COMPLETE CIV LIST
Assyrians
- Villagers move 10% faster
- Archery Range units -50% frame delay
- Siege units +0/2 armor
Bronze Age Tech: Wrath of Nineveh - Siege units +50% movement speed
Iron Age Tech: Professional Army - Military buildings work 20% faster
Unique Unit: Siege Engine (Siege)
Team Bonus: University works 80% faster
Athenians
- War ships and Hoplites +10% movement speed
- Fire ships +1 Range
- Mill, Lumber Camp, Mining Camp technologies -25% cost
Bronze Age Tech: Philosophy - Technologies finish researching at 50%
Iron Age Tech: Polybolos - Ballistas fire 3 bolts
Unique Unit: Marine (Anti-hoplite Archer)
Team Bonus: Markets work 20% Faster
Babylonians
- Buildings +10/20/30/40% HP per age
- Ballistics is free
- Camels 20% cheaper
- Technologies 10/15/20% cheaper per age
Bronze Age Tech: Shield Bearers (Archers +1/1 armor)
Iron Age Tech: Etemenanki - Team Castles work 33% faster. Your team can train 10 Amorite Guard mercenaries from Castles.
Unique Unit: Amorite Guard (Ranged infantry)
Team Bonus: Priests heal 50% faster
Calas
- Start with +1 villager, -50 food, and an eagle scout
- Monks +5 HP per monastery tech
- Farms and Fishing Ships 33% cheaper
Bronze Age Tech: Qipu - Priests convert faster
Iron Age Tech: Shamanism - Eagle Warriors and Monk s regenerate
Unique Unit: Moche Maceman (Heavy Infantry)
Team Bonus: Relics generate 33% more gold
Carthaginians
- Elephant, Camel, and Hoplite units +25% HP
- Fire ships attack 20% faster
- Careening is free
Bronze Age Tech: Mercenaries - Team +500 gold
Iron Age Tech: Tunisian Camels - Camel units regenerate
Unique Unit:Numidian Cavalry (mounted assault skirmisher)
Team Bonus: Units -5% gold cost
Choson
- Infantry +1/2/3 armor per age
- Towers and Ballistas +1/2 range in Bronze, Iron age
- Tower upgrades free
- Stone miners work 20% faster
Bronze Age Tech: Aegisal - Towers and Castles fire 30% faster
Iron Age Tech: Great Flaming Arrow - Ballista units +30% fire rate,+ bonus vs buildings
Unique Unit: Hwarang (Archer)
Team Bonus: Villagers +2 LoS
Cimmerians
- Villagers kill animals with 1 strike
- Stable units 15/20/25% cheaper per age
- Military units created 15% faster
- Town centers -50 stone cost
Bronze Age Tech: Barbarianism - Headhunters can be trained from Stables
Iron Age Tech: Temple of Fire - Cav archers +1 range
Unique Unit: Tabiti Headhunter (Anti-cavalry ranged cavalry)
Team Bonus: Military buildings +5 population space
Egyptians
- Chariot units +20% HP
- Gold Miners work 20% faster
- Block Printing is free
Bronze Age Tech: Rangers - Medjay trained in half time
Iron Age Tech: Maryannu - Chariots +4 attack
Unique Unit: Medjay (Archer)
Team Bonus: Cartography free from dark age
Elamites
- Start with 6 villagers, but -200 food and -100 wood
- Town centers +5 LOS, pop space, and 2x HP
- +1 Archer armor per relic (caps at 4)
- +25% damage when attacking from higher elevation
- Thumb ring is free
Bronze Age Tech: Statecraft - Every new tc spawns a free villager for your team
Iron Age Tech: Sacrilege - Archery ranges work 2x faster, countdown victories take longer
Unique Unit: Elpi Archer (high hp archer)
Team Bonus: Temples work 20% faster
Gauls
- Infantry bonus damage against buildings +1/2/3 per age
- Infantry 25% cheaper starting in tool age
- Farmers work 10% faster
Bronze Age Tech: Druids - Monks return 33% cost on death
