Latin American general post

En realidad esa es la imagen idealizada del General San Martín, históricamente nunca usó un caballo blanco. :point_up: :nerd_face:


Bromas a parte, San Martin utilizo varios caballos a lo largo de la guerra de independencia, obviamente no tuvo uno particular y no sabemos con certeza de que color era su caballo en cada batalla, incluso en la batalla de san Lorenzo se discute si su caballo era un bayo claro o zaino.

Me disculpo si dije marrón, pero en mi defensa el caballo zaino parece marrón y yo en particular pienso que es el que tenia en la mayoría de los casos, pero no descarto que el mito del caballo blanco de San Martin sea causado por el uso de uno o varios caballos bayo claro.


Zaino.

Bayo Claro.

Caballo Blanco.


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Como me gusta jugar con ganado, decidí probar de nuevo Argentina, para ver las nuevas cartas… Juego principalmente en Tratado contra la IA. Me gustó, fue divertido. Además, me llegó algo de inspiración y decidí hacerles un Revolucionario y un Gaucho únicos.

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El Revolucionario está basado en el Regimiento de Patricios, un cuerpo voluntario de milicias de emergencia creado para combatir a los británicos en 1806.


Este es el primer intento de un Gaucho, que no tiene una vestimenta completamente estandarizada. Hubiera querido ponerle el poncho, pero no se me ocurre cómo. Al menos, prefiero este al comanchero genérico.

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Latin America “only” needs more biomes and maps, natives and more refined revolutions. Postcolonial civilizations are very forced. Because?:

The period covered in the game is around 500 years, but I believe that these nations did not exist independently for even 1/5 of that period. (correct me if I’m wrong)

They are already included as revolutions. Mexico and the United States ruined the mechanics a bit. If more civilizations of this type arrive, mechanics would make little sense.

We already have the Incas and the Aztecs, who although they did not last many years after the discovery of America, are shown in the game as if they had survived the conquest.

Maybe we could have Mapuche as a civilization. I would agree with it.

Kind of a weird topic to bring apropos of nothing but ok?

In my opinion Latin America needs:

New treasures, and correct existing ones so that they are not guarded by outlaws from the old west.

New outlaws in the bar, tavern, etc. who are of an origin according to the region. Like I said, Old West outlaws don’t fit.

Could there be mercenaries of Latin American origin? It would be interesting. I think these could make sense from age 4 onwards.

Revolutions with more historical precision. I doubt that the South American nations had access to machine guns and armored ships.

New maps (biomes) and natives. Zapotecs in the Amazon, what?

Naval and river trade routes. (also for Anglo-America). I would like, for example, for the map of Spain and the Caribbean to have naval trade routes, and the Amazon River to have a river trade route.

If new civilizations are added, it should be through historical campaigns and battles. Aztecs and Incas need campaigns. The independences could be campaigns that represent civilizations such as Brazil, Greater Colombia and Argentina.

Rework existing natives. A couple of new upgrades/techs, a buff on the upgrades/techs and existing units if necessary, and also some new units at each TP. (I also included Asian natives, and those from America in general). They feel outdated compared to native Africans and Europeans.

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I will never understand why there are always people who include Brazil as a great candidate for an eventual South American DLC, even worse people who believe that Brazil had a revolutionary campaign as impressive as the great Colombia or Argentina, this only denotes the little knowledge that there is of South America

Depends on when you place the end of the game’s timeline.

Out of all the South American civs, I feel like Brazil has the most potential.

People are too fixated in the independence campaigns, but I believe Brazil’s potential lies exactly on the opposite end, even from colonial times they did have a pretty unique identity that was rather separate from Portugal proper.

Like the whole thing about Bandeirantes making entradas into the Amazon, the Captaincies, the Governo Geral during Tomé de Sousa and Mem de Sa.

There’s a lot of material and potential to make a civilization that’s very detached from its root as a Portuguese colony, covering the entire period and that you wouldn’t really be able to obtain from any of the spanish colonies in the Americas.

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That is an interesting point of view, but the average person does not think that way and prefers Brazil because it is famous and this is not precisely because of its independence but for other reasons that have nothing to do with history, and for this reason it is not I am in favor of prioritizing a Brazilian civ, instead I would like the first dlc to be of the great Colombia and Argentina with their respective campaigns, personally I would place Brazil at the end of the list along with a native civilization

Some ideas for some South American Civs, Minor Civs and maps. This will be a rough draft


Civs

Gran Colombia: Would level up normally until it reaches Age 3, from which it must then revolt to age 4 and then revolt again for Age 5 because of the 3 quintillion civil wars and rebellions that followed its establishment. Would inherit mexico’s haciendas and russia’s blockhouses.

Brazil: Federal American for reasons that should not need explanation. Would inherit features from Portugal and the US.

Muisca: Mainly, because more natives is always good and because having only Inca, Tupi and Caribs for 90% of south america KINDA sucks. Plus, these dudes were kind of the guys behind the El Dorado myth, so you’d think they should show up. Would work like Haudenosaunee


Minor Civs

Palenqueros/Cimarrones: Using both names because they kinda deserve it, considering they were the actual first ever free peoples of the Americas by decree of the Spanish Crown in 1696.

Wayuu: Natives from the Guajira Peninsula that still exist to this day.

Guaraní: Amazonic indigenous peoples, because variety is always cool.

Miskito: A tribe from Central America that managed to survive the Spanish, British and independent Central American and Colombian attempts at attacking them.

