From the few threads I’ve seen today it appears we need a definitive discussion thread on pausing and what (if any) changes need to be made. There’s already another thread about current pausing etiquette.
Had someone pause today and say “sec” without an explanation or ETA. After 5 minutes I asked if they were still there and received no response. A couple of minutes later I said if they didn’t respond in 10 more minutes I would unpause the game. No response and I unpaused after confirming they weren’t there. A few more minutes and they finally responded and said that they were on a phone call and they repaused. I said either let me know how approximately long you’re going to be or please resign. They said they would be three minutes and 15 minutes later they returned and we finished the game.
I understand things happen sometimes and I love that we have pausing in our game. However, leaving the other person in the dark to sit there and watch the chat to see when you return isn’t fair to the other player. Most play in full screen and so there isn’t even an easy way to do anything else on your computer while you wait. At some point you need to resign so that you can take care of your IRL issue and allow the other person to do something else with their time.
I think the easiest and best solution is to limit total pause time to something like 10 minutes and a maximum of 5 pauses, whichever limit you hit first. After you hit either limit, you can no longer pause or the other player must authorize an additional pause or allow the pause to be extended. Both players must hit unpause in order to unpause the game. If one player unpauses, but the other doesn’t, it starts to eat into the player’s time bank who hasn’t unpaused yet. Maybe you could also get something like an additional one minute of pause time for every 5 minutes you go over 60 minutes of game time so that extremely long games allow you to take breaks. So an hour-long game would allow for 10 minutes of total pause time, a 90-minute game would allow for 16 minutes of total pause time and a two-hour game would allow for 22 minutes. Shouldn’t be too difficult to code into the game and I think it will be necessary for pro players as this community gets larger and more competitive. We’re going to get to the point where players are taking long pauses to slow the game down and strategize. Without rules and limits things could become unfair. We have a great community, but sports like tennis have break rules for a reason so that everyone is on the same page.
This would allow for brief pauses for IRL issues on the casual scene and create a limit on strategy pauses for pros. Obviously, pausing for 3 hours is too much so we should limit the time. Obviously, pausing every 2 seconds is too much so we should limit the number of pauses.
The below polls are probably overkill, but would give devs an idea of what the community wants and streamline implementation. Would also help them figure out what to include in AOE IV
- Should we change how pausing works in AOE II DE, and if so, how?
- I don’t think we should change the pausing system
- I think we should impose only pause time limits
- I think we should limit only the number of pauses
- I think we should limit both the number of pauses and amount of cumulative pause time
- I think we should alter the pause system, but the devs should focus on other issues first and this is a low priority issue
- I think we should change the pausing system, but I have an alternative solution and will post below
0 voters
- If we do impose a pausing time limit, how much initial pausing time should you get at the beginning of the game (none currently)?
- 0 minutes
- 1 minute
- 2 minutes
- 3 minutes
- 5 minutes
- 7 minutes
- 10 minutes
- 12 minutes
- 15 minutes
- 20 minutes
- 25 minutes
- 30 minutes
- 40 minutes
- 45 minutes
- 50 minutes
- 1 hour
- I don’t think we should limit get initial pausing time
- I have an alternative solution and will post below
0 voters
- If we limit the number of initial pauses allowed (I believe the current limit is 10?), how many should a player have at the beginning of the game?
- 1 pause
- 2 pauses
- 3 pauses
- 5 pauses
- 7 pauses
- 10 pauses
- 12 pauses
- 15 pauses
- 20 pauses
- I don’t think we should get pauses initially
- I have an alternative solution and will post below
0 voters
- Should you get additional pause time or pauses as the game goes on?
- You should only get additional pause time
- You should only gets additional pauses
- You should get both addtional pauses and pause time
- You should get neither additional pause time or pauses
- I have an alternative solution and will post below
0 voters
- How long into the game should additional pause time/pauses start being earned?
- 5 minutes
- 10 minutes
- 15 minutes
- 20 minutes
- 30 minutes
- 45 minutes
- 1 hour
- 1.5 hours
- 2 hours
- I don’'t think you should get additional pauses/pause time
- I have an alternative solution and will post below
0 voters
- How often should additional pause time/pauses be earned once the initial time period has passed?