Iron Age Tech: Woad - Infantry get trample damage
Unique Unit: Rix (heavily armored dismounting cavalry/konnick)
Team Bonus: Siege Workshops work 20% faster
Hittites
- Forging, Iron Casting, Blast Furnace free
- Stone Thrower line +20/40% HP per age
- Iron age -30% cost
Bronze Age Tech: Wetenu - Town centers +3 range and attack
Iron Age Tech: Storm of Teshup - Catapults larger blast radius
Unique Unit: Meshedi (Anti Cavalry Infantry/kamayuk)
Team Bonus: Infantry +2 vs rams
Iberians
- Slingers fire 15% faster
- Foragers work 25% faster
- Units cost 15% less gold
- Supplies is free
Bronze Age Tech: Linen Cuirass (Swordsmen move 10% faster)
Iron Age Tech: Cantabrian Circle (Lusitanians fire +2 projectiles)
Unique Unit: Lusitanian (cavalry archer)
Team Bonus: Caetrati trainable in Iron Age
Macedonians
- Military Production buildings -20/30/40% cost per age
- Siege units 15% cheaper
- Hoplites +1 / 2 pierce armor in Bronze, Iron age
Bronze Age Tech: Trupanon (Rams attack 30% faster)
Iron Age Tech: Sarissa Phalanx (Hoplites +1 range)
Unique Unit: Hetairoi (Cavalry)
Team Bonus: Units more resistant to conversion
Mauryans
- Villagers cost 10/15/20/25% less per age
- Elephant units +20% attack speed
- Archer units +1/2/3 attack per age
Bronze Age Tech: Ksatriya - Asvaka trainable from stables
Iron Age Tech: Howdah - Elephants +1/1 armor
Unique Unit: Asvaka (anti- cav archer cavalry)
Team Bonus:Blacksmiths work 80% faster
Minoans
- Shepherds work 25% faster
- Archers +1/2 range in Bronze, Iron age
- War Ships -15/15/20% cost per age
- Bronze Age Tech: Horn Bow (Archers +1 range)
Iron Age Tech: Trojan Horse (Rams +40% HP and garrison room)
Unique Unit: Cretan Archer (Archer)
Team Bonus: Docks 15% cheaper
Nubians
- Foot archers fire 15/20 faster per age
- Start with +50 gold
- Market commodity 5%
- -15% age up cost
Bronze Age Tech:Salt Trade - Trade units ½ cost
Iron Age Tech: Kushite Cavalry - Cavalry +5 attack
Unique Unit: Apedemak Shotelai - fast infantry
Team Bonus: Outposts and Towers +3 LOS
Don’t get blast furnace or phalanx
Olmecs
- Villagers +5 carry
- Gold mining is free
- Infantry +1/2/3 attack per age
Bronze Age Tech: Obsidian Spears (Eagle Warriors +2 attack)
Iron Age Tech: Bestial Visage (Eagle Warriors and Jaguar Warriors +50% HP)
Unique Unit: Jaguar Warrior (Infantry)
Team Bonus: Start with +10 Gold
Palmyrenes
- Camels move 6% faster
- Tribute is free. Markets cost 100 wood.
- Villagers +1/1 armor per age
- Villagers work 10% faster but cost 60 food. Start with +50 food
Bronze Age Tech: Viceroys - Town Centers fire without garrison
Iron Age Tech: Nabatean Camelry - Camels trained 30% faster
Unique Unit: Camel Archer (cavalry archer)
Team Bonus: Caravan is free
Parthians
- Cavalry (except camels) +5% movement speed starting in tool age
- Parthian tactics is free
- Gold piles last 15% longer
- Town Center technologies -50% cost and research time. Town centers -50% build time.
Bronze Age Tech: Nisean Horses - Cavalry Archers +20 HP
Iron Age Tech: Ayrudzi - Cataphracts get trample damage
Unique Unit: Grivpanvar (camel cataphract)
Team Bonus: Cavalry Archers +3 vs buildings
Persians
- Hunt provides 20% more food
- Elephants move 15% faster
- No building requirement to age up.
- Buildings, except fortifications ½ cost when built for the first time.
