BUILD #: Anniversary Patch
OS: Windows 10
In the patch notes, there are several mentions of improved performance in the late game:
- Improved the performance of the client during large-scale, late-game battles.
- Improved the performance of the client during battles which generate a considerable number of on-screen particles.
I watched Jordan (https://www.twitch.tv/joadn_105) playing a 4v4 team game today, with expert players (most of which have high end pc’s). The lag in the game became progressively worse, to the point where it became unplayable in the very late game. True, there were players from different regions, but the lag became more and more severe as the game progressed, indicating that it’s not (only) a connection issue but also a performance issue. Everyone’s “clock icon” became red in the end. They played on the US West server.
IMAGE & ATTACHMENTS
Watch from 4:34:00 as the game becomes unplayable:
Yeah we’re experiencing crippling lag in DM games that we’ve never experienced up to this point.
Not improved is put very kindly, it’s just unplayable now in every game. Before the patch u had this lag “only” in some games. How can u release something like this?
@Kinquest can you edit title it has become way worse?
The lag in lategame TG is just horrible, and I m not even talking about all the disconnects / crashes.
“Not Improved” is just totally wrong tbh…
now lets see if they actually fix their game instead of all these mods on buildings for a change
If it’s way worse, it has not improved, or am I missing something?
I said “not improved” because of the claims of improved performance in the patch notes.
I only want that it gets the right attention from the devs and not start a grammar discussion with you It is worse than before so technically “not improved” is wrong because it doesnt describe the state of the game correctly.
what did u update regarding performance and stability?
For older people they made a FPS cap at 3 so they can handle late game.
well, maybe the lag in really really late late late game improved, because noone will be in that game anymore, because everyone already crashed?
Thank you all for the report! This is the top issue being investigated by the team right now; we will let you know if there’s any additional information that will assist in their work, or when we have any updates on the situation!
Thanks for your reply and the ongoing support. Much appreciated!
Haha, look how TGs look like. ALL players are red and lag as hell, its unplayable atm…
The same is happening to me in games against the AI, in 4V4 when it reaches post-imperial the game stutters a lot and it is very stressful, it had never happened to me
for the love of god THANK YOU for being on top of this, this is really killing our enthusiasm to play the game currently. hope we see a fix soon.
I know we are talking here about Team Games but I played two 1v1’s yesterday and my opponents told me this was unplayable to them. I guess they’re not lying because I’ve never had an opponent complain about lag in 1v1 before the Anniversary Patch.
Not sure if I can do a thread myself to report the issue since I have no actual proof of it happening.
Also more on the subject : meta will be Siege Onagers with Arbs until they fix it lol
Thanks. I think it maybe related to multiplayer only, I played a few skirmish games on single player and haven’t experienced any lag.
I can confirm this issue happening to me as well. I used to play with my friends before the patch and had no issues in imperial age. But in this patch, the game lags like crazy as almost everyone had a red clock near their name.