[Just for fun] Unique Units for hypothetical new civs

UU of the Vandals: Alan + Alaunt

This civ will represent Vandals and Alans, with the former being the name of the civ and the latter being UU, just like the Cumans and the Kipchaks.

Alaunt was the type of dog that may have been developed by the Alans, and was renowned primarily for its quality as a large-game catch dog, and as a war dog and guard dog.

The Alans were known as superb warriors, herdsmen, and breeders of horses and dogs. The Alans bred their dogs for work and developed different strains within the breed for specific duties. The type was further developed in Spain, Portugal, France, Germany, England, and in Italy.

At Castles, the Alan is a trainable cavalry archer unit that deals a slight extra attack against units that are not moving. What’s more special is that when an Alan is trained, the Castle will also spawn a Alaunt as the Alan’s partner.

The Alaunt is a fragile animal unit that doesn’t use pop, but has a faster speed and rate of fire than most infantry, and has only the animation of running. It can accept melee and infantry armor technologies from the Blacksmith, and it can not be converted since the dog is the man’s best loyal friend.

When the Alaunt dies, as long as its partner is alive, its partner will begin to charge quickly and spawn a new Alaunt at its location when charged to 100%.

Ideally, Alaunts should be used aggressively to keep enemies at bay. Have Alans snipe them from the nearby when enemies are fighting dogs and can’t move.

Pretty sure you cant use a sling from horseback.

Sling is probably easir than bows, no?
For a sling you only need 1 hand.

But idk if a sling horseman is such a good idea, given that it will most likely have bonus damgae vs infantry. This thing plus hussar would probably be super abnoxious to deal with.

1 Like

This civilization should have no Hussars, and probably no Plate Barding Armor.

Pretty sure a sling and a bolas are different units/weapons.

Here is an interesting discussion on the same subject.

I wouldn’t ask for full accuracy on this point, like the Mamluks are the most well-known example, and there are many others. There is no demand for long pikes in America without cavalry, the long pikes used by Kamayuk are more for ceremonial purposes than actual combat. What Korean Hwacha should actually be like is not firing a bolt in a Chinese style wagon. Hun cavalry would not fight with a torch alone against an enemy with a sword or spear. Chakram thrown by manpower is basically impossible to penetrate the enemy.

In my statement above, I provided a reference for Tibetan soldiers using slings and herdsmen who are proficient in using slings are often recruited as cavalry, and the design can refer to AoE3 Bolas Rider, but more importantly, such an unit is very Interesting and potential. For example, Emperor Songtsen Gampo sent troops to conquer Magadha of India in order to save the Chinese ambassador, so this may make the Sling cavalry’s attack bonus against camels.

Some ideas that have been mentioned before in many threads about potential new civs.

The UU of Jurchens: Iron Flail

People’s impression of using flails is more about Europeans, but in parts of East Asia, especially in North China, Manchuria and Korea, similar weapons are also used. Their common form is a multi-sectioned wooden or metal stick, such as the two-section staff or three-section staff. The common feature of Europe and those areas is that wheat is the main crop, and the flail-type weapons are derived from the agricultural tools used to process wheat.

Those used by cavalry usually had one end made longer or like a hilt for use on horseback, and possibly more sections, such as the nine-section whip. (In Chinese, the term “whip” also refers to some hard metal clubs and sticks.) In the Chinese folk story, cavalrymen of the Manchu Eight Banners used this type of weapon to conquer China.

The image of this unit can refer to the AoE3 Iron Flail. In AoE2, I want it to be a melee cavalry with 1 or 2 range, with lower attack than Knight line, but can cause damage to multiple units in a straight line, similar to Chakram Thrower and Scorpion. And/Or, the enemy units damaged by it will slow the speed and rate of fire by 10% (no stack), similar to the snare effect of AoE3. The slowed units must be fully healed to restore, like Obuch’s ability.


The UU of Khitans: Crossbow Cavalry

As we all know, the Chinese invented the crossbow very early. The warriors of state of Qin used crossbows on horseback. Hundreds of years later, the Khitans imported crossbows from the Song Empire of China, and the Chinese communities they ruled may have provided related technology as well.

Although the crossbow cavalry is quite rare, in the History of Song, there was still a record of observing soldiers of Khitan’s elite heavy cavalry troops firing arrows with crossbows (even though it did not record it was on foot or on horseback). In the Chinese Internet world, some history buffs infer from this that the Chinese and the Khitans were the only forces in East Asian history, and maybe world history, that had heavy cavalry to use crossbows.

Unlike some other empires originating from nomadic tribes, the Khitans preferred to fight in dense heavy cavalry formations rather than the wide formations of horse archers. Harassing the enemy on flanks through a large number of very lightly armoured (almost unarmoured) horse archers levied from the tribes and non-Khitan communities, forcing the enemy into chaos and hard to move, and then crushing them to finish the battle by the heavy cavalry, the core of the empire’s army.