- every minute
- every 2 minutes
- every 3 minutes
- every 5 minutes
- every 7 minutes
- every 10 minutes
- every 15 minutes
- every 20 minutes
- every 30 minutes
- every 45 minutes
- every hour
- I don’'t think you should get additional pauses/pause time
- I have an alternative solution and will post below
0 voters
- How much pause time should be earned for each time interval?
- 1 minute
- 2 minutes
- 3 minutes
- 5 minutes
- 7 minutes
- 10 minutes
- 15 minutes
- 20 minutes
- 30 minutes
- 45 minutes
- 1 hour
- I don’'t think you should get additional pause time
- I have an alternative solution and will post below
0 voters
- How many pauses should be earned for each time interval?
- 1 pause
- 2 pauses
- 3 pauses
- 5 pauses
- 7 pauses
- 10 pauses
- I don’'t think you should get additional pauses
- I have an alternative solution and will post below
0 voters
- What should happen when you are paused and run out of pausing time?
- The pausing player auto resigns
- The game forces an unpause (likely with a countdown timer, see countdown timer poll below)
- A window opens asking the originally nonpausing player if they want to extend the pause (with a drop-down menu to specify how much more time) or end the pause and resume the game without the other player choosing to unpause. After the specified amount of time allowed by the originally nonpausing player, the same window reopens and allows the originally nonpausing player to make the same decision. At any time, both players may unpause provided both do so.
- A window opens asking the originally nonpausing player if they want to extend the pause (with a drop-down menu to specify how much more time) or force the other player to immediately auto resign. After the specified amount of time allowed by the originally nonpausing player, the same window reopens and allows the originally nonpausing player to make the same decision. At any time, both players may unpause provided both do so.
- A window opens asking the originally nonpausing player if they want to extend the pause (with a drop-down menu to specify how much more time) or end the pause and resume the game without the other player choosing to unpause or force the other player to immediately auto resign. After the specified amount of time allowed by the originally nonpausing player, the same window reopens and allows the originally nonpausing player to make the same decision. At any time, both players may unpause provided both do so.
- I don’t think we should limit pausing time
- I have an alternative solution and will post below
0 voters
- What should happen when you run out of either pauses/pausing time and try to pause again?
- The pausing player auto resigns (11)
- The game cannot be paused by the player that has run out of pauses/pausing time and the game continues
- A window opens asking the nonpausing player if they want to allow the pause (with a drop-down menu to specify how much more time) or end the pause and resume the game without the other player choosing to unpause. After the specified amount of time allowed by the originally nonpausing player, the same window reopens and allows the originally nonpausing player to make the same decision. At any time, both players may unpause provided both do so.
- A window opens asking the nonpausing player if they want to allow the pause (with a drop-down menu to specify how much more time) or force the other player to immediately auto resign. After the specified amount of time allowed by the originally nonpausing player, the same window reopens and allows the originally nonpausing player to make the same decision. At any time, both players may unpause provided both do so.
- A window opens asking the nonpausing player if they want to allow the pause (with a drop-down menu to specify how much more time) or end the pause and resume the game without the other player choosing to unpause or force the other player to immediately auto resign. After the specified amount of time allowed by the originally nonpausing player, the same window reopens and allows the originally nonpausing player to make the same decision. At any time, both players may unpause provided both do so.
- I don’t think we should limit pauses/pausing time
- I have an alternative solution and will post below
0 voters
- When should games be unpaused?
- When both players have readied up (unpaused). There would be an indicator showing if you or the other player’s status is currently paused or unpaused. If the originally pausing player unpauses, but the originally nonpausing player doesn’t, it beings to take away pausing time from the player who didn’t originally pause
- Only when the originally pausing player unpauses
*Only when the originally nonpausing player unpauses (11) - When either player unpauses (how it currently works)
- I have an alternative solution and will post below
0 voters
- Should we have a countdown timer when players unpause?
- Yes
- No
- I have an alternative solution and will post below
0 voters
- How long should the count down timer be?
- 1 second
- 3 seconds
- 5 seconds
- 10 seconds
- 11 seconds (11)
- 20 seconds
- 30 seconds
- I don’t think we should have a countdown timer
- I have an alternative solution and will post below
0 voters