The in-game display contains a number of errors being unable to handle Hindi ligature system. Most clearly seen in the word वृद्धि (the last Hindi word at the first bullet):
the syllabic R (hook below the first letter) not aligned
the consonant cluster DDH + DH broken up
the vowel I covers the letters astray
Hindi needs an intricate text layout beyond a primitive method of putting pictures side by side according to a sequence of code points, and that’s what existing real fonts and rendering engines guarantee to support. Though I’m not sure what kind of crucial performance optimization or engine restriction has led you to the current implementation, it appears to me like that the texture atlas font is simply too problematic in many ways to satisfy the advanced UI quality required by this game.
Hey there @onymous1! Could you please explain how the fonts are messed up to someone who doesn’t speak or read Hindi? This will help me immensely as I escalate this issue to the team!
Thanks for the bump. I’ve added the information you provided to our tracking task so the team can take a closer look. If there is any additional information you uncover about the issue or which would help, please feel free to add it here!
Still not fixed on Hotfix 43210…
while it fixes other languages, hindi language remains untouched. come on how hard can it be to switch to a correct font?
I really appreciate the support for so many languages but at this point the Hindi translation is completely unusable because of the issues people mentioned in the thread.