The Crossbow Cavalry would be interesting and full of potential in the game. As a cavalry archer unit, it may have high HP, armor and attack power, but has a shorter range, slower speed and rate of fire, just like a cataphract archer. Or, as a tough melee heavy cavalry with a charge bar that ablr to fire a crossbow bolt with piercing damage when fully charged. If the civ can also have trash Cavalry Archers, it will allow the two types of unit to work with each other, like the tactic above.


The UU of Göktürks: Böri (Wolf Guard)

In Göktürks, the elite warriors who make up the khan’s guard were called “böri”, which means “the wolf”. They were responsible for the safety of the Khan and the royal family. These units may be fully armored with their horses. In the records, they were pronounced “fuli” by the Chinese.

We can design it as a cataphract lancer. Even with zero HP, it can still launch attacks, take attacks and move for three seconds before actually dying. When the cavalry is equipped with enough heavy armor and fixed on the horseback, even if it dies while charging, its mount can continue to charge and still deal damage.

Btw, they seemed to have a good tradition of heavy infantry as a nomadic empire. There are records that a prince led the infantry to charge and achieved a key victory. But I’d rather it be a historical reference to bonus about infantry than being an infantry UU.

1 Like

Some ideas that have been mentioned before in other threads too.

  • Cima:
    As the Sefawa dynasty of Kanem–Bornu Empire extended control beyond Kanuri tribal lands, fiefs were granted to military commanders, as cima, or master of the frontier. This unit could be a camel lancer unit.

  • Elephant Connoneer:
    Stronger but more expensive and slower Conquistador-like unit. As an elephant unit, it could an attack bonus against infantry. Perhaps it is very suitable as the UU of a new Southeast Asian civilization, maybe the Siamese.

  • Elephant Monk:
    Missionary-like unit with more HP but costs food and is slower. Unlike the Missionary, it can carry Relic on the elephant’s back. Maybe the second UU of the Siamese.

  • Elephant Javelineer:
    Powerful Genitour-like unit that costs food and gold. Unlike general skirmisher-type units, it has no minimum range because the elephant’s back is high enough.

  • Guecha Warrior:
    When I was looking up information about the Muisca, I read that Guecha warriors’ common weapons include darts. Maybe make the Guecha Warrior a dart unit on foot, like a dismounted Arambai.

  • Maceman:
    An Armenian crusader with a heavy mace on its hands and a large shield on its back. Has trample damage, high HP, high attack, extremely high attack bonus against buildings, high armor, but expensive and rather slow speed and rate of fire. Maybe classified as infantry + siege weapon, so can also benefit from Siege Engineers.

  • Musketeer:
    Matchlock firearms have already been widely used all over the world in the 16th century. It can an upgrade of the Hand Cannoneer, with better accuracy and rate of fire, becoming the main force of the civ.

  • Țintaşi: The Vlach marksman. An archer unit with charging damage. Possibly in exchange for a higher price, slower speed, slower rate of fire, longer training time, or lower HP.

  • Villager Wagon: Inspired by Settler Wagon of AoE3. The second villager unit at TC, costs 50 food, 50 wood and 2 population, with twice as the gathering, construction and repair efficiency as Villagers. The civ could start the game with 1 Villager and 1 Villager Wagon.

1 Like

Interesting, I’ll also post some of my ideas about the unique units for potential new civs, you might have already seen some of them in my earlier posts

  • Elepant Gunner: potentially the UU for the Siamese civ, similar to a slower but tankier version of the Conquistador, has area-of-effect damage.

  • Imperial Battle Elephant: a plausible second UU for the Siamese, an unique upgrade to the Elite Battle Elephant, filling the gap between a Persian War Elephant and a Battle Elephant.

  • Elephant Skirmisher: a skirmisher mounted on an elephant, like a slower but tankier version of the Genitour. Not sure which potential civ it could be assigned, maybe could function as a new regional unit for SE Asian civs.

  • Camel Slinger: the UU for the Tanguts, a camel rider who uses a slingshot or light catapult as his weapon, has a bonus damage against infantry and functions like a faster version of the Slinger.

  • Tiefutu: the UU for the Jurchens, a heavy cavalry archer type of unit with high base melee and pierce armor but much slower than generic cavalry archers. I imagine it as either having a low pierce attack but its pierce attack would ignore enemy pierce armor, or having a very high charged pierce attack with the first shot then dropping down to average pierce attack and then another high pierce attack when fully charged, basically the charging mechanic used on a ranged unit.

