I think the hardest ai is now too hard. I can 1v3 hard ai but the 2 games i played today vs new hardest steamrolled me.
I did a test and the new hardest ai defeated 3 hard ai easy. It litteraly had 70 military by the time the 3 attacked with about ten each. Yes i agree we need harder ai. But we also need a scale between hard and extreeme
Previously the game had an acceptable skill gap between AI difficulties. Now the jump from hard to hardest is much too large. I don’t understand how this change was green lit for stable build… As many have said already, simply add a new category of cheat AI - the real consumer move would be to give players the option to adjust the AI cheat multiplier themselves, unlocking more possible difficulty options for players at different skill levels. But who am I kidding…
Just add cheat AI, and give us back fair AI that you can slowly improve over time.
the long cool down seems a joke. ‘Artillery shot’ itself isn’t terribly powerful (less powerful than Ottoman Great Bombard shot), and at this cool-down time you probably can only use it once for each cannon in game while the Ottoman can use much more powerful shots every ~7 seconds. Totally ridiculous.
Cool down should be something like 1 minute or less.
I’m really thankfull for your constant work on the game!
Since the begginig I’m a Mongol fan (I play almost always without tower rushing). However tbh Mongols are worse and worse, I was high competitive withou tower rushing in past in my league, now I feel like they are the worst one. (Generaly do not even understand last pasture nerf.) Anyway new landmark rework looks amazing. Yet it’s not enough. Why Khaganate Palace could not have standard units production with new HuiHui Pao and/or (or without) other dominion units. It could be amazing Imperial buff! I would even add to NOT BE PACKABBLE + Mongols could have Palisade walls (understand not many will agree with me, just my opinio, Rus got also stone walls and nobody got so mad of it… Think about it too, please! It’s “just” imperial…)
Last think, but maybe MOST important is tower or generaly defensive structure “regulations”. Mongols should have definitivelly have cheaper towers/outposts (they can not fortife etc.). For what: To boost their vision (when they can not be walled) + Yam! You can finally dealed with over use (bombard) tower uprades with other “restrictions”, e. g. amount of enplacement for age and/or placing in radius of home TC (could be also depended on ages), for the crazy late game you could restrict total amount of towers per map size etc. same could be for keep. I know it could be complicated to explain and implement, but I belive in you! You can do it! (Than even White Stupa could produce e. g. double amount of stone than now to boost NOT OUTPOSTS, but the unit production. That’s what Mongols need for imp. too! We could use effectively Monastic shrines too…)
It’s the way a lot of people play exclusively, essentially removing many peoples reason to play. Hardest AI was starting to get a little to easy for me, but it was nothing adding more AI opponents couldn’t fix.
The difficulty jump is simply much too large now.
The larger minimap is great, but I had to revert to the stable build to enjoy the game - now I have not played it for the past few days simply due to the AI being near impossible, at least for me.
Many are left unable to play a game they purchased, this is why it is a huge mistake and why people are upset.
and that’s why I uninstalled it. The game just cater too much to competitive gameplay, so they just wouldn’t bother creating complex AI for non competitive players like me that wants to challenge the AI. It’s just a shame, I try to like the game but I can’t.