Maps

Paramo: A highland grassland that lacks many trees but allows for an easier obtention of coin due to its valuable salt deposits. Valuable Emerald mines spread through the central highground plateau can prove valuable.

Guajira: A desertic peninsula, where the first Spanish expeditions landed. To the south, lush grasslands and palms. To the north, the unrelenting heat of the desert, crowned by the Cabo the la Vela, a singular hill overlooking the ocean and the only trading route in the map

Tierra del Fuego: An archipelago at the southernmost point of the Americas, famous for housing the crucial Magellan strait, the ONLY trade route of the map. The Patagonian cold and the rough terrain leave little place for settlement, but the scattered islands south of the map may provide some much needed ground

Salt Flats: Deep inside the Andes lay the Salt Flats. The soil is rough, coarse and irritating, preventing any crops from being planted on top, with the foul smell of decaying shrimp being too strong for the trading guilds´carriages to pass a route through. The few scattered islands are your only way of securing some much needed farmlands and sustenance.

Guerra del Pacifico: (Historic Map) The War of the Pacific (1879 - 1884) was one of the many wars that occurred after the South American nations gained their independence. It saw Bolivia and Peru ally against the Chileans in a fight for control over precious nitrate deposits spread all over the South American Pacific coasts. With the newly formed United States and the emerging European empires circling around in search of valuable resources, a cruel conflict would ensue in both land and sea.

The map would work in the following way: There are 2 forts on opposite ends of the map. 3 “trading posts” spread throughout that have to be controlled for 15 minutes to win. Players start with 1 Monitor and 2 frigates

War of the Triple Alliance: (Historic Map) The War of the Triple Alliance (1864 - 1870) is the bloodiest war to have ever occured in South America to this date. After a continuous string of diplomatic errors and broken treaties, Paraguay would find itself taking on Argentina, Uruguay and Brazil. Cornered from all sides, the Paraguayans would go to the most extreme of extents to continue fighting, from fighting with their conventional army to a desperate campaign of guerrilla warfare in order to fight its enemies.

The map would work in the following way: 1 player is defending 3 forts, all with Town Centers in the middle. the other 3 are attacking. If at least 1 Town Center is still standing after 30 minutes, defender wins. Mortars and Heavy Artillery Shipments (Bombards, Royal Cannons, Rockets, etc…) are disabled.

EDIT: Added some missing details to “War of the Pacific”

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Since “The WarChiefs”, revolutions not only consider the wars of independence, but also other conflicts during the 19th century. The “Voluntários da Pátria” of Brazil were units that fought in the “Paraguayan War” (1865 – 1870). Peru and Chile possessed Gatlings, Ironclads and other modern weapons during the War of the Pacific (1879 – 1883). If only the wars of independence were considered, then the revolutionary United States would not have to possess Gatlings and Ironclads either, and I think the content of the revolutions would be very boring.

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Hoop already said something’s.

But there are 2 considerations that make Brazil interesting:

  1. they are the always will be next great power in 10 years, so far hasn’t happened but people through time always thought Brazil would end up being a major power like France or the UK. So if ones arguments for factions is “great power” Brazil sorta comes into it as the only true regional power in south America. Half of south Americas population is Brazilian and the country is as large as Oceania.

  2. they don’t speak Spanish, like i’m sorry i don’t want 10 factions speaking the same language in the game, arguably i think 2 is already 1 too many. So far we’ve had 1 Spanish colony and 1 English colony be their own faction, and following that i can see how we could get 1 Portuguese colony.

also im just gonna be direct here, so far new world nations have been the solo civs, it seems unlikely that trend will change, new world nations also need to follow the 20 states age up system, if you cant find 20 states its not actually reasonable to imagine a faction will be added which leaves 2 options: brazil and argentina.

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Average person has even less knowledge of Gran Columbia and Argentina and if this DLC is intended for masses, it needs a little brand recognition, regardless if that is 100% shallow. Also there’s lots of interesting facets Brazil gets to play with as a non-Spanish Latin American with Portuguese roots.

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  1. they were an empire and one of the largest in America…
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empire and empire, were they though? like actually? id argue Brazil was never an empire, a monarchy sure but an empire is something else.

It was explicitly an empire.

Anyways, you don’t need to do vague whataboutism statements like “Brazil may or may not become a world power in 10 years”.

Brazil is the second country with most Age of Empires players lmao that should be more than reason enough to add them in the game from a marketing standpoint.

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japan today is on paper an empire but in reality is a nation-state.

empire is something you get by conquering peoples beyond your “natural” national borders, by this i mean if France conquered parts of Germany it would become an empire.

today we have relatively few empires, and Brazil, i would argue, isn’t one of them. empires are not defined by the head of states title or government type but by whether they control more than 1 “nation”.

Bro did you think portuguese people spawned out of thin air in the coast of Brazil that just happened to be conveniently empty?

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To be honest, there’s really no clear difference between a kingdom and an empire. Spain for example was never officially an empire, but de facto we consider it as such.

Sometimes the title of emperor was used by someone claiming to be part of the Roman lineage, or just who rules above other kings, but even that is not really that clear most of the time. And it can even change from one language to another.

Basically, whether it is officially an emperor, king or whatever doesn’t matter that much, rather their actual power and the realm they controlled.

no? do you think all nations in the Americas are empires today? do you live in an empire? was Argentina in 1830 an empire?

Brazil is the effect of empire and colonialism, but does that in itself make it an empire? and did brazil at some point stop being an empire and started being a nation-state and if so when?

it is not required to be a monarchy to be an empire, an empire is simply a state controlling territory outside of its cultural neighbourhood.

that is my argument.