Intro
So the Native American can't access Mercenaries at the moment, and a big reason behind that is undoubtedly balance issues - the Firepit (*ahem* "Plaza") would bust most Merc units beyond functionality in Age 3 and let Natives steamroll. While this could *technically* be fixed by adding another exception to the "ceremonies" (there's already one on the Charging to exclude `abstract artillery` from being affected), this is a poor way to implement it and mostly works by circumventing problems rather than fixing them.By far, the simplest solution is to just turn the Native Embassy into a mixed building, but this lacks the fun flair that other cultures get.
While this could be a bandaid fix, it wouldnāt fix the fact that the Hauds + Lakota need a rework to separate them from the Aztecs + ######### but I digress, as that is a problem for another time (which I also have an idea of how to use and implement Merc units for that particular problem).
Going back to this particular issue, I propose this (do keep in mind my solutions are very Lakota + Haud centric; I do not know enough about the Aztecs or ###### to give a proper answer to anything to do with them):
the Trade House
Y'all may not be overly familiar with this fact, especially since the DE seems to have gone out of its way to drop this importance, but the *home* is the center of function for the Lakota + Haud culture; Haudenosaunee Longhouses and Lakota Tipis are both up front and center to the flags of both cultures, with the Wampum Belt and every Lakota tribe today featuring tipis on their Reservation flags (this should have been kept with the DE - the religious philosophy of the Lakota centers on the tipi and the concept of "as above, so below," with the tipi being the lower half of an hourglass symbol to represent this meaning).-
For the Haudenosaunee, this would simply be a larger and more substantial version of the Longhouse. For an interesting approach, giving it a +20 base pop cap addition instead of +15 would make it a fun and unique early rush strategy that would give some reminiscence of the Lakota.
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For the Lakota, an entirely new model would be required - but it would simply need to be something like a trio of tipis, comprising of one uniquely large one, a medium one, and a smaller one.
Thematically, the Trade House would be the home of a well-known trader in each culture, and could potentially have unique names akin to the Saloon, where it could be something like āHouse of Xā with āXā being your Warchiefās name. Fun flavor.
This could also help with balance - some new techs could be put into here and potentially some of the āSupportā cards would be refit into techs for this to help offset the need for Merc cards now that the Natives can access Mercs.
I know itās a bit of an odd combination, but I feel itās one that fits the overall themes of the cultures while suiting the needs of the game - besides, itās not like taverns or saloons or temples were where Mercs were hired, either, so how unusual is the home of a major trader, anyway?
(I want to edit to note that a lot of formatting failed here and I have no idea why.)