It should be a known thing, as I noted all that in the beta survey and was not the only one to do so… But the issues still persist. Each and every one of them.
- The HRE has no coat of arms on their shields, they are blank.
- The mace upgrade makes MAA actually worse as it slows attack speed from 1.25 to ~2.3. Combine that with the twohander tech and the mace upgrade only offers +3 bonus damage vs heavy instead of the +6. It’s smarter to only use the twohander tech and ignore the mace one. What’s the point of these upgrades anyway, when the Dehlis have one tech that gives +3 dmg to knights AND MAA. Where does that leave the +2 for MAA of the HRE? What is this? Why not merge the mace and twohander techs into one and give them something else? Something useful, something interesting. The techs both go in the same direction and both replace the weapons model. It feels weird and unfinished. The HRE has the least useful unique techs. Most of them are actually trash (Benediction, kinda all the building techs, inspiration for military (what a useless ability) and the lack of any strengths aside from infantry). The HRE has the worst cav in the game. The worst heavy cav. That doesn’t make any sense.
- Inspiration both for eco and military is very buggy. It stops working for some Prelates and they never regain the ability. They just don’t inspire anymore. You need to build another Prelate to have inspiration again. And inspiration for military units is so bad as it is a single target 3 sec cast that gives one unit inspiration for 30 seconds… And you need to research that ability. The Rus Warrior Monk strikes once and everybody is inspired (with all upgrades). The Abbasids have one camel and all their infanrty gain +1/1 armor… What is this mess? Why is the HRE so far behind? Why is the Religion of other Civs so much better and actually offers synergies? The Prelate is a liabilty for the army as he dies to everything, would have to be on the front line to do what he’s supposed to, is very slow and inspires only one unit. It’s a waste of ressources to take them with you for the military inspiration mechanic. It’s a similar waste of ressources as the Landsknecht who is just a useless unit. The worst unique unit in the game. By far.
- The Aachen Cathedral inspiration does not work for military units after the according tech was researched. Dunno if that’s a bug or intended. I guess it’s a bug as military is not excluded in the tool tip.
- The Regnitz Cathedral either doesn’t work right or seems to suffer from a display bug as the gold/min does not seem to display correctly when Relics are inside. When 3 Relics are inside it says 300 gold/min, but it should be 900. You get 300 from every standard monastery.
The HRE feels very unfinished and broken. They are very underwhelming and have no marquee military strengths. The Abbasid infantry actually is better than the HRE one (+1/1 armor, double range for Spearmen, +15% hp for all inf vs 3 melee armor for spearmen, 2 weird MAA techs and 10% more movement speed for all inf (the best HRE tech of them all probably)). And that leaves the HRE actually empty, lackluster and plain bad. It just isn’t as apparent as they have a strong eco that overshadows many of their shortcomings. It won’t be long until everybody sees how inferior the HRE is.
And that is only the HRE I am talking about. The game needed another 6 months of development for sure. We are presented with another beta, it feels like. But maybe… Maybe there will be a day 1 patch that fixes most of the issues that are known for at least 6 weeks and longer. I sure hope so.