How is the Leitis STILL allowed to be so incredibly OP that it is completely BROKEN?

I always repeated the same thing: leitis stats are very, very good for their cost, but the inability to produce from stables is severely limiting their use. Yes, I said one stat. I never said that leitis are inferior to knights overall. Don’t twist my words.

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Where’s your evidence for this now huh?
I seem to remember something like this…

you link spirit of the law videos and patrol videos that don’t involve micro, take into account difference in production and upgrade costs.
stuff that literally doesn’t pan out in game. hypothetical and theoretical videos that literally don’t micro archers, for example.

Because players will use a calculator ig to see which fight should Ithey take.

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you literally linked a video right in the first post of this thread about it trading favorably. if you didn’t agree with it, why did you link it? you continually link videos that involve zero micro to try to prove your point despite those videos not taking into account the difference in upgrade cost, or the missing micro of those units.

Patch should be coming soon anyway, hopefully we can do actual tests.

image

Show me the evidence for these

[quote=“Exradicator, post:446, topic:84371”]

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sorry wrong video.
but you have routinely linked microless videos that never take real game situations into account.
your one in game video about the leitis? was in a bloody mirror matchup.

you want to see how the leitis performs in game? go watch the twitch video i linked above. game 2.

Because we play the game, and it is quite good, so we try to keep it balanced.

You on the other hand, I’m pretty sure you don’t play the game. Otherwise you’d have realized that there is no need for those units to be viable, the game is already in very good state gameplay-wise and does not need additional convolutions.

You literally suggested to nerf every popular unit in the game already, knights, archers, eagles. Where’s your evidence that the game will be more fun when we see War Elephants vs Longswords rather than Knights vs Xbows ?

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So now there is absolutely no need for all these units to ever be viable, just because you said it?

Steppe Lancers, Cavalry Archers, Hand Cannoneers, War Elephants, Cataphracts, Genoese Crossbowmen, Boyars, Teutonic Knights, Elephant Archers, Ballista Elephants, Turtle Ships, Missionaries, Mamelukes, Longbowmen, Shotel Warriors, Gbetos, Samurais, Siege Towers, Longswordsmen, Burmese Battle Elephants, Chatras Battle Elephants, brand new “October” Patch Indian “Imperial” Camels and Orjan Guns

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seen recently.

rumors have them getting buffed.

watched them excel recently.

these three would require complete redesigns around lower costs to see major 1v1 use.

sees use. not much but then again its a very late game unit in a time when the game is all about ending ealrier then that.

faster training time and elite +1 range. that’s all it needs.

these two have their niches and see use.

the problem with this unit is that its a water unit when water maps are extremely rarely played. still see it from time to time.

make them pick up relics, done.

small price reduction is all they need.

sees use, despite your claims otherwise.

these need a little love but the civs they belong too don’t need buffs.

Arena says hi.

saw plenty of use recently despite your claims they don’t see much use.

wait, so you think Leitis will still see use, but this clearly anti cavalry unit which will still be anti cavalry and is made from a stable won’t see use? hypocrisy thy name is parthnan.

needs a little love but frankly the civ is about to become very strong so i’m not concerned.

seriously parthnan - if you’re happy with the leitis nerf and think they will see enough use post nerf, your arguments for most these units is completely bunk. also funny that you missed the jaguar warrior on your list.

Not because I said it, because it has been like this for years, and the game is considered balanced.

On the contrary, every attempt to push just ONE new unit in the meta too quickly has proven to be a disaster (SLs). You are trying to push TENS of units and nerf the most popular units in the game.

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That was clearly an OP unit
My goal has never been to make these 20-30 units OP

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except most those units already have their niches where they are good.
the problem is that they are unique units and come out too late to matter in the current meta.

so if you want to see more unique units you have basically 1 realistic option.
propose changes to slow the game down - good luck with that, given how much people hated the old walling meta, i doubt you’ll get much support in pushing for games to go more to late game.

Only as Mongols and only for the 130% HP in Castle Age
And you did agree for changes for atleast half the cases, so I don’t see why you’re so frustrated with me @MatCauthon3

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um false. viper made them as tatars.

no, i agreed maybe minor changes. if they get changes. mine isn’t “lets change these units” its if they need changes, this is all they really need. but seeing as i’ve literally seen about half your list in the past two tournaments, i’m not really concerned about it. the major “problem” most unique units have right now is the game ends faster.

but the big one you refuse to acknowledge is that the problem with elephant unique units isn’t the power of the unit itself. its the cost of the unit. those units can all wreck when they are massed up. its getting there is the problem.
so unless you propose rebalancing them around a lower cost, good luck.

I don’t concern myself with the details of the nerfs of the buffs as much as whether the much needed changes(buffs in this case)ACTUALLY HAPPEN or NOT.
So you did agree for changes, that’s a start.

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Easy to say 6 months after.

Let’s be honest here, if before DE I gave you beta access and you could try the Steppe Lancers and tweak the stats, you wouldn’t have been able to tell if it would be OP, until pros try it.

In yesterday’s topic you suggested to give +3 attack, -1 PA to Indian camels, which is arguably a completely game-breaking change, and now you want me to believe, that you somehow would make careful balance changes and magically just find the perfect stat change for 10+ units to become viable without making the gameplay worse.

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that’s a terrible approach to take.

no, because i disagree with you on many of your points. the only units i can say i think need love in your list are cav archers (who are rumored to get buffed), GC, and that’s about it.
the others are fine, as their civs are good, or the units would require a complete redesign.

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So Hand Cannoneers deserve no love
Elephant Archers deserve no love
Siege Towers deserve no love
Steppe Lancers deserve no love
Orjan Guns deserve no love
Genoese Crossbows deserve no love
Teutonic Knights deserve no love
and so on?