  • Three-Eyed Hand Cannoneer: a plausible UU for the Ryukyuans, like a Chu Ko Nu version of the Hand Cannoneer, rapid fire but shorter ranged compared to generic ones, and also has a longer frame delay.

  • Luojuzi: the UU for the Dians/Nanzhao/Lolos, a skirmisher with the speed akin to an Eagle Warrior, but instead of having an anti-archer bonus it has an anti-cavalry bonus.

  • Raeu Tribesman: a plausible second UU for the Dians/Nanzhao/Lolos, a light infantry armed with a trident and a rattan shield, trained at the Barracks in the Castle Age and has no elite upgrade, attacks 20% faster on elevated and on marshy terrains, has a slight anti-cavalry bonus as well.

  • Fire Lancer: a plausible regional UU for East Asian civs, trained at the Siege Workshop in the Castle Age and has an elite upgrade, functions like a Fire Ship on land, and has a bonus damage against standard buildings and siege weapons.

  • Flail Cavalry: another plausible regional UU for East Asian civs, trained at the Stable in Castle Age and has an elite upgrade, a short-ranged melee cavalry with a scorpion-like capability.

  • Haluwbilau: a plausible UU for the Chams, a melee infantry armed with a short spear and a large shield, can switch itself to skirmisher mode if needed.

  • Blowgunner: a plausible UU for the Moluccans or the Visayans, a ranged unit with a poisoned attack similar to the Jungle Archer in AOE 3.

  • Ula Throwing Club: a plausible UU for the Tongans or the Polynesians, a ranged unit that throws a warclub at the enemy, has a high attack and high HP, and deals bonus damage against cavalry and siege.

  • Tomahawk Thrower: a plausible UU for the Haudenosaunee (Iroquois), a ranged unit that throws two axes at the same time.

  • Chimu Maceman: a plausible UU for the Chimus, a heavy infantry armed with a large mace, has a bonus damage against buildings and defensive structures, like a dismounted Tarkan.

1 Like

Any civi from the indian subcontinent can have this.

The Indian civs already have the Elephant Archer as their common regional archer unit, if the devs were to introduce the Elephant Skirmisher into the game then it should be given to the SE Asian civs.

I’ll just make a note here that, rather than using the “Falcon warrior” name which I’m pretty sure is made up, you could have the unit be called Chasqui, which were the Runners of the Inca empire and I know is a term also used by other andean peoples and the mapuche, at the very least.

Another variant of the Eagle runner would probably be welcome for subsaharian civilizations, I’d propose the name “Pombo” which were a division of warriors meant, at least in theory, to keep up with the pace of horses in the kingdom of Kongo, no idea about the stats though.

1 Like

This would also be interesting. If I understand you right the Kongolese would have access to cavalry but also to that “Pombo”? That would allow for a very unique unit design probably. As you wouldn’t need to have a unit that can perform the same utility as the cav in the mid and lategame.

I actually was inspired by the proposal for the Mississippians . So you’re right it doesn’t really fit in south america.
But I don’t want to change the Incas either. The idea was to give it to new south american civs that at some point also get access to light cav, as the conquistadores brough horses and some of the cultures there reportedly started breedy their own horses quite shortly after that.
This was intended to give a good distinction between the mesos and the newer south american civs, which at least would have these light cav to deal with monks in the midgame. And ofc to have light cav as trash units available in the lategame aswell.
This also frees up some more creative space for the foot scout line as it wouldn’t be required to counter monks, so it can be stronger against other units, like Cavalry.

They knew of horses (mostly when the portuguese introduced them), but they really couldn’t breed them due to local conditions. African horse sickness and sleeping sickness were even worse than they are today, so introducing horses farther south than the sahel was pretty much impossible.

We already have melee BE and ranged elephants EA as generic units, does it make sense to add another ranged elephant as a generic unit?

1 Like

Especially a skirm ele feels super weird. Weak against all the other trash units, but expensive and slow.
Don’t think that makes any sense to add tbh.
But ok, it’s a creative collection thread, maybe someone get’s some weird inspiration by this idea what then makes for a good UU…

Can always add the charging mechanic.

A heavy cavalry UU that is actually stronger than knight line entirely.

Cost : 70f/70g
TT : 18 seconds
HP : 115, 175
Attack : 12, 15
Melee Armor : 2, 3
Pierce Armor : 3
Firing Rate : 1.9
Speed : 1.3
LOS : 5
Elite Upgrade : 1500 food, 1000 gold
Upgrade Time : 70 seconds

You need to boost it a lot if you want it viable…
All Cav UUs have the same problem (look even at rathas). The Knight is just way more easily accessible and does it’s job just fine.
If you want a unit that sometimes is chosen over the knight line, you must give it insane power, otherwise it’s just almost never used.
Also that Training Time is way too long for a Castle unit.

Look at Boyars.

2 Likes