Well. Most revolutions are ridiculous in terms of geographic position.
Restricting it would be impractical.
Perhaps the wall can be built in a linear fashion, but only include pillars when creating a gate or finishing the wall. It is the most useless building in the game because it is only for âdecorationâ.
Other historical battles I would love to see:
- Battle of Cartagena de Indias (1741) Spanish defending against British naval siege
- Siege of Diu (1538) Portuguese defending vs Ottoman and Indian naval siege
- Battle of Borodino (1812) French vs Russians
- Battle of Nieuwpoort (1600) Dutch & British vs Spanish
It would be more extreme to create a unique architecture for each European civ (Asian, American and African civs have each individual). Of course it would mean a lot of work, but I think it could pay off for the developers in a huge DLC.
Otherwise, there could be new architecture sets for 2-3 civs groups. The current âMediterraneanâ would be used by Italians civ, Portuguese civ and Spaniards civ; âEastâ by civ Danes and civ Swedes; âWestâ by British civ, French civ and Dutch civ.
Completely new sets of architecture would be: Central European (for Prussians civ, Austria-Hungary civ and Germans civ), East European (for Polish-Lithuania civ and Russians) and Ottoman (exclusive for the Ottomans).
Each of the architecture sets would also have its own look for models of the default units such as Musketeer, Hussar or Skirmisher.

Well. Most revolutions are ridiculous in terms of geographic position.
Yes, they are funny so far. So far, only American revolutions (in the Americas) are well presented. In the future, there could be more African and Asian revolutions - then they could also be limited to the corresponding connental maps, e.g. South American revolutions only on South American maps or African revolutions only on African maps.
This process could be started with a European DLC.

Restricting it would be impractical.
Why? It would make more sense and it would not be absurd after all.

Other historical battles I would love to see:
- Battle of Cartagena de Indias (1741) Spanish defending against British naval siege
- Siege of Diu (1538) Portuguese defending vs Ottoman and Indian naval siege
- Battle of Borodino (1812) French vs Russians
- Battle of Nieuwpoort (1600) Dutch & British vs Spanish
Cool, there could be additional Historical Battles appearing in the next DLCs (containing only HB).
I think 3 HB for the price of the USA civ DLC would be just right.
After all, after these two proposed DLCs, there would be no more European civs to add. But there are never too many Historical Battles;)
Maybe the successes of HB DLCs would convince the creators to create new Campaigns ???

Why? It would make more sense and it would not be absurd after all.
I understand your point, but what if a civilization revolts where it never had colonies like most of the time in the game?
For example, Spanish civ on Canadian map???
You mean it?
Exactly. You can only give historical meaning to the game up to a certain point.
New great historical battles would be nice, the current ones while fun do not reach the greatness of something like Waterloo.
The point that we would need new civs for many European battles is moot though. If we take a base European civ and change the flag. And then disable or enable a few choice units, you can basically represent any EU nation without actually adding them in the base game. If we needed say Bavarians for a cool battle, would we really need them added as a full fledged civ? These civs have pre created decks anyway, no need for a full design.
It is not very important to adapt revolutions to specific maps. It would be completely sufficient to adapt the revolution to the continents. For example, you would regroup all maps to 5 continents, each of them would have 10 revolutions. It would be simple, transparent, and above all, it would be logical and maximally correct.
We need brand new civs to do something like this.
You can have fun adding new flags, making changes to the tech trees to create a new civ for Historical Battles, but we still lack civs that would be the basis for creating this.
Considering that in AOE-4 you can restore the wonders, because this function could not be implemented in AOE-3 under certain restrictions as I argue in my survey. Being able to rebuild factories and wonders.



How can we make it viable that destroying them does not lose their value, and at the same time there is the possibility of repairing them? If this can be done it must be under very demanding conditions so that the buildings remain high value military targets. By important buildings I mean wonders and factories. These buildings must be too expensive and too slow to rebuild. :factory:Factories: 6000 wood + 6000 gold To be enabled as a construction cart in the urban center only in the imperiaâŠ
I was thinking that they should make you be able to rebuild factories after they are destroyed. You still could ship the two for free, but only have two at a time and they would cost 500 of each resource to rebuild. I think this change could help counteract players who cripple your economy because they ignore your army and run straight for your factories.

Cool, there could be additional Historical Battles appearing in the next DLCs (containing only HB).
I think 3 HB for the price of the USA civ DLC would be just right.
I would buy a pack of HB at that price. Although, probably would want more than 3⊠perhaps five.
To this they could add new achievements - for completing the Historical Battle and fun achievements.
A new modality:
Being able to create a custom faction where you can choose the type of infantry you want to use, the type of cavalry and the type of artillery. Being able to choose units that only appear in campaigns.
Also to be able to remove the limit of construction of towers or forts.
Allow to build the fort wall, (very recurrent in campaigns).
Being able to choose heroes or villains from the campaigns as explorers.
Remove the ship limit as suggested Valagos2
On huge maps, you can choose how big you want the oceans to be and the amount of dry land.
Obviously none of this is to include within the meta, but not everything can be reduced to competitive.
If AOE-4 is successful, people who previously did not know the AOE saga, and are hooked on AOE-4, will usually be curious about previous games, and if they take a look at AOE-3 it is very likely that they also get hooked.
1: Batalla de bailen: España vs Francia
2: Batalla de Cartagena de indias: España vs Inglaterra
3: Batalla de castelnouvo: España vs Otomanos
(se lo se, puse muchas batallas donde participa España, pero seré sincero España tiene un montón de batallas con victorias épicas
Being able to have a list where they show you all the cheats and cheat units, and how to apply them in the games that allow cheating.
Give daimyos and Mansabdar the âheroic unitâ stat to make them vulnerable against spies, trackers, and ninjas.

Imagine if they were the map selection screen instead. You click on the map to choose where to play instead of picking from a drop-down list.
It would also be fine for campaigns and historical battles just like AOE-2 does.
In the future if we include DLC covering the rest of the continents and missing regions it would be a very ideal function.
To be able to choose the region of the world that we want to play and many more additional configurations.
Archers can stand on city walls, ships, or even elephants
Well, if itâs just to speculate and have fun, I would add meteorological phenomenon.
For example, if you are playing on a Desert map, a sandstorm could appear randomly. Or if you are playing on a map with a River, some sort of flood could happens.
Or something along those lines.
Hi, iâd like to be able to see how many of each unit I trained in the game, not just the favorite unit. I am sure the count is kept somewhere. So for example, I want to be able to see at the end of the game that I created: X muskets Y skirmishers Z cannons. etc And so forth for every player. Thanks.