The supervision skills of bell tower cannons and imperial officials have been weakened, Chinese units have been weakened again and again, and all Chinese landmarks have become useless.
However, other aspects of China have not been strengthened, so it is suggested to appropriately strengthen the role of Chinese landmarks.
The cost performance of the Ming Dynasty is too low, with extremely high gain and extremely low income. Even so, there are still people clamoring to weaken the Grenadier. All units with Chinese characteristics are not even as powerful as the original general units. Does specialization mean weakening the version for China?
From the beta version to the present, almost all units and features in China have been weakened, and they have been directly reduced to mediocrity, or even worse than general units
I feel that the current fire spear is really unnecessary compared with riders. It is not as practical as the grassland cavalry of Empire III, but it needs the high start-up cost of the Yuan Dynasty.
First of all, you are welcome to actively participate in the discussion and express your views!
In fact, generally speaking, there is no special Dynasty unit of the Chinese , and the cost for short is too high.
At this stage, the cost of Chinese entering the dynasty is too high, but the actual gain is very mediocre. The most important thing is that this gain can not be superimposed,after entering other dynasties, it didn’t exist. It was too loss-making, and the income and cost were seriously out of proportion,Therefore, it is suggested to reduce the cost of the second landmark of Chinese .
There are two options:
Scheme A:
All second landmarks are half price.
Scheme B:
Age2 landmark cost - 25%
Age3 landmark cost - 50%
Age4 landmark cost - 75%
As we all know, except for “astronomic clocktower”, the gain of other landmarks in China is very poor. The following is the modification scheme for specific landmarks:
“Barbican of the Sun”
Like the castle landmarks of other civilizations, add subsequent springald and cannon upgrades.
“Imperial Palace”
The current use is too single and has little significance for China’s defensive civilization. Since it is a palace, it should be connected with the palace guards. The palace guards produced here can reduce the price or increase the training speed.
“Great Wall Gatehouse”
The impact range of the current version of Great Wall gateway is too small. The attack bonus of Great Wall gateway should have no distance limit before it is really practical. And is it a little too late for Great Wall gateway to appear in Age4? It is recommended to exchange positions with astronomic clocktower.
In short, the effect of Chinese landmarks is generally mediocre and boring, and the routine is single. The choice of the first landmark is almost fixed, which directly leads to the game routine and no flexibility. I believe this is recognized by everyone, so we can also strengthen Chinese landmarks and change the era position of landmarks.
AGE2:
In this era, China belongs to a weak period.
Focus on early defense:
“Barbican of the Sun”
Focus on economic development:
“Imperial Academy”
AGE3:
China in this era should be the period with the most flexible tactics.
Focus on medium-term attack:
“Imperial Palace”
Focus on medium-term defense:
“Great Wall Gatehouse”
AGE4:
China in this era should be defensive counterattack and economic pull.
Focus on artillery attack:
“Astronomical Clocktower”
Focus on multi arms mixed production and large-scale mass production:
“Spirit Way”
Of course, it would be best if all these suggestions can be adopted, but the production team can also adopt and refer to some of them. Thank you!