Bronze Age Tech: Satraps - +10% gold income
Iron Age Tech: Aswaran - Cavalry and camel line (not elephants and light cav) +1/1 armor
Unique Unit: Immortal (ranged infantry)
Team Bonus: Cavalry +2 vs archers
Philistines
- Militia line cost 60 food 30 wood starting in Tool age
- Galleys +20% firing speed
- Fish traps 33% cheaper and hold unlimited food
- Town centers cost ½ wood
Bronze Age Tech: Harbors - Turns Docks into Harbors
Iron Age Tech: Sarim - Infantry +4 attack
Unique Unit: Seren - infantry / Bridge Ship - Ship
Team Bonus: Docks +100% LOS
Phoenicians
Bronze Age Tech: Tyrian Shipcraft - Ships +1/1 armor
Iron Age Tech: Diaspora - Slingers and Villagers +20 HP, +2/2 armor
Unique Unit: Balearic Slinger
Team Bonus: Trade +25% income
Romans
- Infantry attacks 25% faster
- Buildings -15% wood cost
- Castles -25% cost
- Town Centers and Towers extra garrison, fire extra arrows
Bronze Age Tech: Castra - Garrisoned infantry fire arrows
Iron Age Tech: Siegecraft - siege weapons benefit from ballistics
Unique Unit: Praetorian Guard - Anti-Hoplite infantry
Team Bonus: SIege Weapons -1 minimum range
"Sarmatians
- Cavalry units +20% HP
- Sheep provide +50% food
- Husbandry is free
- Herdable units in your LOS cannot be converted
Bronze Age Tech: Tamga (Stables work 50% faster)
Iron Age Tech: War Maidens (Cavalry Archers +3 attack)
Unique Unit: Lancer (Cavalry with 1 range)
Team Bonus: Heavy Cavalry +2LOS
Scythians
- Cavalry Archers -10/20% cost per age X
- Light Cavalry upgrades are free X
- Start with max population, cannot build houses X
Bronze Age Tech: Burial Mounds (dead cavalry return 20% food on death)
Iron Age Tech: Gilded Armor - +1 pierce armor on light cavalry and cavalry archers
Unique Unit: Androphagoi (infantry - good vs skirmishers and pikemen)
Team Bonus: Stables work 20% faster
Shang
- Wheelbarrow and Hand Cart free
- Villagers return 30% of their cost on death
- Archers -10/20/30% cost per age
- Demolition Ships, Catapult Ships +40% HP
Bronze Age Tech: Great Wall - Fortifications +30% HP
Iron Age Tech: Art of War - Ballistas +50% Attack
Unique Unit: Chu Ko Nu (archer)
Team Bonus: Archery Ranges work 20% faster
Spartans
Bronze Age Tech: Periokoi - Sciritae trainable from barracks
Iron Age Tech: Academics - Barracks work 2x faster
Unique Unit: Sciritae (infantry)
Team Bonus: Barracks work 20% faster
Sumerians
- Farm upgrades free
- Blacksmith upgrades don’t cost gold
- Catapults +20% fire rate
- +5 villager HP per age
Bronze Age Tech: Penetrating Axe (Swordsmen +4 vs other swordsmen)
Iron Age Tech: Dalu - Catapults +1 range
Unique Unit: Battle Cart (transport)
Team Bonus: Blacksmiths ½ cost
Teotihuacans
- +100 food and gold upon reaching the next age
- Units -20% wood cost
- Villagers affected by blacksmith upgrades
Bronze Age Tech: Atl-Atl - Skirmishers +1 attack and range
Iron Age Tech: Blessing of the Sun - Eagle Warriors and Coyotl +2/2 armor x
Unique Unit: Coyotl - infantry
Team Bonus: Walls ½ cost
Thracians
- Town centers work 5/10/15/20% faster per age
- Infantry +10/15/20% HP per age
- Skirmishers and Spearmen move 10% faster
Bronze Age Tech: Peltasts (Skirmisher minimum range removed)
Iron Age Tech: Romphaia (infantry +7 vs cavalry)
Unique Unit:Falxman (infantry) X
Team Bonus: Imperial Skirmisher in Iron Age
Tibetans
- Infantry +1/2/3 Pierce armor per age
- Monastery technologies ½ cost
- Buildings -15% stone cost
- Begin with a free goat!
Bronze Age Tech: Lamas - Monks +¾ armor
Iron Age Tech: Dharmapala - Cavalry +5% attack speed per garrisoned relic
Vietnamese
- Archery range units move 5/10/15% faster per age
- Lumber upgrades are free
- Docks 2x HP, work 5/10/15/20% faster per age
- Spearmen and Skirmishers -25% cost
Bronze Age Tech: War Drums (Elephant units trained in half time)
Iron Age Tech: Tattoos (Spearmen and skirmishers +2 pierce armor)
Unique Unit: No Than (siege) Payaos (warship)
Team Bonus: Enemy TCs visible from start
Xiongnu
- Cavalry archers fire 30% faster
- Light cavalry +30% HP
- Hunters work 50% faster
Bronze Age Tech: Nomads (do not lose population upon losing a house or castle)
Iron Age Tech: Xianbei Husbandry - Light cavalry and CA made in half time
Unique Unit: Hu (Cav archer)
Team Bonus: Scouts +2 LOS
Yamato
- Fishing ships 2x HP, work 5/10/15/20% faster per age
- Archers and Galleys +15/20% HP in Tool/Bronze age
- Economy technologies do not cost wood.
- Bronze Age Tech: Shingon - Team Monasteries work 33% faster
Iron Age Tech: Kuydo - Arrows move 30% faster
Unique Unit:Bushi (cav archer)
Team Bonus: Galleys +50% LOS
Do not get: slingers, shipwright, heavy demo,
Zapotecs
- Economy technologies are 20% more effective
- Militia line upgrade is free
- Aging up is 80% faster
- Can garrison in houses
Bronze Age Tech:War Masks (Eagle warriors trained in half time)
Iron Age Tech: Bloodletting (+Infantry units +1 range)
Unique Unit: Cuij (ranged unit)
Team Bonus: Farms +45 food