bowman did not attack a cavalry nor a hoplite that was right in front of him (not automatically, not after commanding an attack move, and not when manually commanding him to attack).
  • A trirreme did not attack its nearby enemy buildings (yes, withing range, aggressive stance and enemy diplomacy towards the other player). I commanded attack moves, and took me several attempts for the ship to actually start attacking.
  • Once I had another trireme not automatically attack an enemy fishing ship in other scenario; my ship appeared to be idle/inactive, and only started attacking when I changed its former location/positioning.


  • Reduced space may have something to do with this bug, although it has happened with plenty of space too;
  • Most of these bugs happened during the Glory of Greece campaign;
  • I did not use any cheats.
  • I am not sure if these issues are limited to the units above, or can affect the entirety of units and towers as well.

These bugs are a particular concern to me, as I don’t recall experiencing them in former builds of the game.

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I haven’t this bugs, except sometimes with the villagers.

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There is a chance that they only happen during the campaign, though I cannot confirm that.

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I did not encounter the bug there either. Probably luck.

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After landing my military units on enemy land (Voices of Babylon campaign, scenario 2 “Tigris Valley”), none began to attack automatically, even with several cavalry units directly attacking them:

  • I was NOT using passive stance on any of my units.
  • Diplomacy was set to ENEMY towards brown player.

You mean, villagers not obeying a direct order to attack an objective, or having villagers not getting attacked by military units/towers?

I mean the villager-farm bug.

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Forgot to say this bug happened with my hand to hand chariots.

The most recent time I had this bug was with axemen having enemy priests converting them, without my units doing nothing to counter that. The irony is that, after that, when I tried placing new units next to brown team’s to replicate the issue so I could record the game, mine did start fighting back! :man_facepalming:

Build 46777 still:
When playing Lord of the Euphrates scenario, I managed to spot a couple of enemy units having this same issue; they wouldn’t fight back! Units affected were chariots, cavalrymen and axemen, though I don’t think it’s limited to unit types.

To see melee cavalry units and others not automatically nor defensively attack their enemies in front of them is really frustrating and sad. Hope this bug gets fixed in a new update.

Build 46777:

Hero Caesar ceased attacking automatically, when under attack by other melee (H2H) units - this happened in The Invasion of Britain scenario (AVE CAESAR 2).

Similarly to this bug, military units (such as scouts and hoplites in Third Macedonian war) do not automatically seek alternative routes in order to engage, when ordering an attack move.

Elephant archer can also freeze in place without attacking its enemies. This happened in a single player/offline server using build 46777.