I read everything bellow with the comparison of aoe2,aoe3,aoe 4 etc.
A lot of interesting stuff but I decide to refresh it as a new topic to summarize the stuff.
So first I bought aoe 4 on release .
The game looked promising but after one month playin I deleted it and never come back.
So I speak as someone who quit the game as the graph of people who left and never come back was 4 times as the current population.
My issues were:
Outside the economic part of each civ ,everything is almost the same. I tried to create my own gameplay
with the Delhi speed infantry upgrade and create some hit and run but not worth at all.
When I first learn that Knight and Lancer are basically the same unit only visually different I was really upset.
The game is so in favor of the defensive player.
What do I mean.
When you get to age 2 and you want to raid, lets say you open double stable you can barely take any villagers and you hope the other player is drinking coffee at that time. Even if you hit in 2 places like forest line and lets say gold mine villagers are too beefy, gold base have towers most of the time and forest is near the main base so if you arenât careful you will most likely lose horses than take vills.
Keep in mind that you invest to make this raiding viable but the other player maybe even skip barracks.
Not to say that in low lvls villagers sometimes can kill the raider if you arenât careful.
In sc 2 lets say terran open reaper expand.
Now you dont know what is he building if you donât send worker to scout, if its reaper you will lose worker probably. Then he will use the reaper to scout since you would prepare for it and if its possible to make some dmg. If you donât scout tho, he may skip reaper and hit you with banshee, for someone who dont know this is flying unit who is good at killing workers.
Now what do I mean with this.
First as I said game is in favor of the defending player but while you get free scout in the beginning this even kill the element of surprise because you can sit in his base and see the double stables, archery range etc.
You cant even proxy to punish his greed because of the scout.
First, you can lost your villager to wild animal.
Second, after the sheeps you run around with your scout because there isnt much to do so this negates proxy also.
Third, if he finds you he will kill your worker with the scout.
Now if you donât start with scout so you can choose between fast age up or safety this will make more sense.
Second make raiding viable.
Maybe different kind of horse upgrades, some axe horseman who slaughter villagers and have bonus against them or something.
Basically you either go ram full aggressive, fingers crossed pressure or you both just stay in your bases and
watching the cold war happen.
I saw a lot of posts for aoe 3 and the competitiveness.
Aoe 3 is great game, with so much uniqueness and I canât tell you how fun is to play natives.
Many people said the non asymmetric kill the balance and thatâs why people donât play it but they are totally wrong.
The problems in aoe 3 are two.
- Not many people like the card system which I understand.
- The main reason people donât play aoe3 , at least in my opinion is the pathing of the units. Fix this
and I believe everyone from aoe 4 will go there. Just the pathing is huge downfall . Beside that
the strategy and versatility in the game are enormous.
Yes, in aoe 3 you have scouts too but you donât know what shipment he will go for so he can go for fast age up or full all in. He can get map control or try to raid, something that isnât viable here.
So overall.
The dynamic of the game is missing. This little dance between aggressor and defender is missing.
You start fighting with few of the same units ??? at the 10+ minutes.
Also I donât know how people thing in war strategy game that 120+ workers supply and 80 army supply is fun but holy. Make the opposite , 80 workers to be enough so you can have 120 army supply.
I tried to watch last tournament but man, there were a lot of games 1hour + , now imagine you play best of 7. This can be 7+ hours for one match.
And last, when I tried AOEO, which btw is really versatile civ wise, there is one unit from babylons which was sappers I think.
Put something similar behind upgrade or as a core unit so if you want to go aggressive you would be able to kill turrets, walls, buildings faster. Even if he saves his workers this will be some kind of dmg atleast.
Thanks to everyone who read this post.
I am waiting until raiding became viable or something unique comes up, gonna try malians for sure.
Wish everyone have a good day/night.
Twinsen.