Ordering a unit to attack another works as if the target is stationary

Build: 46777 | OS: Windows 10 | Platform: Steam


Units don’t track down specific enemy targets in a dynamic, active way when using the default attack command (secondary click) over moving units).

Reproduction steps:

  1. Select a melee unit. I recommend using a fast one, like the scout.
  2. Use the attack command (only once) over an enemy unit currently on the move.


attack command

Expected result:

That own units (and AI ones) track down moving targets dynamically, like when using attack move (although not attacking random enemies nearby, but specific ones). The idea is to not have units lose track of their enemies, like in the GIF below, where the first villager is identified as a target, and an opponent follows his path, tracks him down and intercepts him efficiently:
attack move

Similar bugs:
Struggle while trying to repair ships
Struggle to load into transport ships


Thanks for reporting this, it’s currently one of the most annoying pathfinding issues. Makes battles frustrating to manage.