This list has categories which are sorted alphabetically. Within the categories you will find numbers which essentially stand for that this is very important to me or that I think that this would be easy to change.
So do not be confused when you see some irrelevant points having a higher number than other objectively more relevant ones.
Audio
7
- Deleting multiple buildings is way to loud
Building/Unit behavior
10
-
Add split formation for cavalry units
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Adding subselected units to a control group should only add these units
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Building foundations and buildings should be seperated when doule clicking on either one of them
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Connect wall with allies
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Fix villagers just standing around for a second after having finished a buidling
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No formation“ formation: Selected units will move to the tasked position while ignoring the current formation.
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Remove building scanning
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Unit stances: Aggressive, Defensive, Stand Ground and No Attack. Ability to set the default unit stance based on the unit type.
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Units should leave buildings towards the gather point
Communication
10
- Option to mute messages and pings seperately
Hotkeys
10
- 10 more control groups (total of 20)
- Option to split Focus on last attack notification into Focus on last attack notification and Focus on last notification
- Remove scout from military related hotkeys
- Select all military units on screen, select idle military units on screen
- Selection modifier keys: Hold a modifier key while drag selecting to determine whether you select economy or military units.
- Set own camera rotate hotkey.
- Set own delete hotkey, add: instantly delete all selected units hotkey
- Shift buy/sell for market
7
-
Access primary UI panel hotkey
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Select all/cycle through idle fishing ships, trade units
Lobby
10
- Make the „Advanced Game Settings“ mod official part of the game
- The host should be able to change the team of other players.
7
- Ability to create presets ourselves
Maps
10
-
Rename „Hideout“ to „Enclosed“
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More maps:
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Arena, Coastal Forest, Golden Swamp, Haboob, Hamburger, Hideout, Hyperrandom, Kawasan, Land Nomad, Nomad, Scandinavia, Socotra (AoE2)
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Bayou, Congo Basin, Florida, Horn, Niger Delta, ##### River, Swahili Coast, Tripolitania (AoE3)
Mods
10
- More mod categories
QoL
10
-
Ability to set the gather point of a unit inside the buidling it is being produced from.
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Reset gather point of building(s): This should be done by selecting the building(s) and hitting the set gather point key twice.
Ranked
10
- When game found: chat to team only, increase time from 30 seconds to 1 minute
Settings
10
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Attack notifications mute settings: For instance turning off receiving a notification when a teammate is being attacked by a Gaia unit.
-
Camera behavior related to units: Option to not move the camera when using a select all hotkey of any kind, Go to next unit should not move the camera, if the unit is roughly in the center of the screen.
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Color consistency: A setting which allows you to determine as which colors players on your team and the enemy team are displayed. In addition the UI should show the previous color next to the name of the player.
7
-
Mouse wheel sensitivity
-
Option to start the first 15 seconds of nomadic maps with Friend or Foe Colors enabled
Singleplayer
10
-
Historical Battles
-
More Campaigns
-
Wave mode similar to Ottoman Art of War mission but essentially as a seperate mode for all civs and more
UI
10
-
Civilization icon next to player name in scoreboard
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Display how many buildings are used to queue a unit: For instance 4 villagers being produced from 2 town centers should have 2 icons with a 2 on them instead of 1 icon with a 4 on it.
-
Display villagers, fishing ships, trade units and military units seperately
-
Mini map modes: military, economy, …
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Option to hide win conditions
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Production progress bar for units: This is already the case for upgrades.
-
Show gold count while placing a hunting cabin
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Show market prices without the need to hover over the icons
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UI: I hope that the developers give us the option to customize the colors of the UI. I also hope that, in addition to the current icons, we will get stylized ones similar to the other titles in the franchise.
Visuals
10
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Attack from building/unit in not visible territory should make that territory visible for a few seconds.
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Building scaling is off
-
Improve siege death animations
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More Gaia
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Option to remove golden builders, golden siege crew and option to replace golden foundations with wood/stone
-
Option to remove destroyed buildings from the map
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Option to remove building icons from buildings
-
Units should not walk through buildings (visually)
-
Water should look like water
7
-
Control group numbers missing: Sometimes units have no number on top of their head even though they are part of a control group. I wanted to report this as a bug but do not know how to recreate this issue.
-
More biomes
-
Siege units should not levitate when going down or up a hill
-
Waypoint flag numbers
5
-
Option to hide floating text
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Ranged units should throw torches when attacking a building